Originally Posted by V2CxBongRipz
You should rephrase that as unclassed rather then late classed. I assume you are doing suqad leader v ace right? The reults of things will be different depending on how far you want to push the vets. Ace is best unless you want to go crazy and vetcap, then you will be better off with first class. Or maybe its like 220+ vets but either way. There is a situation where squad leader is best too, maybe unboosted?
Actually all this work has been done.
See the information here:
http://www.opennavyfield.com/smf/index.php?topic=440.0
I refer to it as late classed because you can class them to the highest promotion once they hit 120 and because the method of using a lower promotion also applies to AA gunners, so I tend to use the term delayed or late classed and unclassed interchangeably.
I'm not doing squad leader vs ace, I'm doing basic promotion vs full promotion.
Neutral sailors, special forces, rookies pilots and all basic pilot classes increase their pilot count by 5 recruits every level. Ace pilots gain only 4, squad leaders gain only 3.
This trade of manpower for more growth is not beneficial. I will use a lvl 119 pilot below as an example. I have to consider that every man that makes up a sailor is an expert, despite this likely not being the case.
base fighter, +13, base manpower, 50 men
neutral sailor lvl 1-12, 12 levels of 5 men = +60 men, total 110
classed as US, classed as special forces, fighter ability 11+13 = 24, lvl 12-25, 13 levels of 5 men = 65 men, total 175
classed as rookie pilot, no change in growth, lvl 25-40, 15 levels of 5 men = 75 men, total 250
classed as fighter pilot, fighter ability 4+24 = 28.
So, we have our lvl 40 us fighter pilot with +28 fighter and 250 men.
I'm going to level him 79 levels without promoting him.
lvl 119 US fighter pilot, 645 men, +28 fighter, 3065 fighter ability total.
I can level him up once more, but I can do this three ways.
Kept as Fighter pilot and leveled to 120
Ability change by 28 x 645 current men = 18,060
Ability change by 3065+28 x 5 new recruits = 15,465
Total ability change = 33,525
Classed up to Ace Fighter Pilot, then leveled to 120
Ability change by 31 x 645 current men = 19,995
Ability change by 3065+31 x 4 new recruits = 12,384
Total ability change = 32,379
Classed up to Ace and then Sqd Leader Fighter Pilot, then leveled to 120
Ability change by 33 x 645 current men = 21,285
Ability change by 3065+33 x 3 new recruits = 9,288
Total ability change = 30,573
So, as you can see, the sqd ldr promotion increase the true ability by the least, ace pilot by the second least and the basic pilot had the biggest increase. This is because that extra growth does not make up for the fact that higher promotions provide less men.
As for the influence of vets, read my second post in this thread. Vets are not 'better' in properly classed pilots, they are necessary to not be as bad as they are otherwise.
In another simulation of a US pilot unclassed beyond Fighter Pilot to 120 and another US pilot classed properly to 120, even with the 105 less men advantage (increasing the influence of veterans), the properly classed US fighter needs 33 vets to have higher ability than the unclassed fighter.
Give the unclassed 100 and the properly classed still needs 133 to surpass the TA of the unclassed pilot. Thing is, if you're going to add 200 vets to your pilot at any point, why not just add it to the already superior unclassed pilot? Why class properly just because youre going to overvet. If someone offered you two US pilots, one with 2.4m TA and one with 2.0m TA and said you can only keep ONE and overvet it to 250 vets, which are you going to pick?
The unclassed one, because he has 2.4m TA.