ID
Password
FlashGuide
FlashGuide
HA Infomation

General Discussion

  Index

  • 2017 Navyfield open for suggestions~!

    12. 25. 2016 20:43


Merry Christmas everyone! 

At this great season, it's time to plan for the next year. TeamNF is now open for constructive suggestions that will help Navyfield to provide us fun for another 10 years. Our developers are very busy, as you know Navyfield mobile is coming out soon, so we have priorities. But we will treasure all your ideas, especially ideas in promoting Navyfield!  

A promotion campaign will be held soon, we are still drafting more details about funding and contents.  If you are able to help in any ways(ie Graphic design, video, funding, game promotion, magazine etc) You are more than welcome to join and help!  Leave your opinions below or reach me at  [email protected]    ^_^  (My email no longer accept unban/restore request for certain reasons,please send ticket with new account if you can't access your original one)  

For long term NF supporters, if you encounter problem in accessing your account or you want to justify a previous ban, please send a ticket and we will review case by case.

Vinnson

 

  • Re : 2017 Navyfield open for suggestions~!

    01. 08. 2017 20:00


Originally Posted by ethor98

i think SDE should try to implament a premium item exchange/trade. Where you can trade premium items for other items or sell them for olives. It gets fusterating when people have max HQ space and we get hq expansions. So you could trade any premium items for another item or sell it to other people for creds/points or even olives? this would be a really nice feature.



Well I believe most of these extra HQ you got it from events. So I don't think it's reasonable to allow you to sell for profit. Of course it's good if you can use them, if not then just consider it as a lucky draw.

Vinnson 

  • Re : 2017 Navyfield open for suggestions~!

    01. 08. 2017 20:11


[QUOTE=barryaxl]

Buenos dias. 
Como sugerencias serían las siguientes:

1ro Antes se habían hasta 4 moderadores, para solucionar dudas durante el día y sobre todo moderadores que entiendan correctamente el idioma. Ejemplo teniamos un Moderador de conocimiento del idioma español y portugues para hacer más fácil la solución de algún problema en el juego.

2do Intercambiar items de menor utilidad por otros de mejor utilidad. Ejemplo a esto es intercambiar el item de HQ por items de expertos o algún otro bosteo que le sea de utilidad.

3ro Mejora de la velocidad del BB6 Kaiser. Este barco no le iria mal si se le aumenta algunos nudos y llevarlo a 39 nudos de ser posible.

4to Eventos con mejor creatividad y más atractivos para los nuevos y antiguos usuarios.
Aniquila a Santa fue uno de los más divertidos eventos que hubo donde no sólo se combino creatividad, también hizo que las pantallas de los ordenadores se llenen de AAs.

5to Retorno de torneos para SS, CV BB 2,3 y 4 los fines de semana donde los ganadores se llevaban millones en creditos y puntos.

6to Semana de la nación ... KM por ejemplo donde sólo en esos días dicha nación gane experiencia y conversión al 10 000% si así lo desean.

7mo Mi humilde opinión sobre tradear marinos se deberia poder tradear cualquier marino excepto HERO, NFX o MULTINACIONES.

8vo Tradeo de Barcos Especiales y Premium debería ser habilitado. 

Saludos cordiales
Barryaxl

-----------------------------------------------------------------------------------------------------------------

Good day

As suggestions would be the following:

 

1st Before there were up to 4 moderators, to solve doubts during the day and especially moderators who correctly understood the language. Example we had a Moderator of knowledge of the Spanish and Portuguese language to make easier the solution of some problem in the game.

 

2nd Exchange items of lesser utility for others of better utility. Example to this is to exchange the item of HQ by items of experts or some other bosteo that is useful to him.

 

3rd Improvement of BB6 Kaiser's speed. This boat would not hurt if you increase some knots and bring it to 39 knots if possible.

 

4th Events with better creativity and more attractive for new and old users.

Annihilating Santa was one of the funniest events where there was not only creativity combined, it also made the computer screens filled with AAs.

 

5th Tournament return for SS, CV BB 2,3 and 4 on weekends where the winners took millions in credits and points.

 

6th Week of the nation ... KM for example where only in those days that nation gains experience and conversion to 10 000% if they so desire.

 

7m My humble opinion on tradear marinos should be able to trade any sailors except HERO, NFX or MULTINATIONS.

 

8th Tradeo of Special and Premium Boats should be enabled.

 

Best regards

Barryaxl 

-----------------------------------------------------------------------------------------------------------------

dobryy den'
Predlozheniya zaklyuchayutsya v sleduyushchem:

Prezhde, chem oni byli do 4 moderatorov, chtoby razreshit' somneniya v techeniye dnya i osobenno moderatorov, kotoryye pravil'no ponimayut yazyk. Primer Moderator my imeli znaniye ispanskogo i portugal'skogo yazykov k resheniyu problemy v igre proshche.

