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  • transitioning to critical diving

    06. 22. 2012 04:46


woodskier

Crit dive time used to be very short...so short firing torps was difficult during the transition.
To make it easier to sink subs with HH and DC, the crit dive was lengthed to its present time.  During that transition time subs can manuever and fire torps, further, HH  and DC will damage the sub.

 

  • Re : transitioning to critical diving

    06. 25. 2012 06:09


Maistral

Originally Posted by SylverXI

HIGH PING=/= LAG/UNSTABLE

 

Very, very, very correct.

FPS players should be able to know this very well too.

  • Re : transitioning to critical diving

    06. 25. 2012 08:47


ljsevern

Originally Posted by SylverXI

The whole idea behind my test was to test REAL hardware and not a theoretical connection that only a handfull of players have acces to. Tests included the most commun types of connections players in NF use and where all stable when tested, with no packet loss or lag.

 

The only diffrence between them is the ping, and because we don't live in an ideal world, there are days where even players with the best connection will experience a high ping. It's to show why some player complain, and some say it's easy. Nothing more.

HIGH PING=/= LAG/UNSTABLE



But a decent ping is far more playable than a terrible ping. I do agree it can show why players complain if they have ping/lag issues, and its understandable. But i'm sure you understand, that when balancing you can't assume everyone has a bad ping.

It is a very interesting test and explains why some people see different crit dive times. 

  • Re : transitioning to critical diving

    06. 25. 2012 09:19


V2CxBongRipz

Originally Posted by ljsevern

Originally Posted by SylverXI

The whole idea behind my test was to test REAL hardware and not a theoretical connection that only a handfull of players have acces to. Tests included the most commun types of connections players in NF use and where all stable when tested, with no packet loss or lag.

 

The only diffrence between them is the ping, and because we don't live in an ideal world, there are days where even players with the best connection will experience a high ping. It's to show why some player complain, and some say it's easy. Nothing more.

HIGH PING=/= LAG/UNSTABLE



But a decent ping is far more playable than a terrible ping. I do agree it can show why players complain if they have ping/lag issues, and its understandable. But i'm sure you understand, that when balancing you can't assume everyone has a bad ping.

It is a very interesting test and explains why some people see different crit dive times. 

The same tests would show similar results with the delay between pressing space and firing, pressing . and dropping torpedos/bombs from aircraft, clicking and turning, clicking and popping smoke, ect....

 

All just something that we must deal with in online gaming though NF is more worse off then most.

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