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  • Fighter CV guide.

    04. 20. 2013 05:10

Recommend : 11

L0TTERY

Table of Contents:

 

Introduction: Alpha

 

Commandments: Bravo

 

Dragging: Charlie

 

Playstyles: Delta

 

Grouping: Echo

 

Disclaimer: Foxtrot

 

Thanks: Golf

 

 

Alpha

 

So you have chosen the role of a CV. Congratulations and welcome to the ever watchful brotherhood. A CV is a frightening thing if its role is played well, however, it can also be a weakest point in an enemy team. In this guide, I hope to explain a lot about fighters, from the basics to some advanced stuff. Fighters can gain lots of credits, steady experience, and rage quits from Bomber CVs, as well as a higher win/loss ratio. 

 

Bravo

 

Commandments.

 

So first I would like to start us off with what I like to call "l0tterys Commandments of CV play". These don't only apply to fighter heavy CV play, but CV in general.

 

I: Never fight a fair fight.

 

Go for enemies you know you can take out. You do your team little good by fighting a much stronger foe. If you feel that an opponent is too much to handle, get a bigger CV to switch sides. If there isn't a single large CV, then gang up on your enemy. Just don't leave an open gap in the skies. 

 

II: Scan the battle field. Often. 

 

With either bombers or fighters, it's important to know what you're going up against. Use your idle time to your advantage. While waiting for your first wave to load, scan the map, not just your hempisphere. Look for targets for bombing. For fighters look for incoming planes, what type, how many, and from what direction. You can buy your team an early advantage by wiping out scouts and bombers, or taking out pesky AA ships. Don't get caught focusing on one ship or plane and being sunk by bombers in the first minute.

 

III: Be fluid, adaptable, and un-predictable. 

 

Every battle is a unique situation. Sometimes it is best to blind an opponent, other times it is best to scout. Use your judgment and intuition to guide you. Reacting quicker to changes is the key to owning the sky. Make sure you react faster then an opponent. 

 

IV: Micromanage Micromanage Micromanage.

 

One flight of active planes is 100 times better then 6 passive groups. Control your planes at all times. Be aggressive with your planes. I am the first to say CV planes shouldn't be used for scouting, but they should be bold and decisive. Place fighters close to enemy lines, but out of AA range. Control bombers over enemy territory at all times.

 

V: NEVER Circle of Death. 

 

Your planes are a waste of time, fuel, credits, and experience if they lock into a Circle of Death. Your fighters that Circle of Death over your lines are also likely to get shot down by friendly AA fire. 

 

So, now that we have the basics, lets move on to some advanced fighter stuff. As a CV, I started multi-role. Once I hit CV5, I noticed that most of my exp came from plane kills. (I was a terrible bomber =( ) So I moved onto a fighter heavy. Over the years I've developed some nasty tips and tricks that are sure to crush your enemy, as long as your fighters have the guts (and the vets).

 

Charlie

 

Dragging.

 

First off is dragging. A CV that doesn't know how to drag is like a BB that can't sling shot, or an SS without an engineer. You can do your job, it's just a hell of a lot harder to do without. Dragging is done by spam right clicking with your fighters selected. This is like an "over-ride" command for your planes, and constantly pulls your planes to the location. Enemy fighters that aren't being dragged "lock on" to a single plane in your group and will follow that plane. There is a small bug/glitch where dragged fighters can engage enemy planes that are behind yours so in effect you are performing a running maneuver as if you were in a BB. Your fighters have the "range" on enemy fighters and can hit them. Enemy fighters do not and are wiped out. There are 4 main types of dragging that I use. 

 

1) Spam. 

 

This is the basic form of dragging. Right click till your finger bleeds or falls off. Best used on slower, more durable enemy planes, scouts, bombers or non-micro'd fighters. 

 

2) Catch and release.

 

You spam right click, then release. On the release, your fighters turn back and destroy the enemy fighters. Think of it as counter rushing an enemy BB. Best used against planes that are as fast as yours, or a bit faster. Works well with bombers and scouts as well. 