Obmen ob"yektami meneye poleznym dlya drugikh luchshego poleznosti. Primerom etogo yavlyayetsya obmenyat' detal' dlya detaley HQ eksperta ili drugogo bosteo, kotoryy budet polezen.

Uluchshennaya skorost' Kaiser Bb6. Eta lodka ne oshibetes', yesli ona uvelichivayetsya ili neskol'ko uzlov na 39 uzlov i prinyat' yego, yesli eto vozmozhno.

Sobytiya s luchshey tvorchestva i boleye privlekatel'nym dlya novykh i starykh pol'zovateley.
Unichtozhit' Santa byl odnim iz samykh veselykh sobytiy, gde ne tol'ko sochetayut v sebe tvorcheskiye sposobnosti, takzhe komp'yuternyye ekrany zapolneny AAS.

Vozvrashchennyye turniry SS, BB CV 2,3 i 4 po vykhodnym, gde byli dostavleny pobediteli milliona v kreditakh i ??punktakh.

Nedelya natsii ... KM, naprime

  • Re : 2017 Navyfield open for suggestions~!

    01. 08. 2017 20:13


Originally Posted by galashiguy

BOTs in game to make blitz work is a great idea. I used to use the 5 CL mission to gauge whether or not a certain ship build was good enough for Blitz. If you have ever run this mission. Its not easy within the level 60 blitz guidelines. So adding decent but not Over Powered ships to Blitz or even GB during off hours battles is almost a must.



Yes, that's one of the solutions in my mind too. Of coz we are still discovering other possibilities.

Vinnson 

  • Re : 2017 Navyfield open for suggestions~!

    01. 08. 2017 20:14


Originally Posted by CubsFan

Any advertising would be good, also maybe an incentive program. like free premium if someone names you as a sponsor? It's a great game and I have been playing since BETA, I would play more if there was more people and I must admit I still like the events where you can win stuff if you play games. Also getting rid of the multiple accts ban might bring back some of the older players.



Most of the players are unbanned now except event exploiters and hackers. If someone still can't login successfully, please send us tickets. Thanks!

Vinnson 

  • Re : 2017 Navyfield open for suggestions~!

    01. 08. 2017 20:15


Originally Posted by IchakrasI

we need do anything with smokers

 

what about an explicit guide about what experts vets rookies make on each sailors because new players need it

better base on yellow sailors now days base 11 and 12 are not doing anything vs súper elites hero santa nfx sailors and lots of people havnt that much money for spend in experts or they dont know how to do it

we need teach all themcy

 



Feel free to make a new guide for new players, that's in my plan too but I only have two hands. Make a decent one and I will put it up here on official website.  :)

  • Re : 2017 Navyfield open for suggestions~!

    01. 08. 2017 20:21


Originally Posted by laoji

hello everyone,im returning.

and i have some suggestions want to share.

1.There is no denying that we have only a small number of players.so add a "how many active players online now?" function.Let us know if there are enough people to open a GB game.

2.if players less to open a game. could consider open exp and expert gain of mission room? atlest we can spam our time in mission room and get some award.but not waiting like a idiot.

3.consider improving the CA/CL model to find more fun like the early NF games. For example, weaken  the sailors repair, hit and loading ability,disallow to use event/prem ships, make the battle more chaos and more interesting. Better able to reflect the tactical level rather than using the level or event ships to crush others. also you need raise game award to balance crew lower exp on CA ships.

4.make 'random' a default map setting for more fun.

thats all,thank you. 



Welcome back Laoji

1. I don't think this is needed. If players want to play, they will join the rooms in battle area anyway. 

2. xp in mission room under level 60 maybe considered. Only concern is some players exploit it in the old days which resulted the remove of xp in mission room.  

3. Tier system like NF2 may provide more varieties since people can enjoy in different class of ships at max level. I am thinking about that,  but still need further discussion with developers.

4. It will be done soon.  

  • Re : 2017 Navyfield open for suggestions~!

    01. 08. 2017 20:31


Originally Posted by torpedo7

Ref. leveling. Yes - there is a balance on how easy it is to level up / gain XP etc.

 

In order to give starters a head start create a new CL/CA medium ship which comes with some GOOD sailors already on board in fixed positions and some open slots which will gain XP/level up the usual way, but with XP as if the ship is at that level of the sailor (so to keep XP gain at maximum for that level - like that the ship levels up with the sailors).

Maybe 50% fixed and 50% sailors "leveling up" and that the "in transit" sailors do not count in terms of ship performance.

 

Result would be that such a ship is not handicapped with low capability sailors and has a better chance to survive eaven in GB. Some tweak (CA with ASW, buff in AA, slight increase in range to BB1 level) so that you survive longer. If you want to value AA skills than players should be able to switch the buff of and enjoy extra XP.

Maybe some dropped boxes with usefull stuff just for these ships.

