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  • Fighter CV guide.

    04. 20. 2013 05:10

Recommend : 11

L0TTERY

Table of Contents:

 

Introduction: Alpha

 

Commandments: Bravo

 

Dragging: Charlie

 

Playstyles: Delta

 

Grouping: Echo

 

Disclaimer: Foxtrot

 

Thanks: Golf

 

 

Alpha

 

So you have chosen the role of a CV. Congratulations and welcome to the ever watchful brotherhood. A CV is a frightening thing if its role is played well, however, it can also be a weakest point in an enemy team. In this guide, I hope to explain a lot about fighters, from the basics to some advanced stuff. Fighters can gain lots of credits, steady experience, and rage quits from Bomber CVs, as well as a higher win/loss ratio. 

 

Bravo

 

Commandments.

 

So first I would like to start us off with what I like to call "l0tterys Commandments of CV play". These don't only apply to fighter heavy CV play, but CV in general.

 

I: Never fight a fair fight.

 

Go for enemies you know you can take out. You do your team little good by fighting a much stronger foe. If you feel that an opponent is too much to handle, get a bigger CV to switch sides. If there isn't a single large CV, then gang up on your enemy. Just don't leave an open gap in the skies. 

 

II: Scan the battle field. Often. 

 

With either bombers or fighters, it's important to know what you're going up against. Use your idle time to your advantage. While waiting for your first wave to load, scan the map, not just your hempisphere. Look for targets for bombing. For fighters look for incoming planes, what type, how many, and from what direction. You can buy your team an early advantage by wiping out scouts and bombers, or taking out pesky AA ships. Don't get caught focusing on one ship or plane and being sunk by bombers in the first minute.

 

III: Be fluid, adaptable, and un-predictable. 

 

Every battle is a unique situation. Sometimes it is best to blind an opponent, other times it is best to scout. Use your judgment and intuition to guide you. Reacting quicker to changes is the key to owning the sky. Make sure you react faster then an opponent. 

 

IV: Micromanage Micromanage Micromanage.

 

One flight of active planes is 100 times better then 6 passive groups. Control your planes at all times. Be aggressive with your planes. I am the first to say CV planes shouldn't be used for scouting, but they should be bold and decisive. Place fighters close to enemy lines, but out of AA range. Control bombers over enemy territory at all times.

 

V: NEVER Circle of Death. 

 

Your planes are a waste of time, fuel, credits, and experience if they lock into a Circle of Death. Your fighters that Circle of Death over your lines are also likely to get shot down by friendly AA fire. 

 

So, now that we have the basics, lets move on to some advanced fighter stuff. As a CV, I started multi-role. Once I hit CV5, I noticed that most of my exp came from plane kills. (I was a terrible bomber =( ) So I moved onto a fighter heavy. Over the years I've developed some nasty tips and tricks that are sure to crush your enemy, as long as your fighters have the guts (and the vets).

 

Charlie

 

Dragging.

 

First off is dragging. A CV that doesn't know how to drag is like a BB that can't sling shot, or an SS without an engineer. You can do your job, it's just a hell of a lot harder to do without. Dragging is done by spam right clicking with your fighters selected. This is like an "over-ride" command for your planes, and constantly pulls your planes to the location. Enemy fighters that aren't being dragged "lock on" to a single plane in your group and will follow that plane. There is a small bug/glitch where dragged fighters can engage enemy planes that are behind yours so in effect you are performing a running maneuver as if you were in a BB. Your fighters have the "range" on enemy fighters and can hit them. Enemy fighters do not and are wiped out. There are 4 main types of dragging that I use. 

 

1) Spam. 

 

This is the basic form of dragging. Right click till your finger bleeds or falls off. Best used on slower, more durable enemy planes, scouts, bombers or non-micro'd fighters. 

 

2) Catch and release.

 

You spam right click, then release. On the release, your fighters turn back and destroy the enemy fighters. Think of it as counter rushing an enemy BB. Best used against planes that are as fast as yours, or a bit faster. Works well with bombers and scouts as well. 

 

3) The weave. (thanks to Noober_Noob for telling me about this one.)

 

This is where you send your fighters into an "S" like sidewinder pattern. By performing this, you constantly move in and out of range of your enemy planes, never giving them the chance to retaliate, and allows a second group of fighters to engage and destroy your enemy. Works best on faster planes, as long as yours have more durability, or multiple fighter groups. 

 

4) Stationary. This is akin to hovering, but instead of letting your planes circle of death, you spam right underneath them. This allows you to effectively drag without being ran down by a faster, more heavily armed opponent. Best used with slower, more durable planes against faster ones. 

