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  • Regarding Scout only CVs

    04. 09. 2012 18:05


TeamNF_MK2

Hey guys,

 

We've had a number of players voice their concerns regarding Scout-only CVs.  For example, players who might be leveling crews who resort to using this setup for efficiency or players who just wish to make use of their newly acquired ECVs.

 

We officially do not condone this action as it does negatively affect in-game balance. Doing so also goes against our server rule referencing attack capability of ships.

 

We will not be actively enforcing a rule against this at this time, but we do urge users to equip at least a single bomber or fighter. We will update if there is a change to our stance on this.

 

Thank you for your understanding,

 

-Randy



 

  • Re : Regarding Scout only CVs

    04. 12. 2012 22:51


ljsevern

Originally Posted by normpearii

Whenever I read this forum. I feel like I'm a complete moron to people sometimes. And I don't feel alone ever.

Originally Posted by yams42000

Maybe T5 scouts only on a Cv could be considered an exploit? Since everyone knows t5 scouts are OP in comparison to all other planes.

 

 

As my buddy LJ would say. T5 scout  has basicly no counter ...

USN, IJN and KM T4 Fighters in attack mode are faster than the T5 scouts if I remember correctly.



They barely catch up to the slowest T5 scouts, and it takes a long distance to do it.


Originally Posted by ChicagoBears

Originally Posted by ljsevern
However, it won't be useful when the T5 scouts are fixed.

Fixed? What exactly is wrong with them? Yeah they are faster and have good sight range but they're meant to have good sight range and to out-run fighters. When a fighter catches up to a T5 scout it gets ripped apart. So there really isn't anything wrong with T5 scouts...



They actually have no direct counter at all. They beat bombers, they avoid fighters, they avoid AA, and they are AAW resistant (and avoid it via sight).

If you disagree, feel free to make a post in the test server area, but there is a reason they are banned in competitive play. 

  • Re : Regarding Scout only CVs

    04. 13. 2012 08:01


Neat

Originally Posted by Mouth

Originally Posted by normpearii

Whenever I read this forum. I feel like I'm a complete moron to people sometimes. And I don't feel alone ever.

Originally Posted by yams42000

Maybe T5 scouts only on a Cv could be considered an exploit? Since everyone knows t5 scouts are OP in comparison to all other planes.

 

 

As my buddy LJ would say. T5 scout  has basicly no counter ...

USN, IJN and KM T4 Fighters in attack mode are faster than the T5 scouts if I remember correctly.

UK T5 scout is slightly slower than those planes in attack mode, but still fast enough where you can micro it and keep away from them.

 

Mouth



50/50 style?

  • Re : Regarding Scout only CVs

    04. 13. 2012 08:26


Plazmadj

Originally Posted by ljsevern

They actually have no direct counter at all. They beat bombers, they avoid fighters, they avoid AA, and they are AAW resistant (and avoid it via sight).

If you disagree, feel free to make a post in the test server area, but there is a reason they are banned in competitive play. 

They only avoid fighters if they are properly microed (as any scout should be with a competent, skilled BB driver). I honestly have no problem shooting down T5 scouts with US AA using the 3" and 5" guns, and I had no problem taking down the T5 scouts with at-level T3s when properly microed (as would any CV driver if they changed the altitude and angle of attack for their fighters). I'll repost this disagreement in the test server discussion as well, but they aren't as OP as most people believe.

  • Re : Regarding Scout only CVs

    04. 13. 2012 15:19


ChicagoBears

Originally Posted by ChicagoBears

Originally Posted by ljsevern
However, it won't be useful when the T5 scouts are fixed.

Fixed? What exactly is wrong with them? Yeah they are faster and have good sight range but they're meant to have good sight range and to out-run fighters. When a fighter catches up to a T5 scout it gets ripped apart. So there really isn't anything wrong with T5 scouts...


Originally Posted by ljsevern


They actually have no direct counter at all. They beat bombers, they avoid fighters, they avoid AA, and they are AAW resistant (and avoid it via sight).

