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  • Fighter CV guide.

    04. 20. 2013 05:10

Recommend : 11

L0TTERY

Table of Contents:

 

Introduction: Alpha

 

Commandments: Bravo

 

Dragging: Charlie

 

Playstyles: Delta

 

Grouping: Echo

 

Disclaimer: Foxtrot

 

Thanks: Golf

 

 

Alpha

 

So you have chosen the role of a CV. Congratulations and welcome to the ever watchful brotherhood. A CV is a frightening thing if its role is played well, however, it can also be a weakest point in an enemy team. In this guide, I hope to explain a lot about fighters, from the basics to some advanced stuff. Fighters can gain lots of credits, steady experience, and rage quits from Bomber CVs, as well as a higher win/loss ratio. 

 

Bravo

 

Commandments.

 

So first I would like to start us off with what I like to call "l0tterys Commandments of CV play". These don't only apply to fighter heavy CV play, but CV in general.

 

I: Never fight a fair fight.

 

Go for enemies you know you can take out. You do your team little good by fighting a much stronger foe. If you feel that an opponent is too much to handle, get a bigger CV to switch sides. If there isn't a single large CV, then gang up on your enemy. Just don't leave an open gap in the skies. 

 

II: Scan the battle field. Often. 

 

With either bombers or fighters, it's important to know what you're going up against. Use your idle time to your advantage. While waiting for your first wave to load, scan the map, not just your hempisphere. Look for targets for bombing. For fighters look for incoming planes, what type, how many, and from what direction. You can buy your team an early advantage by wiping out scouts and bombers, or taking out pesky AA ships. Don't get caught focusing on one ship or plane and being sunk by bombers in the first minute.

 

III: Be fluid, adaptable, and un-predictable. 

 

Every battle is a unique situation. Sometimes it is best to blind an opponent, other times it is best to scout. Use your judgment and intuition to guide you. Reacting quicker to changes is the key to owning the sky. Make sure you react faster then an opponent. 

 

IV: Micromanage Micromanage Micromanage.

 

One flight of active planes is 100 times better then 6 passive groups. Control your planes at all times. Be aggressive with your planes. I am the first to say CV planes shouldn't be used for scouting, but they should be bold and decisive. Place fighters close to enemy lines, but out of AA range. Control bombers over enemy territory at all times.

 

V: NEVER Circle of Death. 

 

Your planes are a waste of time, fuel, credits, and experience if they lock into a Circle of Death. Your fighters that Circle of Death over your lines are also likely to get shot down by friendly AA fire. 

 

So, now that we have the basics, lets move on to some advanced fighter stuff. As a CV, I started multi-role. Once I hit CV5, I noticed that most of my exp came from plane kills. (I was a terrible bomber =( ) So I moved onto a fighter heavy. Over the years I've developed some nasty tips and tricks that are sure to crush your enemy, as long as your fighters have the guts (and the vets).

 

Charlie

 

Dragging.

 

First off is dragging. A CV that doesn't know how to drag is like a BB that can't sling shot, or an SS without an engineer. You can do your job, it's just a hell of a lot harder to do without. Dragging is done by spam right clicking with your fighters selected. This is like an "over-ride" command for your planes, and constantly pulls your planes to the location. Enemy fighters that aren't being dragged "lock on" to a single plane in your group and will follow that plane. There is a small bug/glitch where dragged fighters can engage enemy planes that are behind yours so in effect you are performing a running maneuver as if you were in a BB. Your fighters have the "range" on enemy fighters and can hit them. Enemy fighters do not and are wiped out. There are 4 main types of dragging that I use. 

 

1) Spam. 

 

This is the basic form of dragging. Right click till your finger bleeds or falls off. Best used on slower, more durable enemy planes, scouts, bombers or non-micro'd fighters. 

 

2) Catch and release.

 

You spam right click, then release. On the release, your fighters turn back and destroy the enemy fighters. Think of it as counter rushing an enemy BB. Best used against planes that are as fast as yours, or a bit faster. Works well with bombers and scouts as well. 

 

3) The weave. (thanks to Noober_Noob for telling me about this one.)

 

This is where you send your fighters into an "S" like sidewinder pattern. By performing this, you constantly move in and out of range of your enemy planes, never giving them the chance to retaliate, and allows a second group of fighters to engage and destroy your enemy. Works best on faster planes, as long as yours have more durability, or multiple fighter groups. 

 

4) Stationary. This is akin to hovering, but instead of letting your planes circle of death, you spam right underneath them. This allows you to effectively drag without being ran down by a faster, more heavily armed opponent. Best used with slower, more durable planes against faster ones. 

