ID
Password
FlashGuide
FlashGuide
HA Infomation

Tip and Tactics

  Index

  • Cv-guide

    12. 05. 2014 20:46

Recommend : 0

Arcaniz

Hi guys,

To me it seems weird that there is no general guide stickied here as how to play Aircraft carriers in general and regarding all kinds of textual harrasments ingame I wonder, why not?! :P

So maybe there is an old topic that we can recover, or put some effort in it with several people?

Arc. 

Edit1:
Flagellant provided us with a thread from the old forums. It encorporates control mechanisms for your pilots, fight, fly and bombing tactics.
https://fm.en.navyfield.com/Community/Forum/Old/View.aspx?num=101313&searchtype=2&searchvalue=ayeaye&sort=6&category=D07&thread=20&page=1

By understanding basic mechanis of planes and using your aircraft carrier in general it is time to adapt this knowledge to a form that suits you best. It is time to pick yourself a nation.

Each nation has its own stats, sailor types and different sets of planes.
I will add more of this shortly.

 

 

  • Re : Cv-guide

    02. 22. 2015 18:30


Maistral

QUEERNIRLAND: I have been gone for like two years now, and now I'm back and you're Still Here Playing And Typing Like This Spewing Nonsense Posts That Could Even Divert New Players From The Real NF Mechanics.

Really? -_-






Originally Posted by chang792


If you want to be a torpedo bomber whore: choose RN 





  • Re : Cv-guide

    02. 22. 2015 22:51


Quenirland

Originally Posted by KingCong

Originally Posted by Quenirland

Originally Posted by EricIdle

Originally Posted by Quenirland

Fighter Whore CVs are losers...

They are incapable of sinking Enemy Ships which CVs need to be doing in the last 5 minutes of Gameplay.

Wrong.

If CVs have to sink enemy ships in the last minutes of gameplay, that means their team's BBs have failed.

Man, you don't realise that you're trying the patience of a number of people here...



That's Right...and only the CV TBs & DBs have the Attack Range to Damage BBs.

FFs & DDs & CLs that do charge an Enemy BB, when they have no BB Support, will get blown out of the water before they can Attack the Enemy BB.

Thus...FW CVs are Losers.

I have already been in at least a half-dozen Battles with a FW CV as a Teammate; and, the Team lost the Battle; because, the FW CV wasn't able to attack BBs with TBs or DBs. ... and ... watching 12-Plane Fighter Squadrons Kamikazi themselves into the ocean because there were no Enemy Aircraft to fight against.



You are entitled to your opinion but saying things like that makes you sound ignorant and foolish.

Tell my why then all competitive fleets value fighter carriers in harbor assaults fleet wars? And by the way I play a fighter only carrier and I find your statement insulting. 



Because my Gameplay Experience doesn't include Harbor Assault and Fleet Wars.

My Gameplay Experience is limited to General Battles.

Now...

In Harbor Assaults and Fleet Wars where Fleet Clans & Squadron Clans can coordinate their Ship Type Strategy and Naval Fleet Organization Strtagey and Naval Fleet Battle Plan Strategy...

A decicated FW CV combined with a Dedicated TBW CV can be a good Tactic & Strategy; if, the FW CV Player and the TBW CV Player are able to coordinate their CV Gameplay Activities with each other.

However...
It is still true that a FW CV is unable to Attack & Damage Enemy Ships; unless, the FW CV gets within Weapons Fire Range of Enemy Ships.

And, if a FW CV Ship does get within Weapon Fire Range of Enemy Ships; then, that CV Player is in danger of being eliminated from Battle.

Against an Enemy BB Ship, any CV Ship that is within Weapons Range of an Enemy BB without a Friendly BB Ship for support, is in dire trouble of getting sunk.

Thus...Ultimately, FW CVs are Loser Ships.

  • Re : Cv-guide

    02. 22. 2015 22:59


Quenirland

Originally Posted by Maistral

QUEERNIRLAND: I have been gone for like two years now, and now I'm back and you're Still Here Playing And Typing Like This Spewing Nonsense Posts That Could Even Divert New Players From The Real NF Mechanics.

Really? -_-






Originally Posted by chang792


If you want to be a torpedo bomber whore: choose RN 







I just returned after being gone for 2 years myself.

As far as being a TB Whore CV Player...

I don't believe in being a Whore-Anything CV Player.

Then again...In Real Life, I am not of the "All-Or-Nothing" Mentality; but, of the "Variety Is The Spice Of Life" Mentality.