If you disagree, feel free to make a post in the test server area, but there is a reason they are banned in competitive play. 



But if a BB even bothers to level his scout to 120, he should get something out of it. If they did what you suggest then that would make the lvl 120 scout into the T4 scout #2 therefore making it 100% completly useless to even have any scout higher than 65 unless you wanted to use BB6....

  • Re : Regarding Scout only CVs

    04. 14. 2012 04:30


ljsevern

Originally Posted by Plazmadj

Originally Posted by ljsevern

They actually have no direct counter at all. They beat bombers, they avoid fighters, they avoid AA, and they are AAW resistant (and avoid it via sight).

If you disagree, feel free to make a post in the test server area, but there is a reason they are banned in competitive play. 

They only avoid fighters if they are properly microed (as any scout should be with a competent, skilled BB driver). I honestly have no problem shooting down T5 scouts with US AA using the 3" and 5" guns, and I had no problem taking down the T5 scouts with at-level T3s when properly microed (as would any CV driver if they changed the altitude and angle of attack for their fighters). I'll repost this disagreement in the test server discussion as well, but they aren't as OP as most people believe.

 

I'll just say good luck trying to shoot down any competant players scout with the US 3" or 5" guns, let alone a fully micro'ed T5 scout.

 

Originally Posted by ChicagoBears

Originally Posted by ChicagoBears

Originally Posted by ljsevern
However, it won't be useful when the T5 scouts are fixed.

Fixed? What exactly is wrong with them? Yeah they are faster and have good sight range but they're meant to have good sight range and to out-run fighters. When a fighter catches up to a T5 scout it gets ripped apart. So there really isn't anything wrong with T5 scouts...


Originally Posted by ljsevern


They actually have no direct counter at all. They beat bombers, they avoid fighters, they avoid AA, and they are AAW resistant (and avoid it via sight).

If you disagree, feel free to make a post in the test server area, but there is a reason they are banned in competitive play. 



But if a BB even bothers to level his scout to 120, he should get something out of it. If they did what you suggest then that would make the lvl 120 scout into the T4 scout #2 therefore making it 100% completly useless to even have any scout higher than 65 unless you wanted to use BB6....

I agree that you should get something for being level 120. But you shouldn't get autowin with no way of beating it without running the same content (I.e. you need 120 scouts to compete and there isn't any way of stopping 120 scouts when controlled by a competant player).

Of course it should be better than a T4 scout. But it shouldn't be better than EVERYTHING.

  • Re : Regarding Scout only CVs

    04. 14. 2012 21:08


ChicagoBears

Originally Posted by ljsevern

Originally Posted by Plazmadj

Originally Posted by ljsevern

They actually have no direct counter at all. They beat bombers, they avoid fighters, they avoid AA, and they are AAW resistant (and avoid it via sight).

If you disagree, feel free to make a post in the test server area, but there is a reason they are banned in competitive play. 

They only avoid fighters if they are properly microed (as any scout should be with a competent, skilled BB driver). I honestly have no problem shooting down T5 scouts with US AA using the 3" and 5" guns, and I had no problem taking down the T5 scouts with at-level T3s when properly microed (as would any CV driver if they changed the altitude and angle of attack for their fighters). I'll repost this disagreement in the test server discussion as well, but they aren't as OP as most people believe.

 

I'll just say good luck trying to shoot down any competant players scout with the US 3" or 5" guns, let alone a fully micro'ed T5 scout.

 

Originally Posted by ChicagoBears

Originally Posted by ChicagoBears

Originally Posted by ljsevern
However, it won't be useful when the T5 scouts are fixed.

Fixed? What exactly is wrong with them? Yeah they are faster and have good sight range but they're meant to have good sight range and to out-run fighters. When a fighter catches up to a T5 scout it gets ripped apart. So there really isn't anything wrong with T5 scouts...


