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  • the state of nf as it stands

    02. 14. 2015 16:46


opnite

All of the improvements by test team, all of the improvements by retooling mod squad. all of the bb6.5s cv6.5's and others is great. BUT, this is the but, until thf can improve it's lagging issues, it's all for naught. THIS IS THE PRIMARY ISSUE! Please, please work on this. Thank you for all the efforts aside, but if this cannot be addressed this will be the failure of this game.

 

  • Re : the state of nf as it stands

    02. 15. 2015 11:34


mistakes

umm mikie say rite more distance from server mean more slow connection and more lag for sure and when you play this on win 7 or above maybe u should check ur hard disk temperature cause when it get max u will got a bad lag ever :) well i dont mind with lag its fun games even theres annoyin playa but it is cool ^_^

  • Re : the state of nf as it stands

    02. 15. 2015 11:58


leiurus

mfischer explained it to me in the fith post or so:

http://fm.en.kupaisky.com/Community/Forum/View.aspx?num=23975&searchtype=0&pagecount=0&searchvalue=&sort=5&category=E01&page1=2

  • Re : the state of nf as it stands

    02. 15. 2015 12:43


mako089

Nothing technical to add but I've played with up to 4 pcs (each quite different in terms of age etc) and each has different levels of lag from virtually none to non playable.

  • Re : the state of nf as it stands

    02. 15. 2015 20:42


Antimony

I do have intermitent lag issues, from minor to severe, and experience desynchs occasionally. But putting aside the technical debate for a moment consider the marketing aspect...PERCEPTION.

Regardless of reason(s) if a player has certain unpleasant experiences with a product/service (NF) which they do not experience in the course of other gameplay, the longterm outcome is certain. In a competitive business the customers' perceptions must be considered and failing to do so will definitely hasten any business demise.

 

Food for thought

  • Re : the state of nf as it stands

    02. 15. 2015 21:27


joris92

Not sure if I already advised you this, but make sure your radioman is in the HQ. It removed all the lag I had.

  • Re : the state of nf as it stands

    02. 15. 2015 21:35


StJuggs

The biggest thing for me are the latency issues. When it takes anywhere from 0.4 seconds to 3.7 seconds for your ship to execute a command, it causes problems. Commands to adjust guidelines and angles seem instantaneous. Firing takes 0.5 to 0.88 seconds.

The biggest latency issues occur when controlling your ship, planes, and subs. When pressing the . key to drop torpedoes, the delay varies. 0.6 to 0.8 seconds is good for me. 1.5 to 1.8 seconds is normal. 2.5 seconds is bad. 5.0+ seconds should never happen.

  • Re : the state of nf as it stands

    02. 16. 2015 04:50


Kraken73

For lag...
1) defrag your HDD
2) clean your HDD from temporary files
3) check if you have installed software with automatic update active.
For desync...
i begin to think that there are few people which use hack and cheats during the games and maybe it is that made desync

PS:  "more distance from server DON'T mean more slow connection". thats depends on the route to the server, and the route depends only by your ISP.

  • Re : the state of nf as it stands

    02. 16. 2015 07:08


Ultra_Dog

Lag and Crashes ARE NOT MY PC's Fault! 

I have used different PCs (same problems); increased memory, RAM - No help.

23MB Cable download speed - LAG still in effect.

No, stop making excuses for an obsolete game with a lousy game engine. 

I refuse to accept any blame for this stupid game's problems.

How about the fact this game has a memory leak?  How about the fact this game will endure multiple ship crashes at the start of every game? How about the fact this game will choke up at any moment for any reason it wants?  Weekend HAs routinely bring lag to other games too, as the server is trying too hard.  How about too many sprites concurrently in effect?  On and on, this game has some serious problems and is exactly why SDE never bothered to invest in NF1 anymore, but instead started with a new server, new game engine, new software app.  NF1 is old, old, old.

  • Re : the state of nf as it stands

    02. 16. 2015 07:44


kartofflr

Lags are annoying i agree, but in all honesty please don't forget that NF runs from an us server, where all players play at. Comming from asia, europe, australia, south-/ north america, africa, arctica and from whereever else. It is a wonder that such a old game is mostly running without further issues of lags. 

Certain things won't and can't be changed. I'm somewhat happy that there is some sort of 'anti-lag' system implemented in NF. Imagine there wouldn't be such a thing and all not US players had a delay of ~0.2-0.4s... Game would be surely not half as "active" as it is right now.

Fixing crashes is a different topic and needs to be looked at. Still, after all the years i'm not expecting miracles now and in future considering this issue, eventhough it would be nice to have a fix.

Ohh.. and this counts just for me: After i bought my new pc with new OS (xp => win7) i'm experiencing WAY LESS crashes than before. Now I never crash at the beginning of battle, very seldom it crashes randomly in game after ~3-5mins.

Regards

 

  • Re : the state of nf as it stands

    02. 16. 2015 12:50


normpearii

Originally Posted by Kraken73

For desync...
i begin to think that there are few people which use hack and cheats during the games and maybe it is that made desync



Nope, the game requires no assistance to desync.

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