 

Although I've laid out some basics here don't be afraid to try different styles. What nation you are can affect your dragging style as well. Different nations planes have different stats, advantages and disadvantages, so this effects their play style, so to speak. There are three main play styles.

 

Delta

 

Playstyles.

 

1) Runner. 

 

High speed, high offensive power. Lower durability. IJN is the primary nation that uses this style. Can be defeated using the "stationary" dragging method. 

 

2) Toe-to-toe.

 

Low speed, average offense, high durability. KM is the primary nation that uses this style. Can be defeated using catch and release, drag spam, and weaving styles. However, if you are caught in an engagement you are probably going down. 

 

 

  • Re : Fighter CV guide.

    05. 23. 2013 14:28


ChicagoBears

Originally Posted by L0TTERY

Originally Posted by OjamaPeter

Originally Posted by ChicagoBears

Sight above all. Doesn't matter how you get sight, if you sink the enemy CVs so BBs can scout or you just scout with the waves of fighters you spammed out.



This is why I love getting average of 15k creds via AA against you. You send squads of 12, lvl 120 fighters to scout. You view your expensive fighter pilots from your hard earned real money just as scouts.

I'm not saying don't scout with your fighters, but don't you think spamming is a waste of time/credits -- inefficient. If your main purpose in your CV is to scout, you should've loaded it with scouts, jajajajaja, I mean you don't need 12 fighters just to scout especially if there's no competition from other CVs.

Point is; spamming is not always good, unless you spam them to my AA.

 



Amen to this.  Fighters burning fuel over enemy lines and eating AA are counter-productive to the FW CV in terms of credits and experience. In my opinon, using fighters as AA bait is as useless as a BB driving a straight line. Scouts have the better sight range, fuel time, and the better camo (until you get to T5). I feel fighters are better at midpoint in the map blocking incoming fighters and scouts, leaving the close range stuff to aa ships. This way enemy planes have three layers of air defense to get through. The CVs and BBs that pick this up are going to be the deadlier teams. 


I camp the enemy CVs and leave scouts to be taken care of by friendly AA boats. That way, I can stop bombers and fighters early on. If I have my second wave up I do try and take out scouts over our line.

  • Re : Fighter CV guide.

    05. 23. 2013 15:30


Mouth
Originally Posted by V2CxBongRipz

Originally Posted by Mouth
Originally Posted by V2CxBongRipz

Originally Posted by Mouth


I completely agree with everything you said. The only thing I've ever complained about in regards to uk FPs was the fact they got screwed in the aircraft patch 2 or so years ago. I never asked for uk to be the best fighter nation, I just wanted them to have some sort of role. As of right now on live server, uk FPs are just average or below in everything. One thing I don't understand is why some people read my posts as "buff my stuff" when I'm simply asking for uk FPs to do anything well. I'm not saying that I can't be effective currently, but it's frustrating when I watch us cvs just do everything better than I can. I have a km cv6 as well and when I play as km it makes me realize how terribad UK is.

 

You cant base anything on T4 performance. The 100 fighter/120 scout release was so damn sloppy. Nothing was balanced at all and nation traits arnt even always followed. Play around with T3s and you will have alot more fun then with T4s.

 

Also a word of advice, stop playing your CV6 TB only. You bring down your whole team and put alot of pressure on the other CVs on your side. Had a good laugh shutting you down in a CV2 once though.



Why do you keep assuming that I don't know how good UK T3s were before the aircraft patch? I know that taking away the bomber stat adding to defense also killed UK. I know that if I want to win games I'll play a certain way. I have FUN playing with 8 TB pilots. I don't have fun when I have 100% uptime on vision and blind the enemy 50% of the time and lose because my BBs were terrible. I know how to win, but I've found that after 8 years of playing on and off, I am going to play for me. I've put in my time being a slave to fail BBs. I took my win percentage from 48-53 in 2k games once I took the time to learn cv play. You're not telling me anything I don't already know. I really do respect your opinion, and I wouldn't dare say that you don't know what you're talking about. When you see me in the TBW midway, it's usually because I lost 2 games in a row because my BBs were terribad. I don't pretend to be the best there is at cv play, but I'm definitely in the top 10%.

 

I dont mean to be rude but I consider you average, not top 10%. To even be close to the top you have to give it your all game in and game out and actually play for the win. And to be honest, playing a top tier ship in a setup that is not benefiting your team shows me you are not doing that. Why couldnt you drop down to a cv12 or 3 if you you arnt playing for the team. If it gives you that much enjoyment to bring your team down then dont let me stop you.