Originally Posted by ljsevern


They actually have no direct counter at all. They beat bombers, they avoid fighters, they avoid AA, and they are AAW resistant (and avoid it via sight).

If you disagree, feel free to make a post in the test server area, but there is a reason they are banned in competitive play. 



But if a BB even bothers to level his scout to 120, he should get something out of it. If they did what you suggest then that would make the lvl 120 scout into the T4 scout #2 therefore making it 100% completly useless to even have any scout higher than 65 unless you wanted to use BB6....

I agree that you should get something for being level 120. But you shouldn't get autowin with no way of beating it without running the same content (I.e. you need 120 scouts to compete and there isn't any way of stopping 120 scouts when controlled by a competant player).

Of course it should be better than a T4 scout. But it shouldn't be better than EVERYTHING.



Speed wise it is better but when it comes down to how much damage it can take it can't take that much. If the CV driver doesn't control his planes at all then the scout will out run them and the BB player to constantly out run the ftrs, he would need to focus on his scout all of the time instead of his ship and other ships so he wouldn't last long.

  • Re : Regarding Scout only CVs

    04. 15. 2012 16:54


ljsevern

Originally Posted by ChicagoBears

Originally Posted by ljsevern

Originally Posted by Plazmadj

Originally Posted by ljsevern

They actually have no direct counter at all. They beat bombers, they avoid fighters, they avoid AA, and they are AAW resistant (and avoid it via sight).

If you disagree, feel free to make a post in the test server area, but there is a reason they are banned in competitive play. 

They only avoid fighters if they are properly microed (as any scout should be with a competent, skilled BB driver). I honestly have no problem shooting down T5 scouts with US AA using the 3" and 5" guns, and I had no problem taking down the T5 scouts with at-level T3s when properly microed (as would any CV driver if they changed the altitude and angle of attack for their fighters). I'll repost this disagreement in the test server discussion as well, but they aren't as OP as most people believe.

 

I'll just say good luck trying to shoot down any competant players scout with the US 3" or 5" guns, let alone a fully micro'ed T5 scout.

 

Originally Posted by ChicagoBears

Originally Posted by ChicagoBears

Originally Posted by ljsevern
However, it won't be useful when the T5 scouts are fixed.

Fixed? What exactly is wrong with them? Yeah they are faster and have good sight range but they're meant to have good sight range and to out-run fighters. When a fighter catches up to a T5 scout it gets ripped apart. So there really isn't anything wrong with T5 scouts...


Originally Posted by ljsevern


They actually have no direct counter at all. They beat bombers, they avoid fighters, they avoid AA, and they are AAW resistant (and avoid it via sight).

If you disagree, feel free to make a post in the test server area, but there is a reason they are banned in competitive play. 



But if a BB even bothers to level his scout to 120, he should get something out of it. If they did what you suggest then that would make the lvl 120 scout into the T4 scout #2 therefore making it 100% completly useless to even have any scout higher than 65 unless you wanted to use BB6....

I agree that you should get something for being level 120. But you shouldn't get autowin with no way of beating it without running the same content (I.e. you need 120 scouts to compete and there isn't any way of stopping 120 scouts when controlled by a competant player).

Of course it should be better than a T4 scout. But it shouldn't be better than EVERYTHING.



Speed wise it is better but when it comes down to how much damage it can take it can't take that much. If the CV driver doesn't control his planes at all then the scout will out run them and the BB player to constantly out run the ftrs, he would need to focus on his scout all of the time instead of his ship and other ships so he wouldn't last long.



I actually takes far more damage than any other scout (AA wise and fighter wise), but it doesn't matter because it has the speed to avoid fighters, sight range and speed to avoid AA, and AP defense + DP to avoid AAW.

The top BB players can micro their scout when playing. And there are also BB players that aren't always on the line. And there are also CV's.

Just because some pubby can't control them in GB's doesn't mean they aren't overpowered. I'm sure you see some subs dying in GB, and some RM BB4's dying. 

