ID
Password
FlashGuide
FlashGuide
HA Infomation

Royal Navy

  Index

  • Is this true? 12" deck QV w/5minOH capped repair

    07. 01. 2011 07:28

 

  • Re : Is this true? 12" deck QV w/5minOH capped repair

    07. 07. 2011 15:01


richardphat
Hmm, not everyone use ellites?

Most of us are stucked with 11 or 12.

Or you can gift me premium accuracy sailors, and that would be ok :P

  • Re : Is this true? 12" deck QV w/5minOH capped repair

    07. 07. 2011 16:01


ConnectFour
+11 and +12 can still be stripped, its not like +1 difference is gonna make it impossible
Stop posting fail and admit you dont know what your talking about.

that QV crew is nice, i would rather have 8 normal engiineers with 380 vets however :)

  • Re : Is this true? 12" deck QV w/5minOH capped repair

    07. 07. 2011 19:32


richardphat
Originally Posted by ConnectFour
+11 and +12 can still be stripped, its not like +1 difference is gonna make it impossible
Stop posting fail and admit you dont know what your talking about.

that QV crew is nice, i would rather have 8 normal engiineers with 380 vets however :)



How about this connectfour,
you stop posting incorrect statement.
Because the only one who knows nothing is you.

I am a crew gimper hardcore.

How about take a look about my KM gunner ?

http://img831.imageshack.us/img831/8336/gunnerd.png

So what does my KM gunners has to do with the UK, just to show you I have clue and know what I am talking about.


Oh yea, +1 or +2 makes a huge difference. Parrot said that he can kill 300 crews?

Well, I can only kills 166 crews. Damn I was right without posting. Already expected 100 something without bother taking the pic and show your my gunners.

http://img841.imageshack.us/img841/4484/failconnectfoour.png

Replace the 160 vets to 200, and the experts to 500. Take your pencil do the math, and use 1 950 000 true ability.
There you go, if you want to argue with this hardcore tester. Go on, but I wish you prepare before talking without evidence.

300 vs 166 is a huge difference.

+1 or +2 does make a huge difference.

  • Re : Is this true? 12" deck QV w/5minOH capped repair

    07. 07. 2011 20:47


ConnectFour
wow, youve just proven how stupid you are

hardcore tester ? so what ? logging onto the test server with too much spare time makes whatever you say 100% correct 100% of the time ? you dont know when or how to acknowledge that you are wrong ? are you a kid or something ? And a crew gimper hardcore ? with only 270 vets ? you are right, you are a gimp

you've just compared a +9 growth accuracy gunner which is rather fail for a supposedly hardcore tester hardcore gimper, i thought bias was bad in testing ? my +12/10 reload gunner has +12 in growth and 2086 in accuracy at 120, thats +3 difference not +1 or +2

And, you can still strip 300 crew off ... you do realize vet cap is 40% of total crew ? you do realize that just because you cant supervet doesnt mean others cant ? you do realize that what parot said was 100% correct and that stripping 300 rookies is possible ? way to go, you so deserve a dunce hat ^_^

oh and ill school you too

+1 difference = 20 vets

seeings as parots example was for a +13 sailor with 200 vets 500 experts
that means for your +9 you will need 280 vets and 420 experts = 1.9 mil

  • Re : Is this true? 12" deck QV w/5minOH capped repair

    07. 08. 2011 00:57


richardphat
1)Yes, I put my fail gunners for a special reason., simply to bait you. Since you bait me with that first post. ;)
Don't you think I didn't know my km gunners was +9?

2)So what 40% of vets cap as long as you know what to do? Oh and I know the vet cap, thx to remind me, though it was not necessarily.
I am vet capping them slowly, there are plenty of vet conversion event. Plus, I never whine that I will never be able to vet cap them? Where did you read that?
Also, it's out topic about the 40% vet cap, Parrot and I were never mentionning about it. But I know, you just put it to troll me too ^_^


3)I paid 0 $ in this game. You do realize I am taking my time at vet capping them?
You do realize that there is a cap, and it's pointless to vetcap unless you do this to save the weight or just bored?
You do realize I am also right?

Those explained why they are not vetcap yet?

