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  • 2017 Navyfield open for suggestions~!

    12. 25. 2016 20:43


Merry Christmas everyone! 

At this great season, it's time to plan for the next year. TeamNF is now open for constructive suggestions that will help Navyfield to provide us fun for another 10 years. Our developers are very busy, as you know Navyfield mobile is coming out soon, so we have priorities. But we will treasure all your ideas, especially ideas in promoting Navyfield!  

A promotion campaign will be held soon, we are still drafting more details about funding and contents.  If you are able to help in any ways(ie Graphic design, video, funding, game promotion, magazine etc) You are more than welcome to join and help!  Leave your opinions below or reach me at  [email protected]    ^_^  (My email no longer accept unban/restore request for certain reasons,please send ticket with new account if you can't access your original one)  

For long term NF supporters, if you encounter problem in accessing your account or you want to justify a previous ban, please send a ticket and we will review case by case.

Vinnson

 

  • Re : 2017 Navyfield open for suggestions~!

    05. 10. 2017 05:16


McKneeShank

[SPOILER=samwardle1]
[QUOTE=samwardle1]

[QUOTE=pyrofiendd]

[QUOTE=Hank]

I dont know if these suggestions have already been made , but they are guided towards making the leveling experience for newer ( non veteran ) players that dont have an option to trade new sailors more enjoyable : [ DISCLAIMER : THIS IS ALL IMO ]

1. Make recon planes more worthwhile : 
Recon planes , especially for newer players , seem useless. Yes , they provide vision , but what do they earn you ? A new player in current GBs will get oneshotted in seconds or has to wait behind friendly lines , hoping they could maybe flak down one plane , or maybe deal 1 damage to someone pushing them to get exp. Recon planes should add another layer of earning exp. By no means should they get you immediate full exp after spotting a ship , but they should generate more EXP (they already generate bonus creds.) for keeping them alive whilst spotting other players (maybe smth like 20 exp/s for every ship spotted with the plane) , providing usefull vision to your team , and as such , even veteran players would consider using them more often.

2. Make skirmish a viable gamemode:
YES THIS MODE IS A THING. Why is nobody using it ? Very simple. The rewards are shit , and because of it , leveling is a nonpleasant experience. In current GBs, a lot of players stay on they BB5+ , CV5+ and so on. A new player coming out of blitz will most likely start hating the game , seeing himself in a GB , where currently his only option is to flak , stay behind and wait to deal damage , or just get oneshot till they finally hit BB3 and might be able to strike back with something. Its painful. On the EU-Server about 1,5-2 years ago , we had normal games (and they had normal exp earnings) , which we had limited by levels , so that we could give lowlevel , new players a chance to actually do something , YES , A BB1 that ACTUALLY DOES SMTH OTHER THEN FLAK TO BE USEFULL. I know some people abused the normalgames which lead to their exp nerf, but the point still stands , adding lower leveled gamemodes with viable earnings for newer players make a leveling progression more enjoyable , and skirmish , having a place for players in the level <61-83 will be a better substitute to reach your BB3 from your bb1 will be more enjoyable , then having to level a bb1 with bb6s.

3. Explain the Stats , sailors and what they do:
Me as a returning player doesnt have an issue with the stats or the different sailorbranches , but a new one will. Till this day , its unknown what and how the Seaman works and what he actually does (PLEASE TELL US). A new player looking at the bomberstat will think like 'hmm , aight , this might add more bombing damage ' although that definatly is not the case , it just adds Durability to the plane. And don't arguement with the manual that has been put on your website , no new player in 2017 is gonna read that ,  a quick ingame button for easy accessable statexplaination and how they boost you is long overdue , but this leads me to another topic ,

4. Make rolling Sailors not such a hassle :
I don't think rolling should be deleted , but it should be managed differently, instead of rolling 10 points every time , i feel like you should have the option to roll for more points , which in return gives you more often +12 rolls. A new player will not enjoy sitting down and rolling for 2hrs, just to get the +12 rolls (or +15 pot.) for his crew he wants . This shouldn't enable players to roll like +12 in every stat (at the same time) more consistently , but just make you able to hit +12 on one stat , (maybe two) earlier , because rolling for 120 rolls , just to get +12 in AAW isnt rewarding (IMO).

5. MAKE US ABLE TO LEVEL UP MORE THEN JUST 1 TIME (FFS YOU KNOW ITS ANNOYING):
Yes. This. I know why this is implemented : To stretch out the gametime for credits to catch up. But let me ask you : Does it feel good to know , you gained 10k exp , and leveled your lvl 1 up to lvl 2 with max exp for 300exp once , because you hit the levelup cap? No. It makes leveling feel like a chore , since a player (maybe not a new player on his first crew , but after that ) will realise , how much time he lost getting to level 12(and then from lvl 12 to about lvl 35). IMO it should be redesigned , so that you get the normal exp , but a lvl 1 neut . will levelcap at lvl 12 ( if the exp is reached that fast ) so that no Abilityrates are being lost , and after assigning him to a nation ( or not ) , will continue to level capless. Since with the Tradedeletion-patch we (APPARENTLY) get more Creds and Points as a tradeoff , i feel like players will be able to afford their on level ships once they hit their respectable levels.