  • Re : Regarding Scout only CVs

    04. 15. 2012 19:15


Bart133

Originally Posted by ChicagoBears

Originally Posted by ljsevern

Originally Posted by Plazmadj

Originally Posted by ljsevern

They actually have no direct counter at all. They beat bombers, they avoid fighters, they avoid AA, and they are AAW resistant (and avoid it via sight).

If you disagree, feel free to make a post in the test server area, but there is a reason they are banned in competitive play. 

They only avoid fighters if they are properly microed (as any scout should be with a competent, skilled BB driver). I honestly have no problem shooting down T5 scouts with US AA using the 3" and 5" guns, and I had no problem taking down the T5 scouts with at-level T3s when properly microed (as would any CV driver if they changed the altitude and angle of attack for their fighters). I'll repost this disagreement in the test server discussion as well, but they aren't as OP as most people believe.

 

I'll just say good luck trying to shoot down any competant players scout with the US 3" or 5" guns, let alone a fully micro'ed T5 scout.

 

Originally Posted by ChicagoBears

Originally Posted by ChicagoBears

Originally Posted by ljsevern
However, it won't be useful when the T5 scouts are fixed.

Fixed? What exactly is wrong with them? Yeah they are faster and have good sight range but they're meant to have good sight range and to out-run fighters. When a fighter catches up to a T5 scout it gets ripped apart. So there really isn't anything wrong with T5 scouts...


Originally Posted by ljsevern


They actually have no direct counter at all. They beat bombers, they avoid fighters, they avoid AA, and they are AAW resistant (and avoid it via sight).

If you disagree, feel free to make a post in the test server area, but there is a reason they are banned in competitive play. 



But if a BB even bothers to level his scout to 120, he should get something out of it. If they did what you suggest then that would make the lvl 120 scout into the T4 scout #2 therefore making it 100% completly useless to even have any scout higher than 65 unless you wanted to use BB6....

I agree that you should get something for being level 120. But you shouldn't get autowin with no way of beating it without running the same content (I.e. you need 120 scouts to compete and there isn't any way of stopping 120 scouts when controlled by a competant player).

Of course it should be better than a T4 scout. But it shouldn't be better than EVERYTHING.



Speed wise it is better but when it comes down to how much damage it can take it can't take that much. If the CV driver doesn't control his planes at all then the scout will out run them and the BB player to constantly out run the ftrs, he would need to focus on his scout all of the time instead of his ship and other ships so he wouldn't last long.

What's wrong with T4 scouts in the first place?

120 should be better for obvious reasons. But when you're talking about scouts "better" does not mean being impossible to shoot down when they're controlled. The plane name is scout, not UFO.

 

I've shot down plenty of T5 scouts with at level T2s and non-BVE pilots. Does that mean they're fine? No. I've sunk T5 submarines with a level 4 ship using crew with 0 recruits, and they sure aren't fine.

And just like how you don't leave subs how they are because there are still people who manage to fail in them, you don't leave T5 scouts how they are because they sometimes die.

 

 

Quenirland: You still don't make Any Sense, and you Use Capital Letters in Random Places where they Don't Really Belong.

  • Re : Regarding Scout only CVs

    04. 16. 2012 15:41


ChicagoBears

Originally Posted by Bart133

Originally Posted by ChicagoBears

Originally Posted by ljsevern

Originally Posted by Plazmadj

 

They only avoid fighters if they are properly microed (as any scout should be with a competent, skilled BB driver). I honestly have no problem shooting down T5 scouts with US AA using the 3" and 5" guns, and I had no problem taking down the T5 scouts with at-level T3s when properly microed (as would any CV driver if they changed the altitude and angle of attack for their fighters). I'll repost this disagreement in the test server discussion as well, but they aren't as OP as most people believe.

 

I'll just say good luck trying to shoot down any competant players scout with the US 3" or 5" guns, let alone a fully micro'ed T5 scout.

