Ship:
BB Alsace: Large T space: 153 -> 139
BB Charlemagne: T space: 115 -> 87
BB Courbet: Normal Displacement: 5973 -> 15973
BB Courbet: Standard Displacement: 17189 -> 27189
BB Courbet: Maximum Displacement: 26000 -> 36000
BB Bretagne: Normal Displacement: 3320 -> 13320
BB Bretagne: Standard Displacement: 18230 -> 28230
BB Bretagne: Maximum Displacement: 25000 -> 35000
BB Lorraine: Normal Displacement: 7739 -> 19559
BB Lorraine: Standard Displacement:20230 -> 32050
BB Lorraine: Maximum Displacement: 28180 -> 40000
BB Paris: Normal Displacement: 8524 -> 21232
BB Paris: Standard Displacement: 19850 -> 32558
BB Paris : Maximum Displacement: 29292 -> 42000
BB Normandie: Normal Displacement: 9184 -> 20034
BB Normandie: Standard Displacement: 25230 -> 36080
BB Normandie: Maximum Displacement: 29150 -> 40000
BB Lyon: Normal Displacement: 8472 -> 15122
BB Lyon: Standard Displacement: 29000 -> 35650
BB Lyon: Maximum Displacement: 33350 -> 40000
BB Strasbourg: Normal Displacement: 13622 -> 24522
BB Strasbourg: Standard Displacement: 26500 -> 37400
BB Strasbourg: Maximum Displacement: 37500 -> 48400
BB Richelieu (1939): Normal Displacement: 17475 -> 25475
BB Richelieu (1939): Standard Displacement: 35000 -> 43000
BB Richelieu (1939): Maximum Displacement: 50548 -> 58548
BB Alsace: Normal Displacement: 17084 -> 20394
BB Alsace: Standard Displacement: 45700 -> 49010
BB Alsace: Maximum Displacement: 66690 -> 70000
CA Maxim Gorky: Armor weight constant increase by 30%
CA Kirov: Armor weight constant increase by 30%
SN CA Maxim Gorky: Turning force: 25 -> 18
SN CA Kirov: Turning force: 25 -> 19
BB Gangut: OH ratio: 34% -> 40%
BB Stalingrad: OH ratio: 30% -> 35%
BB Imperatritsa Mariya: OH ratio: 35% -> 40%
SN BB Gangut level: 67 -> 65
SN BB Izmail level: 68 -> 66
Guns:
MN Lvl 120 x4 18.89 /45 Cal Model 1945 (BB6 guns): HE damage: 1500 -> 1450
SN Lvl 91 x3 16"/50 B-37 Pattern 1937: Gun angle: 40 -> 45 (only change this, range can
change, that뭩 no problem)
SN Lvl 89 x3 12?/62 SM-33 Pattern 1948: Shell weight: 1050 -> 550 (to fix the insane
penetration on these shells?we know other guns will be affected. Might have to deal with
that after this change)
MN Lvl 15 x2 3.5"/50 cal Model 1926: reload time: 0.8 -> 1.2
SN Lvl 36 2x 6"/57 B-38 MK-17 Pattern 1938: maximum angle: 45 -> 85
SN lv 38 2x 8"/50 Pattern 1905, 1x 8"/50 Pattern 1905: reload: 10.00-> 8.0
SN lv 38 2x 8"/50 Pattern 1905: Accuracy +1
SN lv 52 2x 10": range: Current-> lv 58 12" Pattern 1877 (do this via gun as we think it
shares shells with another gun)
SN lv 78 x3 12?B-36 Pattern 1937: Accuracy bonus -1
SN lv 67 3x 12"/52 pattern 1906: level: 67 -> 65
SN lv 67 3x 12"/52 pattern 1906: Accuracy: +1
SN lv 68 x3 14"/52 Pattern 1913: level: 68 -> 66
SN lv 68 x3 14"/52 Pattern 1913: 15.76 -> 16.68
SN lv 68 x3 14"/52 Pattern 1913: Accuracy +1
Special:
Richelieu big T slot firing arcs... (turrets should be able to rotate 360 degrees like all
T slots...)
SN New gunset: (For BB1, to make it less useless, which it is with the current guns, no
one uses it)
3x 12"/52 pattern 1904
1. Turet Type: x3
2. Req. Ability: Heavy
3. Level: 63
4. Cost: 23000
5. Weight: 1400.0 t
6. Space: 260
7. Caliber: 12.00
8. Train Speed: +35
9. Muzzle Velocity: 800
10. Reload Speed: 13.00
11. (Max.) High Angle: 40
12. Range: same as SN lv 61 2x 12"/40 Pattern 1895
13. Shells: Same shells stats as SN lv 67 3x 12"/52 pattern 1906
14. Sprite: The same sprite used for the SN lv 67 3x 12"/52 pattern 1906
--- explanation/reasoning:
1+2. Quad AA (or trip) on these T slots is way to much. Need to be dropped to duals.
3. All SN high lvl guns are @ 45 degreees, and this should fix the range roughly as we
want it.
4. penetration on these shells is to much. Let's see what the lower shellmass does. Values
are the ones richard recommended. This will also affect both BB3, we will ahve to deal
with that later.