 

3) The weave. (thanks to Noober_Noob for telling me about this one.)

 

This is where you send your fighters into an "S" like sidewinder pattern. By performing this, you constantly move in and out of range of your enemy planes, never giving them the chance to retaliate, and allows a second group of fighters to engage and destroy your enemy. Works best on faster planes, as long as yours have more durability, or multiple fighter groups. 

 

4) Stationary. This is akin to hovering, but instead of letting your planes circle of death, you spam right underneath them. This allows you to effectively drag without being ran down by a faster, more heavily armed opponent. Best used with slower, more durable planes against faster ones. 

 

Although I've laid out some basics here don't be afraid to try different styles. What nation you are can affect your dragging style as well. Different nations planes have different stats, advantages and disadvantages, so this effects their play style, so to speak. There are three main play styles.

 

Delta

 

Playstyles.

 

1) Runner. 

 

High speed, high offensive power. Lower durability. IJN is the primary nation that uses this style. Can be defeated using the "stationary" dragging method. 

 

2) Toe-to-toe.

 

Low speed, average offense, high durability. KM is the primary nation that uses this style. Can be defeated using catch and release, drag spam, and weaving styles. However, if you are caught in an engagement you are probably going down. 

 

 

  • Re : Fighter CV guide.

    05. 18. 2013 08:36


ChicagoBears

Originally Posted by MCShorTy

this is fun to read...

keep on trying to get better but your commandments I "never fight a fair fight" is sooo wrong.

  •  1st you dont get better
  •  2nd you let the enemy cv have an easy job
  •  3rd ganging up doesnt help your team and will mean only more food for the enemy on a small area.
  • 4th only mircromanagement kills a better cv. you can kill 120 t4s with lvl 75 t3s any nation.

 

cv play is about management, overview and a bit as well about vets. it is not pay 2 win. someone who pays for cv stuff is stupid. you get all for free from all the events.

 

it is a good starter cv guide though lottery.

 


It is a combo of pay 2 win and micromanaging. Yes you can destroy 120 US T4 fighters with at level T3s but not if the T4s are being micro-managed. And experts also play a roll in fighter ability, even if it is a smaller roll. Also, you would be stupid not to use any advantage you can to win, as long it isn't cheating. And ganging up on a CV doesn't just give him more food unless the CVs ganging up on the other one are absolutely horrible. It's just simple numbers, 22 fighters versus 11 fighters the 11 fighters are very unlikely to win.

  • Re : Fighter CV guide.

    05. 18. 2013 11:40


MCShorTy

launching more than 8 ftrs is such a waste. and im not talking about launching on one pilot. 6planes in air is more than enough. and even if the t4s are micromanaged you can win with at lvl t3s.

  • Re : Fighter CV guide.

    05. 18. 2013 12:07


V2CxBongRipz

Originally Posted by Mouth

Well if I ever see you in game (I'm pretty sure you don't play) we can settle this. I doubt you'd ever take me up on that though, but if you want to show me what I'm doing wrong, feel free.

 

Let me put it to you this way, V2 is finished. Theres nothing left for me to do with the CV stuff there so it probably wont be coming out any time soon. On the other hand I am still around on various accounts and in my mind everything is settled. I've been there, I saw everything you got, and I conquered enough to know whats what.

It may seem odd but I tend to pay attention to new players and watch how they do things and develop. You were one of the ones I did pay attention to over the past couple of years. Dont get me wrong, I'm not saying you are terrible. Theres far worse CV players in this thread trying to give advice. But I will say I could never compare you to players like firesilver, wayway, barrett, arctic, kaz, ottaku, zion ect... And that mindset of pay to win and crew is everything just proves that to me.

  • Re : Fighter CV guide.

    05. 18. 2013 18:10


OjamaPeter

Originally Posted by ChicagoBears

Originally Posted by MCShorTy

this is fun to read...

keep on trying to get better but your commandments I "never fight a fair fight" is sooo wrong.

