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  • THE Sub suggestion thread

    05. 15. 2010 03:34

NZRogue
This is to be used only to suggest changes.

There have been many, many, omg MANY Sub suggestion threads and topics, so here is the idea.

You guys all pick some of the concepts, ideas buffs nerfs etc from all the other threads
and add them here.

While you are welcome to discuss why a change would or would not work, keep it to a
logical and clear discussion.

No - "you are only a BB whinner"
No - "You are bias sub driver" in fact any insults will have their post hidden

Make your point - Make it clearly, make it once - anything else will be thermonuked as
will all other sub threads from here on in really.

Tell SDE what you want to see from Subs and sub play with BB play etc for the future

I'll keep checking in and see what you guys have come up with, there is some brilliant
ideas I have read thus far and look forward to them all in one thread and see where it
progresses, hopefully to a positive conclusion where, at least most of the community will
be happy with the changes (if any)

*Ninja Edit
Please no long winded posts, keep it short
  Index

  • Re : THE Sub suggestion thread

    12. 07. 2010 04:58

Megadone
elves wrote:

*"Torpedo firepower is ridiculous. A sub, which is a lvl 80 ship at most, is able to sink
a BB5 with full SD with 2 salvos."

How about putting bulge on?


"The BB5 has no way of retaliating."

HH in T slots? Maybe?


"We can't outrun the sub (which is ridiculous)"

SS - max 40kn OH on surface, 34 or so underwater
BB - good engys, maybe 42kn OH


"we can shoot the sub, and we can't see the sub."

Use an FF escort!!!*
------------------------------------------------------------------------------------------
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1 - check your fact's and stop missleading ppl
2 - eaven 255 buldge(max) 2-3 salvos from IJN T4 is gona sink you in a BB6. So your
comment put boldge on is plain dumb(FM's apperantlly alow this word)
3 - acctually good point..however ASW is all so OPed and needs a nerf.
4 - 40 knots for a SUB is ridiculess THER NOT HUNTERS, PERIOD. And NO not all BB5's
can go over 40 knots... L2 is caped at 39...QV is caped at 40...ect...
5 - the sonar range on FF is to small for beeing of TO MUCH help to a BB...since a T4
sub is allready in range of torps when FF sonar kicks in...

eatherway

read whole thread.....subs DO need a huge nerf....and ther are some wonderfull
ideas...to acctually make subs fun this to play...instead of.... FFFFFF, SPACE, FFFFF,
SPACE, surface die.....

cheers
Megadone

  • Re : THE Sub suggestion thread

    12. 07. 2010 03:36

elves
"Torpedo firepower is ridiculous. A sub, which is a lvl 80 ship at most, is able to sink a
BB5 with full SD with 2 salvos."

How about putting bulge on?


"The BB5 has no way of retaliating."

HH in T slots? Maybe?


"We can't outrun the sub (which is ridiculous)"

SS - max 40kn OH on surface, 34 or so underwater
BB - good engys, maybe 42kn OH


"we can shoot the sub, and we can't see the sub."

Use an FF escort!!!

  • Re : THE Sub suggestion thread

    12. 05. 2010 21:23

AdmFox
Except right now, subs are flat out broken.

Torpedo firepower is ridiculous. A sub, which is a lvl 80 ship at most, is able to sink a
BB5 with full SD with 2 salvos. The BB5 has no way of retaliating. We can't outrun the sub
(which is ridiculous), we can shoot the sub, and we can't see the sub.

You'll excuse me if I think anyone who thinks subs AREN'T broken needs to have their head
examined.

  • Re : THE Sub suggestion thread

    11. 26. 2010 10:09

Bestiejager
Sunk by air attack, in port: 11
Sunk by air attack, in open water: 9
Sunk in surface combat: 8
Sunk by submarine: 3
Sunk by combination of surface and air attack: 2
Sunk by other: 5
Total sunk: 38

This this prove that SS had their role sinking BB and also CV even when they were
usualy used to hunt down convoys

the problem here is that BB drivers dont wanna admit that they need help from FFs
and DDs (ships that had a realy important role in WW2) and if they add SS 4 and SS
5 what is the problem?
that guy that says about they will leave the game, can leave... dont need people like
him playing i can make tell you that he is the kind of BB drivers that in GB2 says to FF
and DD "go to blitz" or dont mind shoot while crossing because DDs and FFs arent
important... well i hope that a SS2 hit you hard!!!

the true is that SS should have more options (not taking of a SS5 or 6 with a huge
power (like increase on torp damage) it should keep the torps like they are now but
maybe more sailor cap, support spaces. Whant i wanna say is that add more SS dont
mean add more power to them, just give them more chance to choose

  • Re : THE Sub suggestion thread

    11. 25. 2010 22:10

Xtremo
Something I forgot to mention.
My system would force smaller ships with ASW detection abilityes to remain ingame as
long as they can to be team usefull and not to rush forward as soon as the game
starts.