Once you know how the games and true ability works. It doesn't matters much anymore. I paid those gunners for 2mil the pair ( of course not 120, in the 70 when it was). They were boosted and had 100 vets and decent experts. Guess what, no need to worry about anything after. No need to roll , or find someone to buy me boost! I am happy with that. ( Ok, I'll stop derailing in this part just to explain)


Next, you do know that both of us are right. But you don't want to admit it. You call it gimp? Compared to what?

We're both basing ourselves, on two different reference. You refered on UK gunners as unique reference? I base myself on the other nations gunners. Too bad, I didn't say it right at the beginning, so we would not have to end up here with this drama between us.

If I base on yours?, then you are right, I am wrong.
If I base on my reference, I am right, and you are wrong.

I am the type that accept the fact that I am wrong, and willing to learn. But when both of us are right, and the other one is saying you're wrong. That's what happening here right now.


Watch my fail km gunners, that's 500 (rounded) with a failure base, guess what will happen with an ellite. Now compare it with a UK Elite one. How much you can kill?


You call that gimp? I call that, killing few off rookies that's all. If one calls killing 300 rookies is gimped, I am sorry, but it's not.
It's impossible to gimp the UK Gunners, not when you have a huge difference among the other nation.
The day you can kill 600+ rookies on a UK gunners, give me a call. I'll admit my defeat.
But I know clearly that a km gunners is able to do so.

But hey, each of us have its own definition of gimp. But I was talking about this one and you the other one. This is where all the drama start.

Originally Posted by Connectfour
And, you can still strip 300 crew off ... you do realize vet cap is 40% of total crew ?

Do you mean the UK or KM ones?
If you meant the UK one, I did a quick screen. So I wasn't expecting to use it in this post. I haven't plan to gimp them to begin with, when you have to put much more effort compare to another thing. Maybe another time, but not now.

If you meant my km gunners, no you can't without screwing the reload.


Originally Posted by Connectfour
you do realize that what parot said was 100% correct and that stripping 300 rookies is possible ?

Parrot statement was put into question, until he mentioned elites.
It is true I didn't believe him, until he said "elite" as keywords.

But hey, you just prove my points also, he had elites in order to easily achive that. Here I have to spend 80 more vets to kill a 300 rookies? Base indeed matters.

Originally Posted by connectfour
way to go, you so deserve a dunce hat ^_^


We're just trolling each other, and everyone reads this so you're not the only one. We both fails hard.I am rather thrilled and hope we can keep this heated discussion.


Originally Posted by connectfour
oh and ill school you too

+1 difference = 20 vets

seeings as parots example was for a +13 sailor with 200 vets 500 experts
that means for your +9 you will need 280 vets and 420 experts = 1.9 mil


Wrong, unfortunately. That won't help me to kill 300 crews with those information . Although I aprreciate your effort.


1) I take 1,95 mil as reference, since I said somewhere 1,9 . But I'll keep accepting since you put effort for me.

2)280 vets and 420 experts, and if we consider 0 rookies, give 700 crews out of 981 .(700 out of 981, that's , 281 rookies killed. It is wrong to begin, but let's assume you were not)

700*(280*4+420)/981*1806= 1 984 575.924, let's round it aka 1,984 mil true ability .
You're scalled off by 84k which is way too big.

3) You took in consideration as if there was 1000. I don't want to be a jerk here ( no sarcasm here), but there are no UK reload gunners with 1000 sailors here, only 989 is the max, and mine was bought quite very cheap.


TL;DR
Check your math first and don't school when you begin with incorrect stuff.

  • Re : Is this true? 12" deck QV w/5minOH capped repair

    07. 08. 2011 10:45


ConnectFour
yeah you've completely lost the plot so it seems

Originally Posted by richardphat
If I base on yours?, then you are right, I am wrong.
If I base on my reference, I am right, and you are wrong.


it seems like youre lost in your own delusion so you can continue believing you are right, even if it makes you look like an idiot o_O

Its painfully obvious you struggle with reading comprehension, heres a tip ... what is this whole thread about ? and how have you strayed from the main topic ? you can begin to see what i mean then ;)

  • Re : Is this true? 12" deck QV w/5minOH capped repair

    07. 08. 2011 12:33


KinLuu
Richard 2 : 0 ConnectFour

Quite a onesided match.