  •  1st you dont get better
  •  2nd you let the enemy cv have an easy job
  •  3rd ganging up doesnt help your team and will mean only more food for the enemy on a small area.
  • 4th only mircromanagement kills a better cv. you can kill 120 t4s with lvl 75 t3s any nation.

 

cv play is about management, overview and a bit as well about vets. it is not pay 2 win. someone who pays for cv stuff is stupid. you get all for free from all the events.

 

it is a good starter cv guide though lottery.

 


It is a combo of pay 2 win and micromanaging. Yes you can destroy 120 US T4 fighters with at level T3s but not if the T4s are being micro-managed. And experts also play a roll in fighter ability, even if it is a smaller roll. Also, you would be stupid not to use any advantage you can to win, as long it isn't cheating. And ganging up on a CV doesn't just give him more food unless the CVs ganging up on the other one are absolutely horrible. It's just simple numbers, 22 fighters versus 11 fighters the 11 fighters are very unlikely to win.



I don't presonally believe in this pay to win thing.

http://maplesyrup.sweet.coocan.jp/navyfieldna/WeeklyRanking/GetRanking.php?nfid=chicagobears 

  • Re : Fighter CV guide.

    05. 18. 2013 18:33


doomsday420

Originally Posted by OjamaPeter

Originally Posted by ChicagoBears

Originally Posted by MCShorTy

this is fun to read...

keep on trying to get better but your commandments I "never fight a fair fight" is sooo wrong.

  •  1st you dont get better
  •  2nd you let the enemy cv have an easy job
  •  3rd ganging up doesnt help your team and will mean only more food for the enemy on a small area.
  • 4th only mircromanagement kills a better cv. you can kill 120 t4s with lvl 75 t3s any nation.

 

cv play is about management, overview and a bit as well about vets. it is not pay 2 win. someone who pays for cv stuff is stupid. you get all for free from all the events.

 

it is a good starter cv guide though lottery.

 


It is a combo of pay 2 win and micromanaging. Yes you can destroy 120 US T4 fighters with at level T3s but not if the T4s are being micro-managed. And experts also play a roll in fighter ability, even if it is a smaller roll. Also, you would be stupid not to use any advantage you can to win, as long it isn't cheating. And ganging up on a CV doesn't just give him more food unless the CVs ganging up on the other one are absolutely horrible. It's just simple numbers, 22 fighters versus 11 fighters the 11 fighters are very unlikely to win.



I don't presonally believe in this pay to win thing.

http://maplesyrup.sweet.coocan.jp/navyfieldna/WeeklyRanking/GetRanking.php?nfid=chicagobears 


So you saying this guy is paying but still lose ? 

  • Re : Fighter CV guide.

    05. 18. 2013 18:37


OjamaPeter

Originally Posted by doomsday420

Originally Posted by OjamaPeter

Originally Posted by ChicagoBears

It is a combo of pay 2 win and micromanaging. Yes you can destroy 120 US T4 fighters with at level T3s but not if the T4s are being micro-managed. And experts also play a roll in fighter ability, even if it is a smaller roll. Also, you would be stupid not to use any advantage you can to win, as long it isn't cheating. And ganging up on a CV doesn't just give him more food unless the CVs ganging up on the other one are absolutely horrible. It's just simple numbers, 22 fighters versus 11 fighters the 11 fighters are very unlikely to win.



I don't presonally believe in this pay to win thing.

http://maplesyrup.sweet.coocan.jp/navyfieldna/WeeklyRanking/GetRanking.php?nfid=chicagobears 


So you saying this guy is paying but still lose ? 




Not exactly.

  • Re : Fighter CV guide.

    05. 20. 2013 07:24


Mouth
Originally Posted by V2CxBongRipz

Originally Posted by Mouth

Well if I ever see you in game (I'm pretty sure you don't play) we can settle this. I doubt you'd ever take me up on that though, but if you want to show me what I'm doing wrong, feel free.