  • Re : THE Sub suggestion thread

    11. 25. 2010 22:05

Xtremo
Well, it's been 3 years without posting in the forums, but this is enough.
I myself have a KM SS3.

The success ratio for any game would be 25% top with some luck and a supportive
team who tryes to keep someone alive and not just to frag.

So far, regardless of any other suggestions, wich are cool by the way, heres my
share, maybe it's not too much, but it would strive for a more enjoyable and usefull
SS gaming rather than being an annoyance that can be sunk for at least 80% of the
ships on any game while you are on dive, and then the BBs that always enjoy to
oneshoot us.

First, the Air Gauge system. I dont think it's doable to rework all the game interface
just to replace it for batteries. Just because subs dont run on batteries, they use
diesel engines, but the air was a real need back on those days. Despite the fact that
NF dont care/relyes on historical facts, the diving time factorized by air gauge is fine.

What I do suggest, is that SS have 2 different diving depths.
Let's be clear:
Surfaced: Damage from everything that hits the exposed hull. Surface torps, shells
and depths splash damage, etc. Not from lower torps (see below for explanation).
Periscope/Snorkel Depth: here is the first step for diving. SS should take here
damage from depths and surface torps, no matter if they are fired from TBs, other SS
at the same depth or surface ships. Also ASW weapons should be remodelled on the
N/W options to be used as shallow inmersion explosives or for depth explosions, so
depending on the setting, it should hit the SS or not.
At this point, the air exchange system should work with like a 50% penalty of the
surface time. And the SS should be visible for everyone in a reasonable range (think
that you should only see the periscope/snorkel mast).
Full dive: heres the SS reign, where only other SS with sonar and FF/DD/CA should
be able to see it factorizing the speed. If a sub remains still, it should not be visible
for anyone, because, that's how it works. Only damage from depths and according
torps fired in the same depth.

The timing for changing from one depth to another should be attached to the BO
potential (like if he is giving the orders) because so far, a BO is just a tool to get the
SS, then it has no use at all.

No more critical dive, it should be somehow more doable due that the GUI wont need
major changes.
And maybe some rework on the weights for the crew, it's utterly impossible to have
some minimal and decent armor right now when we have mostly ghosted our BOs,
and remove the gag guns on the deck.

  • Re : THE Sub suggestion thread

    11. 24. 2010 16:31

Megadone
remove P.HH's....there a ASW nerf..simple

and no it doesn't make it harder for leechers, they just sit back or fallow a CV and
leech, removing the TKing ban would make it harder for them :)

cheers
Megadone

  • Re : THE Sub suggestion thread

    11. 24. 2010 16:15

Humberto20
Its their problem. They are free to choose to leave if they want to. But like i said,
SDE doesnt have to change because of them. SDE created this game, and many
people joined. And SDE give us privilege to suggest, but that doesnt mean , it gives
us the right to "Demand" Nerf or they quit the Game. The doors are just simple
Opened, if they want to quit, go ahead, if not then good for everybody.

Like in jobs, you quit, dont worry, you will be replaced.Simple as that.

-And no, Submarines has been nerfed multiple times, without ASW being touched.
Give nerf to ASW first, then we talk.

P.s Dont you think, submarines makes the game, HARDER to leechers?

  • Re : THE Sub suggestion thread

    11. 24. 2010 02:54

Megadone
some ppl? lawl, how about 2/3 of current NF population is gona quit? good luck
calling this an online game then....

why balance ASW, if subs are still not balanced? ASW is the only OPed thing as
subs...

no point in balancing 1 by 1...eather ASW+SUB's get balanced at same time, or just
delete them both out of game, simple as that.

cheers
Megadone

  • Re : THE Sub suggestion thread

    11. 23. 2010 15:34

Humberto20
FF actually sinks sub, why you dont ask infemalis, firezmissles? or you are trying to say,
a FF able to kill a sub with 1-2 sub no matter how much SD, armor the sub has?


There is, but since the Anti ss thread were made, and/or the subs came out, there was 1 or
o ASW nerf.

-Im careless what you have or not.


-If they leave or not, thats their problem. NF doesnt have to change because some people
like this, or because they dont like that. They are free to choose what they want to play.

Do you realize , even if SS6 comes out and assuming will cost the same as BB/CV6 's , many
will play them? Basically, you are early assuming that SS5-6 will kill B2-3456 with just
1-2 torpedoes.Maybe cv1 bb1. But , to be honest i dont see that happening.

Actually SS4 can kill cv1 with one hit, but hey are they armored? thats the only thing i
can think of making that happening.


then, lets start the balancewith ASW first.
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