 

Although I've laid out some basics here don't be afraid to try different styles. What nation you are can affect your dragging style as well. Different nations planes have different stats, advantages and disadvantages, so this effects their play style, so to speak. There are three main play styles.

 

Delta

 

Playstyles.

 

1) Runner. 

 

High speed, high offensive power. Lower durability. IJN is the primary nation that uses this style. Can be defeated using the "stationary" dragging method. 

 

2) Toe-to-toe.

 

Low speed, average offense, high durability. KM is the primary nation that uses this style. Can be defeated using catch and release, drag spam, and weaving styles. However, if you are caught in an engagement you are probably going down. 

 

 

  • Re : Fighter CV guide.

    05. 22. 2013 05:49


Ewood

Originally Posted by V2CxBongRipz

Ability has nothing to do with why UK loses to USN. UK has always lost to usn because of speed. Why do you think I can shoot your fighters down when you try to run away so easily? You're using a bad example because UK wasnt made to be a fighter nation. UK was always supposed to be the attack CV nation with IJN while USN/KM were the fighter nations. Thats like going KM and crying about your TBs sucking.

And when I say its not a fighter nation I dont mean UK fighters are worthless, you just need to learn to use them in other ways. Maybe if you used fighters to support your TBs you wouldnt get shut down all the time in your attack Midway. Then maybe CV6 and or TBs wouldnt be so underpowered for you.

Pretty much the bolded parts are important. When the Bomber stat was included, UK was one of the better fighter nations as it could absorb damage, but even so, you never EVER (and still don't) chase anything, you had to try and 'tar-pit' enemy fighters, effectively try an an get them to 'dogfight' you (most games against faster fighters involved them trying to get my fighters to chase, and me leaving enough room so that when they turned to 'tempt' my fighters, they were close enough to jump them without being click-spammed).

Now it's the same principle, just even more so due to the fact that UK fighters are no longer flying tanks (but are still MORE than useable) and US fighters are UFO's >.>.

An it's not so much that the CV6 is underpowered, more than the PCV is O/P in 'normal' GB games (the time limit means you'll pretty much always have planes left and the plane launch is similar enough to not make a difference), which is why I've never used my CV6 in a normal game, there's just no point when a PCV is close enough to make a difference and the CV6 will get BB's stacked against it (and CV6's just aren't that influential enough as they are a support ship).

  • Re : Fighter CV guide.

    05. 22. 2013 07:22


Mouth
Originally Posted by Ewood

Originally Posted by V2CxBongRipz

Ability has nothing to do with why UK loses to USN. UK has always lost to usn because of speed. Why do you think I can shoot your fighters down when you try to run away so easily? You're using a bad example because UK wasnt made to be a fighter nation. UK was always supposed to be the attack CV nation with IJN while USN/KM were the fighter nations. Thats like going KM and crying about your TBs sucking.

And when I say its not a fighter nation I dont mean UK fighters are worthless, you just need to learn to use them in other ways. Maybe if you used fighters to support your TBs you wouldnt get shut down all the time in your attack Midway. Then maybe CV6 and or TBs wouldnt be so underpowered for you.

Pretty much the bolded parts are important. When the Bomber stat was included, UK was one of the better fighter nations as it could absorb damage, but even so, you never EVER (and still don't) chase anything, you had to try and 'tar-pit' enemy fighters, effectively try an an get them to 'dogfight' you (most games against faster fighters involved them trying to get my fighters to chase, and me leaving enough room so that when they turned to 'tempt' my fighters, they were close enough to jump them without being click-spammed).

Now it's the same principle, just even more so due to the fact that UK fighters are no longer flying tanks (but are still MORE than useable) and US fighters are UFO's >.>.

An it's not so much that the CV6 is underpowered, more than the PCV is O/P in 'normal' GB games (the time limit means you'll pretty much always have planes left and the plane launch is similar enough to not make a difference), which is why I've never used my CV6 in a normal game, there's just no point when a PCV is close enough to make a difference and the CV6 will get BB's stacked against it (and CV6's just aren't that influential enough as they are a support ship).



I completely agree with everything you said. The only thing I've ever complained about in regards to uk FPs was the fact they got screwed in the aircraft patch 2 or so years ago. I never asked for uk to be the best fighter nation, I just wanted them to have some sort of role. As of right now on live server, uk FPs are just average or below in everything. One thing I don't understand is why some people read my posts as "buff my stuff" when I'm simply asking for uk FPs to do anything well. I'm not saying that I can't be effective currently, but it's frustrating when I watch us cvs just do everything better than I can. I have a km cv6 as well and when I play as km it makes me realize how terribad UK is.

  • Re : Fighter CV guide.