Thus, as a CV Player, I would have Fighters and Torpedo Bombers and Scout and Dive Bombers.

Although, Gameplay circumstances may dictate having only Fighters and Torpedo Bombers on my CV; or, having only Fighters and Scouts; or, some other Aircraft Loadout combination.

  • Re : Cv-guide

    02. 25. 2015 10:23


KingCong

Originally Posted by Quenirland

Originally Posted by KingCong

Originally Posted by Quenirland

Originally Posted by EricIdle

Originally Posted by Quenirland

Fighter Whore CVs are losers...

They are incapable of sinking Enemy Ships which CVs need to be doing in the last 5 minutes of Gameplay.

Wrong.

If CVs have to sink enemy ships in the last minutes of gameplay, that means their team's BBs have failed.

Man, you don't realise that you're trying the patience of a number of people here...



That's Right...and only the CV TBs & DBs have the Attack Range to Damage BBs.

FFs & DDs & CLs that do charge an Enemy BB, when they have no BB Support, will get blown out of the water before they can Attack the Enemy BB.

Thus...FW CVs are Losers.

I have already been in at least a half-dozen Battles with a FW CV as a Teammate; and, the Team lost the Battle; because, the FW CV wasn't able to attack BBs with TBs or DBs. ... and ... watching 12-Plane Fighter Squadrons Kamikazi themselves into the ocean because there were no Enemy Aircraft to fight against.



You are entitled to your opinion but saying things like that makes you sound ignorant and foolish.

Tell my why then all competitive fleets value fighter carriers in harbor assaults fleet wars? And by the way I play a fighter only carrier and I find your statement insulting. 



Because my Gameplay Experience doesn't include Harbor Assault and Fleet Wars.

My Gameplay Experience is limited to General Battles.

Now...

In Harbor Assaults and Fleet Wars where Fleet Clans & Squadron Clans can coordinate their Ship Type Strategy and Naval Fleet Organization Strtagey and Naval Fleet Battle Plan Strategy...

A decicated FW CV combined with a Dedicated TBW CV can be a good Tactic & Strategy; if, the FW CV Player and the TBW CV Player are able to coordinate their CV Gameplay Activities with each other.

However...
It is still true that a FW CV is unable to Attack & Damage Enemy Ships; unless, the FW CV gets within Weapons Fire Range of Enemy Ships.

And, if a FW CV Ship does get within Weapon Fire Range of Enemy Ships; then, that CV Player is in danger of being eliminated from Battle.

Against an Enemy BB Ship, any CV Ship that is within Weapons Range of an Enemy BB without a Friendly BB Ship for support, is in dire trouble of getting sunk.

Thus...Ultimately, FW CVs are Loser Ships.


You're probably right. What was I thinking? What do I know about CVs?

End of the day there is no value in arguing as long as I have a positive win rate in my fighter CV and you are content with your failures.

 

  • Re : Cv-guide

    02. 26. 2015 04:17


mako089

Originally Posted by Quenirland


Being a Bridge Operator, this Sailor's POTENTIAL Attribute was changed to OPERATOR; and, his other Attributes were eliminated; thus, he doesn't contribute to the Ship that he is assigned to.

However, due to his Negative Growth Values, some of his Attributes are now 0; thus, those Attributes are no longer contributatory to the Ship he is assigned to. AAW is the only Negative Growth Attribute that is still contribuatory; but, only for a next few Levels.

Not sure why but I'm going to once again try to help you.

Bridge Operator's other attributes while not visible on the sailor still contribute to the ship.

AAW is an ability that is not activated in the game.  We've told you this.  If you created or kept a sailor based on AAW it is worthless.  For Anti-Aircraft it should be based on Reload.

And once again, the attributes that are 0 on the sonarman don't matter because they don't add anything to the ship anyway.  We've told you this over and over again - the only secondary statistic that a sailor contributes to a ship is repair and restore.  It doesn't matter if a repairman or sonarman has accuracy, reload, engine, fighter etc - they don't help you.

Seeing that you deleted the other thread where I replied to you only by quoting "BB Sonar," let me tell you the reason.  In one of the screenshots posted you do indeed have a sailor named BB_Sonar.  BBs cannot use Sonar nor can CAs.