 

Originally Posted by ChicagoBears

Originally Posted by ChicagoBears


Fixed? What exactly is wrong with them? Yeah they are faster and have good sight range but they're meant to have good sight range and to out-run fighters. When a fighter catches up to a T5 scout it gets ripped apart. So there really isn't anything wrong with T5 scouts...




But if a BB even bothers to level his scout to 120, he should get something out of it. If they did what you suggest then that would make the lvl 120 scout into the T4 scout #2 therefore making it 100% completly useless to even have any scout higher than 65 unless you wanted to use BB6....

I agree that you should get something for being level 120. But you shouldn't get autowin with no way of beating it without running the same content (I.e. you need 120 scouts to compete and there isn't any way of stopping 120 scouts when controlled by a competant player).

Of course it should be better than a T4 scout. But it shouldn't be better than EVERYTHING.



Speed wise it is better but when it comes down to how much damage it can take it can't take that much. If the CV driver doesn't control his planes at all then the scout will out run them and the BB player to constantly out run the ftrs, he would need to focus on his scout all of the time instead of his ship and other ships so he wouldn't last long.

What's wrong with T4 scouts in the first place?

120 should be better for obvious reasons. But when you're talking about scouts "better" does not mean being impossible to shoot down when they're controlled. The plane name is scout, not UFO.

 

I've shot down plenty of T5 scouts with at level T2s and non-BVE pilots. Does that mean they're fine? No. I've sunk T5 submarines with a level 4 ship using crew with 0 recruits, and they sure aren't fine.

And just like how you don't leave subs how they are because there are still people who manage to fail in them, you don't leave T5 scouts how they are because they sometimes die.

 

 

Quenirland: You still don't make Any Sense, and you Use Capital Letters in Random Places where they Don't Really Belong.



I think you missed my point. If the BB player micros the T5 scout ALL of the time, then he can't be controlling his ship at the same time so sooner or later he will be sunk.

  • Re : Regarding Scout only CVs

    04. 16. 2012 18:11


normpearii

Originally Posted by ChicagoBears

Originally Posted by Bart133

Originally Posted by ChicagoBears

Originally Posted by ljsevern

 

 

I'll just say good luck trying to shoot down any competant players scout with the US 3" or 5" guns, let alone a fully micro'ed T5 scout.

 

Originally Posted by ChicagoBears




But if a BB even bothers to level his scout to 120, he should get something out of it. If they did what you suggest then that would make the lvl 120 scout into the T4 scout #2 therefore making it 100% completly useless to even have any scout higher than 65 unless you wanted to use BB6....

I agree that you should get something for being level 120. But you shouldn't get autowin with no way of beating it without running the same content (I.e. you need 120 scouts to compete and there isn't any way of stopping 120 scouts when controlled by a competant player).

Of course it should be better than a T4 scout. But it shouldn't be better than EVERYTHING.



Speed wise it is better but when it comes down to how much damage it can take it can't take that much. If the CV driver doesn't control his planes at all then the scout will out run them and the BB player to constantly out run the ftrs, he would need to focus on his scout all of the time instead of his ship and other ships so he wouldn't last long.

What's wrong with T4 scouts in the first place?

120 should be better for obvious reasons. But when you're talking about scouts "better" does not mean being impossible to shoot down when they're controlled. The plane name is scout, not UFO.

 

I've shot down plenty of T5 scouts with at level T2s and non-BVE pilots. Does that mean they're fine? No. I've sunk T5 submarines with a level 4 ship using crew with 0 recruits, and they sure aren't fine.

And just like how you don't leave subs how they are because there are still people who manage to fail in them, you don't leave T5 scouts how they are because they sometimes die.

 

 

Quenirland: You still don't make Any Sense, and you Use Capital Letters in Random Places where they Don't Really Belong.



I think you missed my point. If the BB player micros the T5 scout ALL of the time, then he can't be controlling his ship at the same time so sooner or later he will be sunk.


Really, I've done it plenty of times. All you need to do is Abuse the G, 1 and left click keys to switch in-between rapidly.

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