Ok this is basicly a rant that makes sense .
whats the point of have KM as the #1 Nation for Range when SN BB4 and RM BB4 and 5 can range /out range the H39 and H44 this is just rediculous
Germany
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PRO
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CONTRA
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- The final guns of each stage outrange the guns of other nations in that stage
- Bonus to Engineers (speed!)
- Great Anti-Aircraft (AA) guns
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- Guns and Ships are available a bit later (higher level)
- Guns of each stage do relativeliy little damage compared to other nations (influenced by the fact that LightHE ammo is the best choice for Germans (range!))
- Heavy, expensive armor
- Monotone gameplay
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Gameplay Style Hit and Run! Lack of sheer brute force (damage per shell, armor efficiency) makes this (the combination of speed and range) the only way you can play with German ships. Use your great AA guns to shoot down enemy scouts to make this easier! |
this has been fully down played with the release of SN and RM and negated all the Pros to the KM line WTF either Buff KM or finish Nerfing/fixing SN and RM the stupidity of these new nations has has altered the stats of the origanal nations
Japan
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PRO
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CONTRA
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- Best ship-mounted torpedoes in the game
- Best torpedo-ships in the game
- Big variety of CVs
- Best AA Guns at high levels
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- Armor is not very effective
- Very bad Support Crews
- Bad AA at low and medium levels
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Gameplay Style You have much variety! Either go play with a good gun-based DD, or use a torp-only DD (so called "Torp Whore (TW)"), or use some of the good guns on CL/CA+! |
UNITED KINGDOM
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PRO
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CONTRA
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- Best damage per shell
- Best armor
- Bonus on Repairers/Restorers
- Gain an additional Slot for Support Sailors aboard a ship compared to most other Nations at a certain stage
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- Armor is expensive
- Not all ships can be properly armored
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Gameplay Style Brute Force! You can apply excessive amounts of great armor on your ship (so called "Armor Whoring") and have guns that deal a big punch. But watch out! Do not trade too many sailors for armor, because only if you keep full sailors you will have enough experts later on! |
UNITED STATES OF AMERICA
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PRO
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CONTRA
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- Great CVs
- Good AA Aiming System (you see lines which indicated the height you are shooting at)
- Hard hitting Guns and slim ship designs at BB stage
- Well-balanced overall
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- Being "balanced" is also a contra: The Guns have no range advantage over all others at any stage
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Gameplay Style You have much variety, similar to Japan! Some of your DDs are good for torp-whoring, other for guns. Guns and ships are well-balanced overall. |
so
whats the Pros and Cons to the New Nations none there OP by bad testing/balancing