 

To put it bluntly you don't know anything.  You might not like the replies you get from us but we are trying to help you.  Sometimes the replies you get are slightly off topic.  Nobody will deny that, I won't deny that.  But the thing is - we went beyond your topic or problem and found other issues that might hinder your progress and took the time to try to help you.  Most of the time people will answer your immediate question and move on.  The people here took the time to look at your screenshots or analyze the root of the problem in case there was more to your misunderstanding.  That is called being thoughtful.  We went beyond the call of duty and all you do is scoff.

You should write posts that go something like this:  I plan to make an SS/BB/CV crew of X nation.  What sailors do I need and what should their main attributes be?  And any explanation as to why would be helpful.

  • Re : Cv-guide

    02. 27. 2015 00:01


Quenirland

Fine...
Posting Deleted.

  • Re : Cv-guide

    02. 27. 2015 00:29


CanonessSCQ

Originally Posted by mako089

Not sure why but I'm going to once again try to help you.

Bridge Operator's other attributes while not visible on the sailor still contribute to the ship.

AAW is an ability that is not activated in the game.  We've told you this.  If you created or kept a sailor based on AAW it is worthless.  For Anti-Aircraft it should be based on Reload.

And once again, the attributes that are 0 on the sonarman don't matter because they don't add anything to the ship anyway.  We've told you this over and over again - the only secondary statistic that a sailor contributes to a ship is repair and restore.  It doesn't matter if a repairman or sonarman has accuracy, reload, engine, fighter etc - they don't help you.

Seeing that you deleted the other thread where I replied to you only by quoting "BB Sonar," let me tell you the reason.  In one of the screenshots posted you do indeed have a sailor named BB_Sonar.  BBs cannot use Sonar nor can CAs.

 

To put it bluntly you don't know anything.  You might not like the replies you get from us but we are trying to help you.  Sometimes the replies you get are slightly off topic.  Nobody will deny that, I won't deny that.  But the thing is - we went beyond your topic or problem and found other issues that might hinder your progress and took the time to try to help you.  Most of the time people will answer your immediate question and move on.  The people here took the time to look at your screenshots or analyze the root of the problem in case there was more to your misunderstanding.  That is called being thoughtful.  We went beyond the call of duty and all you do is scoff.

You should write posts that go something like this:  I plan to make an SS/BB/CV crew of X nation.  What sailors do I need and what should their main attributes be?  And any explanation as to why would be helpful.



i deleted my "organize sailors by name" topic thread because people including yourself were making "canonessscq is quenirland in disguise" postings and making "comments about quenirland" postings instead of making replies concerning "organizeing sailors by name"

nothing more and nothing less

  • Re : Cv-guide

    02. 27. 2015 23:44


Quenirland

Back in 2013, there was a Gameplay Rule "Recon Whore CVs were Illegal".

The rule existed because there was a General Consesus that Recon Planes had Zero Offensive Capabilities.

That wasn't exactly true.

Recon Planes can carry Naval Mines.

However, Naval Mines, like Hedge Hogs, are Premium Items that can be acquired as Event Rewards.

Thus, F2P-Only Players like myself, have very little chance of acquiring Naval Mines.

I did acquire Naval Mines as Event Rewards; and, I may have (but maybe haven't) used some of my Olives for purchasing Naval Mines.

To drop a Naval Mine from a Scout Plane requires the Scout Plane to be flying at 0 Altitude.

I have with some amount of success used Scout Planes to Drop Naval Mines in front of moving Enemy Ships, forcing the Enemy Ship to hit my Naval Mine.

However, such Naval Mining Tactics has a lower success rate than Manual Topedo Bombing.

Thus, a Recon Whore CV with Naval Mines is actually more effective for Anti-Ship Warfare than Fighter Whore CVs.

Scouts have larger Sight Radii than Fighter Planes; and, longer Flight Duration than Fighters; and, Scouts equipped with Naval Mines can Damage Enemy Ships; while, Fighters can't be equipped with Naval Mines; thus, Fighters are incapable of attacking Warships.

However, because Scout Planes have no Air-To-Air Combat Capability, Scout Planes are essentially Throw Away Aircraft in Enemy-Controlled Skies.

  • Re : Cv-guide

    02. 28. 2015 08:04


KingCong

It's ok. You can stop now

  • Re : Cv-guide

    03. 01. 2015 17:02


Quenirland

Originally Posted by KingCong

It's ok. You can stop now



Yea...I'm stopping my talk about Sailor Leveling Issues in this Topic Thread.

I am just talking CV Gameplay.

1 2 3 4 5 6 7