ID
Password
FlashGuide
FlashGuide
HA Infomation

Tip and Tactics

  Index

  • Cv-guide

    12. 05. 2014 20:46

Recommend : 0

Arcaniz

Hi guys,

To me it seems weird that there is no general guide stickied here as how to play Aircraft carriers in general and regarding all kinds of textual harrasments ingame I wonder, why not?! :P

So maybe there is an old topic that we can recover, or put some effort in it with several people?

Arc. 

Edit1:
Flagellant provided us with a thread from the old forums. It encorporates control mechanisms for your pilots, fight, fly and bombing tactics.
https://fm.en.navyfield.com/Community/Forum/Old/View.aspx?num=101313&searchtype=2&searchvalue=ayeaye&sort=6&category=D07&thread=20&page=1

By understanding basic mechanis of planes and using your aircraft carrier in general it is time to adapt this knowledge to a form that suits you best. It is time to pick yourself a nation.

Each nation has its own stats, sailor types and different sets of planes.
I will add more of this shortly.

 

 

  • Re : Cv-guide

    02. 05. 2015 00:17


EricIdle

Originally Posted by facepalm
... i learned so much from such a experienced player i better redo all my crews now.

Don't say that, facepalm :D

There might be people with their sarcasm detector off who will take you at face value... and we don't want to see any more of the deluded rubbish of theirs, do we?

  • Re : Cv-guide

    02. 05. 2015 03:37


Quenirland

Originally Posted by EricIdle

Originally Posted by Quenirland

However, I am not knowledgable in the Actual Mathematic Calculations that the Navy Field uses; thus, I may be wrong about the Average & Ratio Mathematics.

THERE you are correct...

Please refer to the appropriate guides. Apparently, you have lots of misconceptions to get out of your head.



?How is my conceptions about the Average & Ratio Mathematics is wrong?

Maybe, I am just using the wrong terminology for describing the Mathematical Calculation System.

  • Re : Cv-guide

    02. 05. 2015 03:38


Quenirland

Originally Posted by KingCong

Originally Posted by Quenirland

I am not knowledgable in the Actual Mathematic Calculations that the Navy Field uses; thus, I may be wrong about the Average & Ratio Mathematics.



You are indeed wrong about the Average & Ratio Mathematics.

Please stop posting your assumptions as a new player might come across your false information and make mistakes.




  • Re : Cv-guide

    02. 05. 2015 03:39


Quenirland

Originally Posted by KingCong

Originally Posted by Quenirland

I am not knowledgable in the Actual Mathematic Calculations that the Navy Field uses; thus, I may be wrong about the Average & Ratio Mathematics.



You are indeed wrong about the Average & Ratio Mathematics.

Please stop posting your assumptions as a new player might come across your false information and make mistakes.



?How is my conceptions about the Average & Ratio Mathematics is wrong?

Maybe, I am just using the wrong terminology for describing the Mathematical Calculation System.
 

  • Re : Cv-guide

    02. 05. 2015 03:41


Quenirland

Originally Posted by KingCong

Originally Posted by Quenirland

I am not knowledgable in the Actual Mathematic Calculations that the Navy Field uses; thus, I may be wrong about the Average & Ratio Mathematics.



You are indeed wrong about the Average & Ratio Mathematics.

Please stop posting your assumptions as a new player might come across your false information and make mistakes.



My information is no more wrong that Ultra_Dog telling CV1 Players that they need to Kamikazi their Fighter Planes in his General Rules Posting.

 

  • Re : Cv-guide

    02. 05. 2015 04:29


EricIdle

Originally Posted by Quenirland
My information is no more wrong that Ultra_Dog telling CV1 Players that they need to Kamikazi their Fighter Planes in his General Rules Posting.

That is a very very feeble justification for letting stand your incorrect assertions.

I'd rather say what you and Ultra_Dog have written calls for a forum mod to bin this thread.

Quenirland, you'd do well to read this, and thoroughly:

http://trainworld.us/nf-guides/

Especially the sailor guide.

(even though this was compiled before the big cv patch of 2009 - so for fighters, since then only fighter stat has been active, and for bombers, only bomber stat. Secondly, any sailor's AAW stat has never been activated, so disregard that. Lastly, the engine stat is only active for engineer-classed sailors, no others)

  • Re : Cv-guide

    02. 05. 2015 07:26


Ultra_Dog

You guys think I am WRONG about sending locals on long range missions without auto-return for low fuel?

That is strictly a personal decision I make for the following reasons:

1) Locals are fast and can intercept bombers, scouts, and low-level fighters with good success.  T1s and T2s are slow and mostly ineffective against anything other scouts and low level fighters or bombers.  I've had T2s chase bombers from their launch to their target and back to their CV before they could shoot any of them down.  They're slow.

2) Locals, If used in small formations (2-3 planes), are very effective.

3) A GB1 game (NOT HA) is only 12-15 minutes long, that is just enough time to launch every fighter on a CV1 or CV2 without auto-return and still last the length of the game if managed properly. 

4) You can always return your planes to the CV if you are worried about losing too many of them.

