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  • Regarding Scout only CVs

    04. 09. 2012 18:05


TeamNF_MK2

Hey guys,

 

We've had a number of players voice their concerns regarding Scout-only CVs.  For example, players who might be leveling crews who resort to using this setup for efficiency or players who just wish to make use of their newly acquired ECVs.

 

We officially do not condone this action as it does negatively affect in-game balance. Doing so also goes against our server rule referencing attack capability of ships.

 

We will not be actively enforcing a rule against this at this time, but we do urge users to equip at least a single bomber or fighter. We will update if there is a change to our stance on this.

 

Thank you for your understanding,

 

-Randy



 

  • Re : Regarding Scout only CVs

    04. 17. 2012 03:07


ljsevern

Originally Posted by ChicagoBears

Originally Posted by Bart133

Originally Posted by ChicagoBears

Originally Posted by ljsevern

 

 

I'll just say good luck trying to shoot down any competant players scout with the US 3" or 5" guns, let alone a fully micro'ed T5 scout.

 

Originally Posted by ChicagoBears




But if a BB even bothers to level his scout to 120, he should get something out of it. If they did what you suggest then that would make the lvl 120 scout into the T4 scout #2 therefore making it 100% completly useless to even have any scout higher than 65 unless you wanted to use BB6....

I agree that you should get something for being level 120. But you shouldn't get autowin with no way of beating it without running the same content (I.e. you need 120 scouts to compete and there isn't any way of stopping 120 scouts when controlled by a competant player).

Of course it should be better than a T4 scout. But it shouldn't be better than EVERYTHING.



Speed wise it is better but when it comes down to how much damage it can take it can't take that much. If the CV driver doesn't control his planes at all then the scout will out run them and the BB player to constantly out run the ftrs, he would need to focus on his scout all of the time instead of his ship and other ships so he wouldn't last long.

What's wrong with T4 scouts in the first place?

120 should be better for obvious reasons. But when you're talking about scouts "better" does not mean being impossible to shoot down when they're controlled. The plane name is scout, not UFO.

 

I've shot down plenty of T5 scouts with at level T2s and non-BVE pilots. Does that mean they're fine? No. I've sunk T5 submarines with a level 4 ship using crew with 0 recruits, and they sure aren't fine.

And just like how you don't leave subs how they are because there are still people who manage to fail in them, you don't leave T5 scouts how they are because they sometimes die.

 

 

Quenirland: You still don't make Any Sense, and you Use Capital Letters in Random Places where they Don't Really Belong.



I think you missed my point. If the BB player micros the T5 scout ALL of the time, then he can't be controlling his ship at the same time so sooner or later he will be sunk.



I do it all the time. And BB's aren't always on the line fighting. And CV's can put them on too.

  • Re : Regarding Scout only CVs

    04. 17. 2012 12:03


Roflologist

BBs: "CV skout moar NOOB!!!"
CV: "okay, fine, I'll scout only." 
BBs: "CV WHY U ONLY SKOUT NOOB!!!" 






/facepalm 

  • Re : Regarding Scout only CVs

    04. 18. 2012 09:40


Biter_Wylie

So it seems the broken CV mechanics are finally reaching there summit! Scout only CV's. How retarded. Just as retarded as bomber only CV and Fighter only CV. Btw since when did fighter only CV contribute to attack? If they did why have a rule about bombers and guns required in CV only rooms ^^

How about fixing it so that like on NFKR you have to carry two plane types! So very very simple.

  • Re : Regarding Scout only CVs

    04. 18. 2012 10:06


ljsevern

Originally Posted by Biter_Wylie

So it seems the broken CV mechanics are finally reaching there summit! Scout only CV's. How retarded. Just as retarded as bomber only CV and Fighter only CV. Btw since when did fighter only CV contribute to attack? If they did why have a rule about bombers and guns required in CV only rooms ^^

How about fixing it so that like on NFNA you have to carry two plane types! So very very simple.



