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  • Is this true? 12" deck QV w/5minOH capped repair

    07. 01. 2011 07:28

 

  • Re : Is this true? 12" deck QV w/5minOH capped repair

    07. 03. 2011 17:43


XtremCarnage
Originally Posted by KillerParot
if you dont understand what he did with this crew ill tell you

you need

2 elite reps as gunners - power-level until 105 ? or somewhere there, then class as reload gunners and level to 120
1 elite rep as scout - powerlevel until 120 then class
8 engys - all 10/10/12, level as support sailor until 120 then class

the crew is really lite as he has powerleveled everything and avoided the crew growth, that allows him to fit all that armor. He makes up for having no reps and powerleveled engys by having 40% vets on the crew. I havnt worked out the true ability but im assuming hes reached the repair cap with no reps at all, which is just awesome :)

to level such a crew, you would need 2 really awesome engineers on your lion2 or 1 insane engy for if you use the lion1, the rest of the crew will provide the repair and soft defence. You would have to be scoutless if you havnt leveled the scout to 120 yet. As for having 3-4 QV BO's, just for this crew .... yeah if you are leveling 4 sailors at a time ... which is the loooong way to go. If i were to do this (i have a UK bb5 crew allready which makes things easier) i would level this crew in my AA ship untill 90, then i would level the scout and the gunners on another bb crew until the gunners were usable, then i would put everything on the lion2 and level everything to 120.

If you really want to do this, you have to complete it, you wont even be able to sell it if you decide to give up because the crew will become worthless if you class early.


QFT

  • Re : Is this true? 12" deck QV w/5minOH capped repair

    07. 04. 2011 07:41


tomfoolery44
I think you could do this differently with similar results and a lot less headache. You would end up with a lot more versatile crew and have a lot more fun lvls 1-119.
BO-Same thing 14 Pot/ 12 Rep, max vets fewest sailors possible
Scout- normal but shave off a lot of rookies to reduce weight
Gunners-Elite ACC classed reload, Max vets, reduce weight until RLD cap is just barely reached
Supports-Normal classed and max vetted
4 skeleton sailors-one being an additional scout with no sailors on it

I haven't done the math but I think you would have a crew with similar weight, more OH time and near rep cap (depending on layout), and it wouldn't be such a pain in the ass to lvl

  • Re : Is this true? 12" deck QV w/5minOH capped repair

    07. 06. 2011 10:53


Blazer4show
Originally Posted by tomfoolery44
I think you could do this differently with similar results and a lot less headache. You would end up with a lot more versatile crew and have a lot more fun lvls 1-119.
BO-Same thing 14 Pot/ 12 Rep, max vets fewest sailors possible
Scout- normal but shave off a lot of rookies to reduce weight
Gunners-Elite ACC classed reload, Max vets, reduce weight until RLD cap is just barely reached
Supports-Normal classed and max vetted
4 skeleton sailors-one being an additional scout with no sailors on it

I haven't done the math but I think you would have a crew with similar weight, more OH time and near rep cap (depending on layout), and it wouldn't be such a pain in the ass to lvl


I suggest having evidence to support your claims before claiming you have a better method than him. This was not meant to be an easy method, he wanted to build the lightest weight QV crew while maintaining the caps, and go all out. And frankly for anyone that would reasonably do this (people with High level crews already or several BB6's) it would be about 2x as long as grinding a normal 120 crew (grinding the crew on another nation, then bringing up the BO, unless you chose to powerlevel the BO same as the scout). Between the Emden, Moltke, Dunk, and L2 you can level a full 120 crew (minus the BO) very quickly... especially with the events SDE keeps throwing.

  • Re : Is this true? 12" deck QV w/5minOH capped repair

    07. 06. 2011 20:32


richardphat
You will need about 3900 rookies killed in order to achieve that set up, without having soft engies.

3900 rookies, on UK, is just impossible without affecting OH and repair rate drastically.

In other words, you must remove 4 or 5 sailors.