    05. 22. 2013 14:11


V2CxBongRipz

Originally Posted by Mouth


I completely agree with everything you said. The only thing I've ever complained about in regards to uk FPs was the fact they got screwed in the aircraft patch 2 or so years ago. I never asked for uk to be the best fighter nation, I just wanted them to have some sort of role. As of right now on live server, uk FPs are just average or below in everything. One thing I don't understand is why some people read my posts as "buff my stuff" when I'm simply asking for uk FPs to do anything well. I'm not saying that I can't be effective currently, but it's frustrating when I watch us cvs just do everything better than I can. I have a km cv6 as well and when I play as km it makes me realize how terribad UK is.

 

You cant base anything on T4 performance. The 100 fighter/120 scout release was so damn sloppy. Nothing was balanced at all and nation traits arnt even always followed. Play around with T3s and you will have alot more fun then with T4s.

 

Also a word of advice, stop playing your CV6 TB only. You bring down your whole team and put alot of pressure on the other CVs on your side. Had a good laugh shutting you down in a CV2 once though.

  • Re : Fighter CV guide.

    05. 22. 2013 16:05


ChicagoBears

Sight above all. Doesn't matter how you get sight, if you sink the enemy CVs so BBs can scout or you just scout with the waves of fighters you spammed out.

  • Re : Fighter CV guide.

    05. 22. 2013 16:46


Ultra_Dog

...in other words:

"Just keep the lights on for the Battleships"


CVs are support ships in this game.  They provide protection from bombers, clear the skies of pesky scouts, and shoot down other planes.  On occasion they can drop a few bombs or torpedoes, but the game is won or lost by the actions of the BBs (and subs).  CVs, CAs, CLs, DDs and FFs are just support ships.


I feel sorry for those CVs who have to endure sharp critiques from their team's BB players who blame them for everything, when in reality a KM SS5 showed up and sank their best BB and scared the bejeebers out the rest of the south/north BB flotilla just by firing off a few torpedoes.


CVs are support ships.  Support the team...or be a glory hog and lose the game for your side.           

  • Re : Fighter CV guide.

    05. 22. 2013 20:26


OjamaPeter

Originally Posted by ChicagoBears

Sight above all. Doesn't matter how you get sight, if you sink the enemy CVs so BBs can scout or you just scout with the waves of fighters you spammed out.



This is why I love getting average of 15k creds via AA against you. You send squads of 12, lvl 120 fighters to scout. You view your expensive fighter pilots from your hard earned real money just as scouts.

I'm not saying don't scout with your fighters, but don't you think spamming is a waste of time/credits -- inefficient. If your main purpose in your CV is to scout, you should've loaded it with scouts, jajajajaja, I mean you don't need 12 fighters just to scout especially if there's no competition from other CVs.

Point is; spamming is not always good, unless you spam them to my AA.

 

  • Re : Fighter CV guide.

    05. 22. 2013 20:51


Mouth
Originally Posted by V2CxBongRipz

Originally Posted by Mouth


I completely agree with everything you said. The only thing I've ever complained about in regards to uk FPs was the fact they got screwed in the aircraft patch 2 or so years ago. I never asked for uk to be the best fighter nation, I just wanted them to have some sort of role. As of right now on live server, uk FPs are just average or below in everything. One thing I don't understand is why some people read my posts as "buff my stuff" when I'm simply asking for uk FPs to do anything well. I'm not saying that I can't be effective currently, but it's frustrating when I watch us cvs just do everything better than I can. I have a km cv6 as well and when I play as km it makes me realize how terribad UK is.

 

You cant base anything on T4 performance. The 100 fighter/120 scout release was so damn sloppy. Nothing was balanced at all and nation traits arnt even always followed. Play around with T3s and you will have alot more fun then with T4s.

 

Also a word of advice, stop playing your CV6 TB only. You bring down your whole team and put alot of pressure on the other CVs on your side. Had a good laugh shutting you down in a CV2 once though.



Why do you keep assuming that I don't know how good UK T3s were before the aircraft patch? I know that taking away the bomber stat adding to defense also killed UK. I know that if I want to win games I'll play a certain way. I have FUN playing with 8 TB pilots. I don't have fun when I have 100% uptime on vision and blind the enemy 50% of the time and lose because my BBs were terrible. I know how to win, but I've found that after 8 years of playing on and off, I am going to play for me. I've put in my time being a slave to fail BBs. I took my win percentage from 48-53 in 2k games once I took the time to learn cv play. You're not telling me anything I don't already know. I really do respect your opinion, and I wouldn't dare say that you don't know what you're talking about. When you see me in the TBW midway, it's usually because I lost 2 games in a row because my BBs were terribad. I don't pretend to be the best there is at cv play, but I'm definitely in the top 10%.

  • Re : Fighter CV guide.