5) Vision for the BBs is an absolutely critical element in victory, that means expending locals to scout for as long as they can.  That allows for BBs to hit their targets, for bombers to identify targets, and to intecept scouts while they are being launched.  A BB can't launch a scout when his ship is being fighter camped.  They need your help.

6) Ending the game with a dozen locals still on board your CV means you didn't deploy them and use them as effectively as possible.

You can have your opinion about auto-return...but it isn't WRONG to NOT to use Auto-return.  That's an option you can use if you want, or not.  I think CV players who auto-return their Locals are weak and ineffective in their duties to provide protection and coverage..but that's MY opinion.   While your locals were returning to their ship, I was loading fighters, by the time you could launch more planes, mine were halfway to their targets.

IF you want to discount everything I said because I also said you might consider using auto-return (a personal decision), then you can call me a hypocrit. I don't use auto-return for any of my planes because I believe scouting is an essential winning element to the gameplay.  It is a lot easier to just let them run out of gas and reload, then wait until they meander back to my CV so I can load more.  Time is of the essence.  Fighters ensure air superiority, not bombers and scouts.  Maintaining air superiority, even if it means a few planes dropping out of the sky is the cost of winning.  Using AUTO-RETURN means your effective radius of support is nothing more than the area around your local BBs, a very small area.  And since your Locals are now assigned to a small area and you return them for refueling, I will bring my Fighters to your side to engage them and control the area over your ships, while your BBs are crying for vision. 

Under no circumstances should Quenirland be putting together a CV guide until he has mastered at least two CV6s.

  • Re : Cv-guide

    02. 05. 2015 09:05


mako089

@ Ultra - read his post and check up on his history.  This guy has no idea what he is talking about.  Don't get worked up over anything in a post related to him.  In this case let it go.

Originally Posted by Quenirland

Originally Posted by KingCong

Originally Posted by Quenirland

I am not knowledgable in the Actual Mathematic Calculations that the Navy Field uses; thus, I may be wrong about the Average & Ratio Mathematics.


You are indeed wrong about the Average & Ratio Mathematics.
Please stop posting your assumptions as a new player might come across your false information and make mistakes.

My information is no more wrong that Ultra_Dog telling CV1 Players that they need to Kamikazi their Fighter Planes in his General Rules Posting.

Quenirland, your information is WRONG because there are some things about the game mechanics we know to be true and your belief about Average & Ratio Mathematics is not one of them.  It doesn't matter what you think it should be, what you think it to be, the fact is according to the website, the developers, the testers, and thousands of players more experienced than you, the average & ratio mathematics you mention are not used for the sailors you mention in this game.

This isn't mind over matter. Just because you want it to be a certain way it won't become it.

I can't understand why you are so stubborn.  If you won't listen to me - just click: Game Info - Game Guide - Sailors.

If/When you create you own game - you choose whatever mechanics you want.  But when you play a game created by other people, you don't make the rules, they do.

  • Re : Cv-guide

    02. 05. 2015 09:24


KingCong

There is nothing wrong about ultradog's tactic. Locals are viable for cv1 and 2 to screen a variety of enemy planes. It just requires a lot of management so they are always doing work, but that is just good cv practice. Circling locals = wasting fuel. 

I personally would carry actual recons in addition because locals have limited sight range but it's preference and I'd respect a cv1 who let's his locals plunge into the ocean on the enemy line.

There is a margin for preference when seting up and playing carriers and although some may be less effective or determined by majority or personal preference, or is a viable topic for discussion. some may advocate t1 fighters over locals, some may advocate using auto return, while others just know when to return them manually. But saying things that are flat out false like fighters checking potential ability is no topic for debate.

  • Re : Cv-guide

    02. 05. 2015 09:47


KingCong

Originally Posted by Quenirland

Originally Posted by EricIdle

Originally Posted by Quenirland

However, I am not knowledgable in the Actual Mathematic Calculations that the Navy Field uses; thus, I may be wrong about the Average & Ratio Mathematics.

THERE you are correct...

Please refer to the appropriate guides. Apparently, you have lots of misconceptions to get out of your head.



?How is my conceptions about the Average & Ratio Mathematics is wrong?

Maybe, I am just using the wrong terminology for describing the Mathematical Calculation System.


Your terminology is not conventional but understandable. Your conceptions are still wrong.

 1. Abilities are not averaged among pilots. A squad of planes launched by pilots with no experts and vets will perform worse than a wave launched by one that has many experts and vets.

2. Each pilot type only checks his corresponding ability to determine how well he performs.
Aircraft affects a scout's attack and defense
Fighter affects a fighter's attack and defense 
Bomber affects a bomber's attack and defense
All other abilities are ignored (including potential). They also do not contribute to anything else in the ship including potential, engine, gun accuracy, etc.The only universal abilities are repair and restore which are relevant on all sailors. 

A man like your, quenirland, probably understands the scientific method. Humor yourself with an experiment. To prove I'm not having diarrhea at the mouth, put one gunner on a ship, fire and time the reload. Then put 6 more gunners on board and time the reload. Then repeat the process several times, average, ignore human error , and tell me what you find.

1 2 3 4 5 6 7