 

Let me put it to you this way, V2 is finished. Theres nothing left for me to do with the CV stuff there so it probably wont be coming out any time soon. On the other hand I am still around on various accounts and in my mind everything is settled. I've been there, I saw everything you got, and I conquered enough to know whats what.

It may seem odd but I tend to pay attention to new players and watch how they do things and develop. You were one of the ones I did pay attention to over the past couple of years. Dont get me wrong, I'm not saying you are terrible. Theres far worse CV players in this thread trying to give advice. But I will say I could never compare you to players like firesilver, wayway, barrett, arctic, kaz, ottaku, zion ect... And that mindset of pay to win and crew is everything just proves that to me.



You misunderstood my P2W comment. I didn't mean pay to win games, I meant pertaining to fighter on fighter combat. Obviously there is leaps and bounds more that has to do with proper CV play. If I have +10 109 vet uk fighter pilots, sure I can scout and most likely be effective, BUT if some max vet us fighters roll up on my planes they will rip mine apart. Unless the other player is bad and/or not paying attention, then I may stand a fighting chance.

  • Re : Fighter CV guide.

    05. 20. 2013 15:34


V2CxBongRipz

Originally Posted by Mouth

You misunderstood my P2W comment. I didn't mean pay to win games, I meant pertaining to fighter on fighter combat. Obviously there is leaps and bounds more that has to do with proper CV play. If I have +10 109 vet uk fighter pilots, sure I can scout and most likely be effective, BUT if some max vet us fighters roll up on my planes they will rip mine apart. Unless the other player is bad and/or not paying attention, then I may stand a fighting chance.

 

Ability has nothing to do with why UK loses to USN. UK has always lost to usn because of speed. Why do you think I can shoot your fighters down when you try to run away so easily? You're using a bad example because UK wasnt made to be a fighter nation. UK was always supposed to be the attack CV nation with IJN while USN/KM were the fighter nations. Thats like going KM and crying about your TBs sucking.

 

And when I say its not a fighter nation I dont mean UK fighters are worthless, you just need to learn to use them in other ways. Maybe if you used fighters to support your TBs you wouldnt get shut down all the time in your attack Midway. Then maybe CV6 and or TBs wouldnt be so underpowered for you.

 

  • Re : Fighter CV guide.

    05. 20. 2013 15:38


ChicagoBears

Originally Posted by doomsday420

Originally Posted by OjamaPeter

Originally Posted by ChicagoBears

Originally Posted by MCShorTy

this is fun to read...

keep on trying to get better but your commandments I "never fight a fair fight" is sooo wrong.

  •  1st you dont get better
  •  2nd you let the enemy cv have an easy job
  •  3rd ganging up doesnt help your team and will mean only more food for the enemy on a small area.
  • 4th only mircromanagement kills a better cv. you can kill 120 t4s with lvl 75 t3s any nation.

 

cv play is about management, overview and a bit as well about vets. it is not pay 2 win. someone who pays for cv stuff is stupid. you get all for free from all the events.

 

it is a good starter cv guide though lottery.

 


It is a combo of pay 2 win and micromanaging. Yes you can destroy 120 US T4 fighters with at level T3s but not if the T4s are being micro-managed. And experts also play a roll in fighter ability, even if it is a smaller roll. Also, you would be stupid not to use any advantage you can to win, as long it isn't cheating. And ganging up on a CV doesn't just give him more food unless the CVs ganging up on the other one are absolutely horrible. It's just simple numbers, 22 fighters versus 11 fighters the 11 fighters are very unlikely to win.



I don't presonally believe in this pay to win thing.

http://maplesyrup.sweet.coocan.jp/navyfieldna/WeeklyRanking/GetRanking.php?nfid=chicagobears 


So you saying this guy is paying but still lose ? 


I don't pay real money, everything I have I bought with credits or got from drops, except for premium. Anyways, who knows what he is trying to say. I don't really pay any attention to him anymore anyways.

  • Re : Fighter CV guide.

    05. 20. 2013 21:50


faiter13

very interesting, a little long, but very important to read

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