I'll tell you what V2C, we're never going to convince one another to change their mind on whether or not me playing my midway with 8 bombers means I'm not good. I do want to make a deal with you though. I'll put my bombers in the HQ for the next two weeks and actually play for the team. All you need to do is when you watch me play, do it with an open mind. Deal?

  • Re : Fighter CV guide.

    05. 23. 2013 16:24


V2CxBongRipz

Knock yourself out, not like ill be there to see it. I dont play during events anymore. Besides, just because I give some advice or say what I see dosent mean you somehow have to please me or prove yourself to me. I'm sure all your friends think you're the best so why not value their opinion of you?

  • Re : Fighter CV guide.

    05. 24. 2013 04:18


Mouth
Originally Posted by V2CxBongRipz

Knock yourself out, not like ill be there to see it. I dont play during events anymore. Besides, just because I give some advice or say what I see dosent mean you somehow have to please me or prove yourself to me. I'm sure all your friends think you're the best so why not value their opinion of you?



Basically it's because I agree that playing a BW midway is counter productive to helping my team win. I do value my friends opinion. I also value the opinion of the really good cv players. Call it a CV fraternity or whatever, but I don't consider bb players my peers.

  • Re : Fighter CV guide.

    05. 24. 2013 19:00


Benser33

Don't even bother trying to discuss stuff with V2, he's incredibly stubborn.

  • Re : Fighter CV guide.

    05. 25. 2013 12:35


V2CxBongRipz

Originally Posted by Benser33

Don't even bother trying to discuss stuff with V2, he's incredibly stubborn.

 

You think I'm stubborn from what i post here? You should try talking politics with me sometime. ;)

  • Re : Fighter CV guide.

    05. 25. 2013 22:13


L0TTERY

Originally Posted by ChicagoBears

Originally Posted by L0TTERY

Originally Posted by OjamaPeter

Originally Posted by ChicagoBears

Sight above all. Doesn't matter how you get sight, if you sink the enemy CVs so BBs can scout or you just scout with the waves of fighters you spammed out.



This is why I love getting average of 15k creds via AA against you. You send squads of 12, lvl 120 fighters to scout. You view your expensive fighter pilots from your hard earned real money just as scouts.

I'm not saying don't scout with your fighters, but don't you think spamming is a waste of time/credits -- inefficient. If your main purpose in your CV is to scout, you should've loaded it with scouts, jajajajaja, I mean you don't need 12 fighters just to scout especially if there's no competition from other CVs.

Point is; spamming is not always good, unless you spam them to my AA.

 



Amen to this.  Fighters burning fuel over enemy lines and eating AA are counter-productive to the FW CV in terms of credits and experience. In my opinon, using fighters as AA bait is as useless as a BB driving a straight line. Scouts have the better sight range, fuel time, and the better camo (until you get to T5). I feel fighters are better at midpoint in the map blocking incoming fighters and scouts, leaving the close range stuff to aa ships. This way enemy planes have three layers of air defense to get through. The CVs and BBs that pick this up are going to be the deadlier teams. 


I camp the enemy CVs and leave scouts to be taken care of by friendly AA boats. That way, I can stop bombers and fighters early on. If I have my second wave up I do try and take out scouts over our line.



I prefer in front of the BB line. That way I can catch scouts and fighters or bombers. I can also shift to middle in case a sneaky BW tries to get by me. Either or is a great tactic though, as long as they're not over friendly lines. 

  • Re : Fighter CV guide.

    05. 25. 2013 22:43


L0TTERY

Originally Posted by Ultra_Dog

...in other words:

"Just keep the lights on for the Battleships"


CVs are support ships in this game.  They provide protection from bombers, clear the skies of pesky scouts, and shoot down other planes.  On occasion they can drop a few bombs or torpedoes, but the game is won or lost by the actions of the BBs (and subs).  CVs, CAs, CLs, DDs and FFs are just support ships.


I feel sorry for those CVs who have to endure sharp critiques from their team's BB players who blame them for everything, when in reality a KM SS5 showed up and sank their best BB and scared the bejeebers out the rest of the south/north BB flotilla just by firing off a few torpedoes.


CVs are support ships.  Support the team...or be a glory hog and lose the game for your side.           



I have to disagree. CV play is very strategical in nature. It's all about the right amount of force in the right area at the right time. And as useful as fighters are for scouting, that isn't their role. Fighters are meant to provide BBs with the means and oppurtunities to scout for themselves by taking out enemy fighters, or by blinding the enemy if there are no other threats, therefore creating an opportunity to attack. BWs can be just as useful in winning by taking out key ships in the battle and setting up attacks for BBs. The issue is that many BW players don't refine their techniques such as height management, manual dropping or play strategically, such as wasting drops on strategically insignifigant ships or letting loaded planes hover.

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