No. CV's should be able to setup how they want. The exp system and autobalancer should however take this into account.

But feel free to get your second account to come here and post claiming to support you. 

  • Re : Regarding Scout only CVs

    04. 18. 2012 15:01


ChicagoBears

Originally Posted by Biter_Wylie

So it seems the broken CV mechanics are finally reaching there summit! Scout only CV's. How retarded. Just as retarded as bomber only CV and Fighter only CV. Btw since when did fighter only CV contribute to attack? If they did why have a rule about bombers and guns required in CV only rooms ^^

How about fixing it so that like on NFNA you have to carry two plane types! So very very simple.



True fighter only CV doesn't contribute to team attack but they contribute extremly to the team by scouting, protecting BBs from bombers, and also keeping the enemy blind. So, argument invalid.

  • Re : Regarding Scout only CVs

    04. 18. 2012 15:12


Biter_Wylie

Originally Posted by ljsevern

Originally Posted by Biter_Wylie

So it seems the broken CV mechanics are finally reaching there summit! Scout only CV's. How retarded. Just as retarded as bomber only CV and Fighter only CV. Btw since when did fighter only CV contribute to attack? If they did why have a rule about bombers and guns required in CV only rooms ^^

How about fixing it so that like on NFNA you have to carry two plane types! So very very simple.



No. CV's should be able to setup how they want. The exp system and autobalancer should however take this into account.

But feel free to get your second account to come here and post claiming to support you. 

Nice Idea. But it will never happen. No point dreaming this will happen at this stage of the game product cycle. Just look at the success you have in the Balance forums. Nothing happens. You will still be 'Balancing' this time noxt year. I am just being a realist.

  • Re : Regarding Scout only CVs

    04. 18. 2012 15:17


Biter_Wylie

Originally Posted by ChicagoBears

Originally Posted by Biter_Wylie

So it seems the broken CV mechanics are finally reaching there summit! Scout only CV's. How retarded. Just as retarded as bomber only CV and Fighter only CV. Btw since when did fighter only CV contribute to attack? If they did why have a rule about bombers and guns required in CV only rooms ^^

How about fixing it so that like on NFNA you have to carry two plane types! So very very simple.



True fighter only CV doesn't contribute to team attack but they contribute extremly to the team by scouting, protecting BBs from bombers, and also keeping the enemy blind. So, argument invalid.

 

No they break the game. The set up developed in FL and HA then spread into GB. This FL and HA is nothing like how the game is played 99% of the time by most players. If the game becomes no fun it dies faster. Very simple.

I do not want to win in a BB because the other team was totally blind with no chance of winning. I do not want to loose this way either. I would prefer balanced CV's. This way BB can scout more. A fun game more of the time should be in the top of the priority list when balancing.

  • Re : Regarding Scout only CVs

    04. 19. 2012 06:02


ljsevern

Originally Posted by Biter_Wylie

Originally Posted by ChicagoBears

Originally Posted by Biter_Wylie

So it seems the broken CV mechanics are finally reaching there summit! Scout only CV's. How retarded. Just as retarded as bomber only CV and Fighter only CV. Btw since when did fighter only CV contribute to attack? If they did why have a rule about bombers and guns required in CV only rooms ^^

How about fixing it so that like on NFNA you have to carry two plane types! So very very simple.



True fighter only CV doesn't contribute to team attack but they contribute extremly to the team by scouting, protecting BBs from bombers, and also keeping the enemy blind. So, argument invalid.

 

No they break the game. The set up developed in FL and HA then spread into GB. This FL and HA is nothing like how the game is played 99% of the time by most players. If the game becomes no fun it dies faster. Very simple.

I do not want to win in a BB because the other team was totally blind with no chance of winning. I do not want to loose this way either. I would prefer balanced CV's. This way BB can scout more. A fun game more of the time should be in the top of the priority list when balancing.



What breaks GB's is the autobalancer, the exp system and the terrible players that feel that they don't want to help the team.

FL and HA modes play the exact same ships as other modes. The difference is that they play to win, not play to derp. 