  • Re : Is this true? 12" deck QV w/5minOH capped repair

    07. 08. 2011 16:01


richardphat
Originally Posted by ConnectFour
yeah you've completely lost the plot so it seems

Originally Posted by richardphat
If I base on yours?, then you are right, I am wrong.
If I base on my reference, I am right, and you are wrong.


it seems like youre lost in your own delusion so you can continue believing you are right, even if it makes you look like an idiot o_O

Its painfully obvious you struggle with reading comprehension, heres a tip ... what is this whole thread about ? and how have you strayed from the main topic ? you can begin to see what i mean then ;)




The distance between 2 circle what is it?

One talk about the distance about the center to another., while the other talks about the closest distance between the tangential.
Both are right by giving their answers.
I hope that gives you the hint.


Don't worry, we did a very well job at derailing the thread ;)
Hi5

  • Re : Is this true? 12" deck QV w/5minOH capped repair

    07. 08. 2011 19:03


ConnectFour
Originally Posted by richardphat
3900 rookies, on UK, is just impossible without affecting OH and repair rate drastically.


Originally Posted by KillerParot
have 2 stripped normal scouts ( thats 1650 less sailors from a normal crew)

and 2 stripped gunners in T slots (thats 2000 less)

Then strip 300 rookies off each main gunner

thats about 4250 sailors right there

with 5 engy and 2 reps you will need 380 vets on them all in order to rep cap, and you will OH for just over 6 minutes.Your scouts wont be aaw immune though :P




Originally Posted by richardphat


UK Gunners is impossible to gimp unless, you delay class your heavy gunner as hell.
But then who would delay class that far.why not just power lvling since we are at it :P?


Originally Posted by KillerParot
Not too sure what your talking about with the gunners, its easy to strip them and retain the caps if you know what your doing.


Originally Posted by richardphat

UK gunners can't be gimped.

You're not going to be able to kill much rookies from then. Yet, if you super vet it, how much can you kill? Somewhere in the hundread max only?


Originally Posted by KillerParot
13/11 gunners classed reload with 200 vets and 500 experts and stripped 300 rookies gives 2 mil true ability for accuracy

so its easy to strip 300 rookies, if you want more ability add more vets, however stripping past 400 rookies it becomes almost impossible



Originally Posted by richardphat


You call that gimp? I call that, killing few off rookies that's all. If one calls killing 300 rookies is gimped, I am sorry, but it's not.


Originally Posted by richardphat


I am a crew gimper hardcore.


Originally Posted by richardphat


I paid 0 $ in this game


Originally Posted by richardphat


I am vet capping them slowly


Originally Posted by KinLuu
Gosting 4-5 sailors is doable.

2 elite RLD gunners, classed RLD - Vetcapped and then stripped to RLD cap.
2 ghosted whatever for T-slots
1 ghosted RP for scout
4-5 vetcapped 11/12 (or 12/12) engineers
1 elite vetcapped repairer
2-3 ghosted whatever for support slot

That way you can ghost 5-6 sailors. But that would be very expensive to do. IMHO it would only be worth it if you could reach 42 kn, without stripping to many binds of ammo.


^_^

  • Re : Is this true? 12" deck QV w/5minOH capped repair

    07. 09. 2011 12:49


richardphat
Hey great, you just proved my point once again with those quote? And somehow, you either didnt read my texts which explains almost everything or not fully understand it? Also common sense could be answered to your question.


First, like I said, removing 3900+ rookies to achieve 12 deck kills your repair and/or OH time . It is idiotic, frankly. Why gimp them when you can have a skeleton crew to reach 12" deck?
Why having 2 useless GIMP gunners on T slot, just to achieve that set up? WHy not 0 sailors from any class that way you don't need to worry about all this gimping?

But hey, why not just do hanyi set up since you will be much more efficient with his set up since we are at it? That way you repair cap?

Next, I will repeat it . You call that gimp, fine? Come back with a gimp gunners when you can strip 600+ gunners on a UK. I don't call it gimp at all.
Because I know you can do that on Ellite gunners KM and you can easily see that's 500 sailors easily removed from my fail KM gunners.
Also,this could be found in the wall of text.

Regarding Kinluu set up, just how much will be the repair rate and OH time? How much will be a normal crew without gimping? But thx for proving my points once again


Else, the other quote. I guess you haven't read my post. I wouldn't bother answering yours much ;)


Oh and shooting ship ship, aa, gives experts. So this is quite obvious. That way you can refill your experts. You don't pa for it.
Common sense no?

And frankly why asking those obvious question?

Keep it coming pl0x.

1 2 3 4