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  • the state of nf as it stands

    02. 14. 2015 16:46


opnite

All of the improvements by test team, all of the improvements by retooling mod squad. all of the bb6.5s cv6.5's and others is great. BUT, this is the but, until thf can improve it's lagging issues, it's all for naught. THIS IS THE PRIMARY ISSUE! Please, please work on this. Thank you for all the efforts aside, but if this cannot be addressed this will be the failure of this game.

 

  • Re : the state of nf as it stands

    02. 15. 2015 04:55


ljsevern

Originally Posted by JR555_eu

Originally Posted by ljsevern

"lagging" isn't the issue. If you are lagging constantly, check:

1) Your PC
2) Your home network
3) Your ISP
4) The hops between yourself and the NF Server.

The issues that need to be fixed are:

1) Desyncs
2) Desyncs

 

Why and How... do you think the "Desyncs" & "Crashes" , happens all the time...!?



Yes they do.

  • Re : the state of nf as it stands

    02. 15. 2015 04:57


ljsevern

Originally Posted by tiago1118

And about  the route traces lol try to do one always like 200 ping you could explain me that its just  a stupid excuse blaming isp when your routes are just bad

 

Edit ***** THIS IS EXACTLY WHERE THE PROBLEM LIES - nf does not determine YOUR route to the server, YOUR ISP does. Getting 200 of a ping is why you need to change your isp. *****

 

Edited by mikieboy666 to clarify tiago's missunderstanding.



While the routes are not ideal, it doesn't cause massive lag. 200 ping is certainly playable.

But in the grand scheme of things, having crashes and desyncs every game isn't playable. 

  • Re : the state of nf as it stands

    02. 15. 2015 06:55


tiago1118

mikieboy you should improve your routes it seems i dont have good knowledge about this kind of things but theres was someone who was willing to help sde fixing that problem for what i test overhere http://www.monitis.com/traceroute/ i tested with many people from diferent countrys and the results are the same when it come to your servers on US its where it starts to increase the ping so dont come with excuses its our isps its just the company you are using for trace routes are doing it not in a professional way and maybe sometimes it starts to lag alot because some routes are just messed up , its an excuse blamming the isp this game got so many potential but isnt being used pretty well for getting into the right way

  • Re : the state of nf as it stands

    02. 15. 2015 08:26


MIKIEBOY666

Another way to look at it:-

 

Player A wants to get to location B, he normally takes a taxi to location B. 

 

That taxi can take whatever route the driver decides to get to location B, you don't blame location B for the taxi driver taking the long road round!!!

 

One day the taxi driver might be tired and actually take a short route instead of the long route, there may even be a traffic jam, but at no point do you blame location B for the taxi drivers choice, you cannot blame player A either.  If however you don't change taxi driver then your problem is always going to be the same and its the same for all players.

 

Navyfield doesnt not determine your route to an IP!!!! your ISP does that.

  • Re : the state of nf as it stands

    02. 15. 2015 08:39


maxflo

Originally Posted by MIKIEBOY666

Another way to look at it:-

 

Player A wants to get to location B, he normally takes a taxi to location B. 

 

That taxi can take whatever route the driver decides to get to location B, you don't blame location B for the taxi driver taking the long road round!!!

 

One day the taxi driver might be tired and actually take a short route instead of the long route, there may even be a traffic jam, but at no point do you blame location B for the taxi drivers choice, you cannot blame player A either.  If however you don't change taxi driver then your problem is always going to be the same and its the same for all players.

 

Navyfield doesnt not determine your route to an IP!!!! your ISP does that.

 

If this is the case, my taxi driver really hates going to Navyfield.....

  • Re : the state of nf as it stands

    02. 15. 2015 08:41


Piseog

Some countires networks aren't as good as others, it's that simple. Vote differently.

  • Re : the state of nf as it stands

    02. 15. 2015 08:56


MIKIEBOY666

For the technically minded.

 

  • Re : the state of nf as it stands

    02. 15. 2015 09:12


EricIdle

Yes, fair enough, mikieboy. I think we all hear you loud and clear.

But there's one thing that looks pretty much set in stone it seems: If all the other games on a computer run without lag, and NF on the same computer does lag, that surely points towards SDE where the problem is, not the computer running the game.

  • Re : the state of nf as it stands

    02. 15. 2015 09:52


MIKIEBOY666

*sigh* thats just it, all other games go to different ip address's and your isp doesnt take you the same route it would take you if it were going to NF than if it was going to say another game.

 

If one game is 10 miles from you and another game is 100 miles, the easy understanding is one is shorter distance. If however, your ISP takes you 200 miles on a detour to do the 10 miles the ten miles becomes longer.

 

You cannot compare the directions your ISP takes to one game with the directions it takes you to get to another. The internet is called a web for a reason. Many roads lead to one destination, you don't always take the fastest.

 

 

  • Re : the state of nf as it stands

    02. 15. 2015 09:53


Nitecreeper

I play from the United Kingdom and I get around 165ms ping roughly. However I DO NOT lag. If you lag, then it will be your ISP that is the problem.

If you can't move your mouse during this "lag" then it is your PC that is the problem as it can't keep up with the game with low frames. This happened with my very old PC.

If the server was the problem, at the time of the problem, many threads would of been posted, it would of beein shouted from the roof tops. However it hasn't. So, it is YOU that is having the problem. Anyone else that says they have the same problem just have a bad ISP or their connection is not ideal (such as satellite). 

If in doubt, swith to a wired connection. Don't use the likes of wireless or mobile connection and then complain about lag. As wireless signals have to check if the airwaves is free before transmitting as they are Collission Avoidance. So if someone else is transmitting then it waits a random amount of time before trying again. Whereas wired signals are generally collision detection and they just send the data all the time unless a collision is detected (which generally doesn't happen in modern networks).

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