This old thing again...don't you guys know the search function....?
ok then Let me be very clear.
This Issue is caused by SDEnternets contracted Hosting Company CDNetworks (AKA Panther Networks). Yeap its simple SDEnternet need to changing thier hosting company.
Why...ok here goes for the umteemth time..
CDNetworks host the SDE NFNA servers in the USA with IP addresses that are Korean.
Ok so what well ...now the rest is a bit technical but I'll try in laymens terms..
its very very bad.
Ok some tech stuff I'll try to keep it light.
CDNetworks have the NFNA server hosted in San Jose CA with Korean IP addresses to get this to work they have to advertise the IP addresses to be available outside of Korea network space. This means they have to re route the IP Range to another network. To do this they use what is called a AS number for the IP address space with BGP routing.
Now routing for these Korean IP addresses is via BGP AS number readvertisments from the assigned IP range provided by Korean Internnet Security KISA ( used to be KRNIC) to the CDNetworks data centre in SAN Jose CA.
But..These routes are invalid, they are not stable as the AS number is not trusted by T1/T2 Internet Service Providers ( these are the big internet companies) and CDnetwork are using T3 isp's in US to advertise the routes.
This means lest trusted routes and what we call Route poisoning which is a method to prevent a router from sending packets through a route that has become invalid.
This causes the BAD Routes with are using BGP peers to reject and mark the AS number as bad. the result is that these get rejected by T1/2 isp's .. the result is unstable routes.
Unstable route advertisements result in jitter, loss, frame amd packet retransmits as the data connection tries to find a viable path between network nodes.
A normal AS number route may get 1 - 2 bunces a year. The CDnetwork routes for the NFNA servers gets several a day and about 100-200 per month..it builds up as the routes get reported as Route poisoned by more ISP's
In regards to NF this results in packet loss = lag = desync as this game is relaint on good data packet connections, actually this is a problem with MMORPG's that rely on time and sequenced packet deliveries for a game to work.
This is why your ship "jumps" in lags or goes fast to catch up to the position in the game. The client is trying to work out where your ship should be. Or goes totally out of sync and loses what ships are where etc...
SDEnternet has acknowledged the IP addressing as the primary network issue ( I have this in several tickets with GM's and much older emails with Yuno directly)
SDEnternet have stated that they have a contract with their Hosting company for all of the companies internet services and they are not changing.
SDEnternet have stated that they cannot get CDNetworks to change the Korean IP addresses to USA addresses, as CDNetworks they REFUSE to do this.
Most of the game senior mods are aware of this ( You know who you are, we have had at lenght discussions on this topic) and yet most mods persist in telling the community that its your problem.
Nothing will get fixed as SDE are not interested in adressing the issue and moving to a t1 hosting company for NFNA.
I am quite happy to discuss this a a high technical level with however wants to just pm me and we can skype or whatever ... or use the search function where the above has been discussed several times in the forums.
Cheers.
mfischer