I don't know if this will be read , or even taken into consideration , but it might add a new layer of fun for new players (or even returning veteran players) , that (maybe after the steamrelease that is being rumored about) join the game for the first time might appreciate.

[/QUOTE]

Yes these are good ideas.

[/QUOTE]

Damn it you two... 

Anyway, Skirmish I agree with but it has issues. We split the community. We dont have enough players to run blitz and GB nevermind Blitz, GB and Skirmish. We need to focus on more new players first to fill out the ranks. 

Recon planes do provide rewards. If YOUR recon plane is spotting an enemy when it takes damage you get bonus credits.

Also the only time the +1 level cap thing is an issue is blitz, and thats only because of the event.... 

[/QUOTE]
[/SPOILER]

There aint no community to split once new people realise that the game will be a chore for 80%-90% of your playtime. The current playerbase is based off people that are returning vets or veteran players that are still playing. Since you want to build a community and gain new players , which can only be achieved by making the levelingexperience actually worthwhile , whilst still having a rewarding lategame and advertisement. ( If we take all the crashing , serverissues etc. out of the mix )
The currently socalled thing that is the 'community' mostly consists out of BB5+ players , which have been here for a long while , and as such they know the leveling hassle ( which nowadays isn't as harsh as it has been when the game has started , yes. ) , which is the reason why they most likely won't even want to level a new BB5 or CV5 without a HA in mind .
If some of my mentioned additions would 'split up the community' , so be it , since we , once this game stops being on low profile mode and actually advertises itself , will recieve more players to play , and as such can be split. And to be honest , WE DONT SPLIT THE COMMUNITY. What you are talking about is splitting the playerbase among gamemodes , yes , but that won't break a community , since players still can decide in what gamemode to go . A more fun and fair way to level up would

  • Re : 2017 Navyfield open for suggestions~!

    05. 10. 2017 10:13


CubsFan

I think the best events are ones where people need to play a certain number of games per day to earn rewards, that way we have more players playing and also a reward event for people who bring NEW players to the game, I don't know how you could verify they are new but still what we need is NEW Blood and a reward system for continued play and building up the game with sharing on FB and other social media that will simply bring the amount of players playing on a daily basis is enough that there are at least 6 rooms up at all times. Just a though.

Cubsfan

  • Re : 2017 Navyfield open for suggestions~!

    05. 24. 2017 08:10


masterjeddi


I like this game.  But this game needs an update.  especially the graphic.
What I would like to see is the graphic like Navyfield 2 but retain the game play style of Navyfield 1, especially the customization of the ship and the crew.
So basically Navyfield 1 game play style with Navyfield 2 graphic.
And windows 10 support as well.

  • Re : 2017 Navyfield open for suggestions~!

    05. 24. 2017 13:26


Dario1971

In order to avoid all this headaches with the events would be good organize the game by tiers as happen in the WoT, then we will have 6 kinds of rooms and everyone will have the same chance to win experience

  • Re : 2017 Navyfield open for suggestions~!

    05. 24. 2017 23:04


mfischer

Finished analysis of server move.

Game Server has moved from a Amazon AWS instance to a Microsoft Azure instance.
The Microsoft Azure instance is a low level capacity Server more details are limited by a MS NDA. However there is some clunky routing in place that is causing issues.

Login Server is still located in South Korea.
Update server Hosts ( yeap 2) are located in South Korea.
Update Server DNS record points to both servers however only one appears to be working.
If you connect via the 2nd non operational server the update process fails and your installation becomes corrupt. Tested by forcing update to 2nd server.
I suspect that both servers are not on the same update code.
The Login server has some timeout issues.

Recommendations:
They need to improve the connections, fix the dns, fix the images on the update server and/ or move the login and update servers to be hosted with the game server on the same network provider.
The server needs to be uplifted to a more capable Azure instance.
Remove the clunky routing and fix the BGP routes you still have this is one of the causes of the TCP sync issues and dropped packets. Lag/drops etc.

  • Re : 2017 Navyfield open for suggestions~!

    05. 26. 2017 20:09


whuvir888

Can we trade in the ebb for medals?

  • Re : 2017 Navyfield open for suggestions~!

    05. 27. 2017 17:13


dpld11

Thank you for reviving Blitzkrieg battles with the current item drop event.  When the current event is finished may we have a Skirmish battle item drop event, please, so that we may take our crews further without being hopelessly outclassed by the big battleships?

  • Re : 2017 Navyfield open for suggestions~!

    05. 30. 2017 15:20


WolvesPrince

Originally Posted by dpld11

Thank you for reviving Blitzkrieg battles with the current item drop event.  When the current event is finished may we have a Skirmish battle item drop event, please, so that we may take our crews further without being hopelessly outclassed by the big battleships?



This is a good idea.

  • Re : 2017 Navyfield open for suggestions~!

    05. 30. 2017 15:37


galashiguy

If it makes sense. It wont get done.

  • Re : 2017 Navyfield open for suggestions~!

    06. 07. 2017 19:41


Dario1971

in order to end with the inconvenience caused by the  escort ships I suggest let the scout planes detect the ss as happened in the real life.