    05. 22. 2013 20:59


L0TTERY

Originally Posted by OjamaPeter

Originally Posted by ChicagoBears

Sight above all. Doesn't matter how you get sight, if you sink the enemy CVs so BBs can scout or you just scout with the waves of fighters you spammed out.



This is why I love getting average of 15k creds via AA against you. You send squads of 12, lvl 120 fighters to scout. You view your expensive fighter pilots from your hard earned real money just as scouts.

I'm not saying don't scout with your fighters, but don't you think spamming is a waste of time/credits -- inefficient. If your main purpose in your CV is to scout, you should've loaded it with scouts, jajajajaja, I mean you don't need 12 fighters just to scout especially if there's no competition from other CVs.

Point is; spamming is not always good, unless you spam them to my AA.

 



Amen to this.  Fighters burning fuel over enemy lines and eating AA are counter-productive to the FW CV in terms of credits and experience. In my opinon, using fighters as AA bait is as useless as a BB driving a straight line. Scouts have the better sight range, fuel time, and the better camo (until you get to T5). I feel fighters are better at midpoint in the map blocking incoming fighters and scouts, leaving the close range stuff to aa ships. This way enemy planes have three layers of air defense to get through. The CVs and BBs that pick this up are going to be the deadlier teams. 

  • Re : Fighter CV guide.

    05. 23. 2013 14:17


V2CxBongRipz

Originally Posted by Mouth
Originally Posted by V2CxBongRipz

Originally Posted by Mouth


I completely agree with everything you said. The only thing I've ever complained about in regards to uk FPs was the fact they got screwed in the aircraft patch 2 or so years ago. I never asked for uk to be the best fighter nation, I just wanted them to have some sort of role. As of right now on live server, uk FPs are just average or below in everything. One thing I don't understand is why some people read my posts as "buff my stuff" when I'm simply asking for uk FPs to do anything well. I'm not saying that I can't be effective currently, but it's frustrating when I watch us cvs just do everything better than I can. I have a km cv6 as well and when I play as km it makes me realize how terribad UK is.

 

You cant base anything on T4 performance. The 100 fighter/120 scout release was so damn sloppy. Nothing was balanced at all and nation traits arnt even always followed. Play around with T3s and you will have alot more fun then with T4s.

 

Also a word of advice, stop playing your CV6 TB only. You bring down your whole team and put alot of pressure on the other CVs on your side. Had a good laugh shutting you down in a CV2 once though.



Why do you keep assuming that I don't know how good UK T3s were before the aircraft patch? I know that taking away the bomber stat adding to defense also killed UK. I know that if I want to win games I'll play a certain way. I have FUN playing with 8 TB pilots. I don't have fun when I have 100% uptime on vision and blind the enemy 50% of the time and lose because my BBs were terrible. I know how to win, but I've found that after 8 years of playing on and off, I am going to play for me. I've put in my time being a slave to fail BBs. I took my win percentage from 48-53 in 2k games once I took the time to learn cv play. You're not telling me anything I don't already know. I really do respect your opinion, and I wouldn't dare say that you don't know what you're talking about. When you see me in the TBW midway, it's usually because I lost 2 games in a row because my BBs were terribad. I don't pretend to be the best there is at cv play, but I'm definitely in the top 10%.

 

I dont mean to be rude but I consider you average, not top 10%. To even be close to the top you have to give it your all game in and game out and actually play for the win. And to be honest, playing a top tier ship in a setup that is not benefiting your team shows me you are not doing that. Why couldnt you drop down to a cv12 or 3 if you you arnt playing for the team. If it gives you that much enjoyment to bring your team down then dont let me stop you.

  • Re : Fighter CV guide.

    05. 23. 2013 14:25


ChicagoBears

Originally Posted by OjamaPeter

Originally Posted by ChicagoBears

Sight above all. Doesn't matter how you get sight, if you sink the enemy CVs so BBs can scout or you just scout with the waves of fighters you spammed out.



This is why I love getting average of 15k creds via AA against you. You send squads of 12, lvl 120 fighters to scout. You view your expensive fighter pilots from your hard earned real money just as scouts.

I'm not saying don't scout with your fighters, but don't you think spamming is a waste of time/credits -- inefficient. If your main purpose in your CV is to scout, you should've loaded it with scouts, jajajajaja, I mean you don't need 12 fighters just to scout especially if there's no competition from other CVs.

Point is; spamming is not always good, unless you spam them to my AA.

 


Actually I bought my pilots with credits and my experts that I added them with drops I got from events and then I took advantage of vet conversion rate events and premium. So much for your argument that I wasted my hard earned money. And I don't just spam my planes and scout scout scout, I only scout if we are blind and then once scouts come in I go camp the enemy CVs.

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