  • Re : Is this true? 12" deck QV w/5minOH capped repair

    07. 06. 2011 21:41


KillerParot
have 2 stripped normal scouts ( thats 1650 less sailors from a normal crew)

and 2 stripped gunners in T slots (thats 2000 less)

Then strip 300 rookies off each main gunner

thats about 4250 sailors right there

with 5 engy and 2 reps you will need 380 vets on them all in order to rep cap, and you will OH for just over 6 minutes. Your scouts wont be aaw immune though :P

  • Re : Is this true? 12" deck QV w/5minOH capped repair

    07. 07. 2011 00:33


richardphat
Originally Posted by KillerParot
have 2 stripped normal scouts ( thats 1650 less sailors from a normal crew)

and 2 stripped gunners in T slots (thats 2000 less)

Then strip 300 rookies off each main gunner

thats about 4250 sailors right there

with 5 engy and 2 reps you will need 380 vets on them all in order to rep cap, and you will OH for just over 6 minutes. Your scouts wont be aaw immune though :P



2 strip rookies 1300 rookies, since max is 650. Unless you got a mod crew.

UK Gunners is impossible to gimp unless, you delay class your heavy gunner as hell.
But then who would delay class that far.why not just power lvling since we are at it :P?

  • Re : Is this true? 12" deck QV w/5minOH capped repair

    07. 07. 2011 01:29


KinLuu
Gosting 4-5 sailors is doable.

2 elite RLD gunners, classed RLD - Vetcapped and then stripped to RLD cap.
2 ghosted whatever for T-slots
1 ghosted RP for scout
4-5 vetcapped 11/12 (or 12/12) engineers
1 elite vetcapped repairer
2-3 ghosted whatever for support slot

That way you can ghost 5-6 sailors. But that would be very expensive to do. IMHO it would only be worth it if you could reach 42 kn, without stripping to many binds of ammo.

  • Re : Is this true? 12" deck QV w/5minOH capped repair

    07. 07. 2011 02:27


KillerParot
Originally Posted by richardphat
Originally Posted by KillerParot
have 2 stripped normal scouts ( thats 1650 less sailors from a normal crew)

and 2 stripped gunners in T slots (thats 2000 less)

Then strip 300 rookies off each main gunner

thats about 4250 sailors right there

with 5 engy and 2 reps you will need 380 vets on them all in order to rep cap, and you will OH for just over 6 minutes. Your scouts wont be aaw immune though :P



2 strip rookies 1300 rookies, since max is 650. Unless you got a mod crew.

UK Gunners is impossible to gimp unless, you delay class your heavy gunner as hell.
But then who would delay class that far.why not just power lvling since we are at it :P?


note i said " thats 1650 less sailors from a normal crew" you dont normally carry 2 scouts do you ? thats 650 for the scout, and 1000 for a support (well actually more like 930:P)

Not too sure what your talking about with the gunners, its easy to strip them and retain the caps if you know what your doing.

and kinluu, that wouldnt reach the rep cap, but it will give pretty good repair none the less.

  • Re : Is this true? 12" deck QV w/5minOH capped repair

    07. 07. 2011 10:44


richardphat
Shouldn't have put on the same sentence with the 2 rookies pilot :P


UK gunners can't be gimped.

For reload gunners, accuracy cap matter when you gimp. And the true accuracy ability for reload gunenrs at lvl 120(under 200), is pretty close around 2 to 2,7 mil. The ultimate cap is somewhere around 1,9mil. You're not going to be able to kill much rookies from then. Yet, if you super vet it, how much can you kill? Somewhere in the hundread max only?

For accuracy gunners, forget it, you won't be able to achieve it.

  • Re : Is this true? 12" deck QV w/5minOH capped repair

    07. 07. 2011 14:09


KillerParot
13/11 gunners classed reload with 200 vets and 500 experts and stripped 300 rookies gives 2 mil true ability for accuracy

so its easy to strip 300 rookies, if you want more ability add more vets, however stripping past 400 rookies it becomes almost impossible

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