  • Re : Regarding Scout only CVs

    04. 19. 2012 15:57


Biter_Wylie

Originally Posted by ljsevern

Originally Posted by Biter_Wylie

Originally Posted by ChicagoBears

Originally Posted by Biter_Wylie

So it seems the broken CV mechanics are finally reaching there summit! Scout only CV's. How retarded. Just as retarded as bomber only CV and Fighter only CV. Btw since when did fighter only CV contribute to attack? If they did why have a rule about bombers and guns required in CV only rooms ^^

How about fixing it so that like on NFNA you have to carry two plane types! So very very simple.



True fighter only CV doesn't contribute to team attack but they contribute extremly to the team by scouting, protecting BBs from bombers, and also keeping the enemy blind. So, argument invalid.

 

No they break the game. The set up developed in FL and HA then spread into GB. This FL and HA is nothing like how the game is played 99% of the time by most players. If the game becomes no fun it dies faster. Very simple.

I do not want to win in a BB because the other team was totally blind with no chance of winning. I do not want to loose this way either. I would prefer balanced CV's. This way BB can scout more. A fun game more of the time should be in the top of the priority list when balancing.



What breaks GB's is the autobalancer, the exp system and the terrible players that feel that they don't want to help the team.

FL and HA modes play the exact same ships as other modes. The difference is that they play to win, not play to derp. 

 

I agree.. but the game mechanics help players break the autobalance etc.

But anyway.. Every hour you spend on balancing this mechanism (which SDE should have done) is an hour less that could have been spent doing something productive. If SDE allows new content to break the game, what can players really do?

  • Re : Regarding Scout only CVs

    04. 20. 2012 05:51


ljsevern

Originally Posted by Biter_Wylie

Originally Posted by ljsevern

Originally Posted by Biter_Wylie

Originally Posted by ChicagoBears

Originally Posted by Biter_Wylie

So it seems the broken CV mechanics are finally reaching there summit! Scout only CV's. How retarded. Just as retarded as bomber only CV and Fighter only CV. Btw since when did fighter only CV contribute to attack? If they did why have a rule about bombers and guns required in CV only rooms ^^

How about fixing it so that like on NFNA you have to carry two plane types! So very very simple.



True fighter only CV doesn't contribute to team attack but they contribute extremly to the team by scouting, protecting BBs from bombers, and also keeping the enemy blind. So, argument invalid.

 

No they break the game. The set up developed in FL and HA then spread into GB. This FL and HA is nothing like how the game is played 99% of the time by most players. If the game becomes no fun it dies faster. Very simple.

I do not want to win in a BB because the other team was totally blind with no chance of winning. I do not want to loose this way either. I would prefer balanced CV's. This way BB can scout more. A fun game more of the time should be in the top of the priority list when balancing.



What breaks GB's is the autobalancer, the exp system and the terrible players that feel that they don't want to help the team.

FL and HA modes play the exact same ships as other modes. The difference is that they play to win, not play to derp. 

 

I agree.. but the game mechanics help players break the autobalance etc.

But anyway.. Every hour you spend on balancing this mechanism (which SDE should have done) is an hour less that could have been spent doing something productive. If SDE allows new content to break the game, what can players really do?



Sure, there are bugs that need to be sorted. CV system wise, there are 3 main ones (Backwards firing planes, COD bug, sightrange=engage range). In fact, the last one was an error in the game design. But that is not something we can fix. So SDE can work on that. In the meantime, we do productive things; like nerf the overpowered content that SDE brings in (like RM, like T5 scouts).

But why do these things get rushed onto the server? Because the majority of players whine on the forums that they want new stuff.

If the players would make threads and posts like I do that they would rather wait for things to be balanced, then great. Maybe SDE will listen. Because they are listening. They do seem to realise their limits now and are working with us since DarkGM took over NFNA and MK2 became community manager.

This is a real chance to get stuff done; Rather than stamping your feet and complaining, help us. 

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