I know this is not old style but it should give newcomers and old hands a more uniform plattform, the game experience and not sailor skill level is the main deciding factor till maybe level 60 or so. Above 60 the more traditional rules would apply, also - see all the other comments which are helpfull.

 

 

regards - T7



Thank you, these ideas are interesting. However it almost need a complete reprogramming of game code. Actually myself still using some yellow 11 base sailors on some of my bb6 and they doing pretty well. So I believe NF is skill based at end game level. CA with ASW will be far from reality, we will try to enhance the roles of FF DD CL in the future so more people will play with them in GB. 

  • Re : 2017 Navyfield open for suggestions~!

    01. 08. 2017 20:39


Originally Posted by galashiguy

I am not being a pesimist here. Just realistic.......

We all know there are problems here. Lots of good ideas abound. One of the most Daunting aspect to new players is the rate of experience gained, credits, and points attainment. Then add in the fact that you must add and level more sailors as the ship support requiements grow. NF has already said they dont think the XP gain is too long as we are supposed to Enjoy the long grinds as they are fun. Quoted from their Olivelab Facebook page.

"Olivelab (Navy Field) Hi, game is supposed to be a long term fun instead of hit the max level within a week. Furthermore there are many events to boost up the training speed. Thank you. "

Here are some facts:

Rougly 52,000,000 XP to level 120 and you need 14 sailors to do this but 115 guys will work for most slots. You know the BB6/CV6 requirements.

You will roughly need an additional 15 million XP to hit 125. So roughly 67 million XP to max the game out.

Add in that you have to spend extra games to level the guys that are not at your ship level because the lack of support slots on earlier ships.

Then you will need 50,000,000 million credits. 20,000,000 points for each BB6/CV6. SDE/They say you can do this in less than one month. Sure if you have an event like the 10 year anniversary of 2015. So some where in the likely hood of 1500 to 2000 games and if you are going the BB line. You wont have the points or credits to do it. Expecially if you are rolling for Vets. Do the math before you post please. 4 games an hour. Less than 50% win rate. Lower tiers dont get max XP. Assume 40,000 average a game. Botton line is only a select few can and will play everyday 8 hours + a day to attain a BB6/CV6

Unbanning and Reopening IPs, Using Facebook to advertise. They all help but people will come back to the same thing. Missing accounts. Lag. Disconnects. LONG grinds. Lack of Credits/points. Malfunctioning HQ. Massive Crew Death. ETC ETC ETC.

I am sure I missed some Pros and Cons to what I said.  We all get the point. The Grind IS long and hard and not rewarding enough. Especially for new or returning players with missing crews.

Nothing has changed except:

Unbanning all the IPs they banned over the years. 
NF was bought out and the new company wants to make money.
You can post in the forums without fear of banning (for now).

Other than that. Its business as usual or lack thereof.

http://trainworld.us/NF2/sailor_LV/index.html

 



Hello Galashiguy,

Your opinion are valuable as an experienced player. I'll try to answer you one by one.

The XP will be remake on both GB and Blitz, we are working on the ideas and formula, need be fair to who contribute the most to team attack and also make new players able to grow.  

Most IP are unbanned except event exploiters and hackers.  

We will move to new server soon, both gaming and HQ server,  but due to technical issues we are still doing some tests. 

NF was not bought out, we are still the same company. Just different people different management mindset.  I personally believe that more suggestions more ideas bring more improvements. So feel free to shoot what you want to say, I will try answering every single of your questions as long as I finished dealing with your ticket waves. 

  • Re : 2017 Navyfield open for suggestions~!

    01. 08. 2017 20:42


Originally Posted by torpedo5

Hey vinnson,

i would be glad to help advertise about the game in FB or in other places... i too belive that blits and skirmish are very important becouse for low lvls GBS turn OP for them.

i also think it should end the massive multiple bans.

Also as i read a few replies ago it would be a good idea to win exp from missions in case there is not enough people playing or encourgh people to test their skills doing hard missions but with high prices like exp, money, points, etc.. soo the game wount be soo monotonus...
maybe u could also creat missions like HA but where u fight the computer no necesarly agains other fleets to be hable to train the fleet abilities in battle and team work.

Also i belive olives are to expensive maybe a 20% lower price would help a little bit.

and trying to do events that encourgh people to play, not buy stuff.

Thats all for now.

kind regards,

NF FAN!! :)



Help in advertising is appreciated, you are welcome to do so. I understood Blitz is very important, I played many Blitz before and I enjoyed it very much. About mission xp, please refer to reply few post before.  Olive price will be reviewed but it's SDE business decision, I can't promise anything yet. 

  • Re : 2017 Navyfield open for suggestions~!

    01. 08. 2017 20:50


Originally Posted by galashiguy

Just a suggestion that I am sure everyone will agree with. Crew Death has to stop. It is insane lately.

 



You got any armor on?