Originally Posted by Gosajd
Is there a cap for fighter true ability?
I know there have been speculations about that before, but can anyone tell for sure?
In case there is, that will be the obvious reason Joker find his heroes worse than they should.
It is difficult to figure out whether there is a cap or not. There may even be a cap technically but it could be higher than an attainable amount of ability.
One thing I do recall being mentioned by some more experienced CV drivers than myself is that aircraft stats and ability to control fighters becomes more important at higher levels than actual ability does. It could be that the benefits of ability are somewhat dwarfed by aircraft stats at high levels. But no one knows for sure right now.
Originally Posted by Ultra_Dog
My UK Torpedo Bombers and my RM Torpedo Bombers function absolutely the same, regardless of their level or ability. Having 100,000 more true ability won't make any identifiable difference.
My RM TBs are L12++, my UK TBs are 11+. Maybe 130 +/- vets. RM- L92; UK-L116
Manual or auto , they function identically. Both are resistant to AAW and can shoot enemy planes down. The UK might be a little better at shooting down low level planes.
Gaining enough bomber ability to reach AAW immunity is quite a lot easier than reaching sufficient enough ability to have a noticable impact in combat. The final part you mentioned, where your UK bombers are better at shooting down enemy planes, that is the difference you would notice in ability. Ability has no influence on actual bombing, other than the resistance to AAW.
Originally Posted by billme
so if you want you scouts to be able to defend against more, make them out of a bomber?
if you want them to chase down other scouts and bombers make them out of a fighter?
I know i always made mine out of bombers. the belief being they would take a little more to shoot down and gain AAW immunity earlier. is that an old school train of thought or does this still hold true?
When it comes to scouts, both their offensive and defensive attributes are all a result of their Aircraft ability, not their Fighter or Bomber.
Each aircraft class has an associated ability which increases its ability to attack other aircraft, its ability to defend itself from enemy aircraft and its resistance (and eventual immunity) to AAW fire.
For Fighters it is the Fighter ability.
For Bomber it is the Bomber ability.
For Recon it is the Aircraft ability.
(Using Fighter for offensive and Bomber for defensive performance on all aircraft types is how it used to work, but it has changed since then.)
Originally Posted by Kogard
Interesting topic, I got questions...
1. When in battle, TA for fts/bombers calculated individualy or collective?
Ie; Ft1+Ft2+Ft3... or just the TA on coresponding pilot. Example like gunner/torpedoman TA.
2. If TA for Fts&bombers are collective is there diminishing return like TA for Engys.
3. Do we know exactly how much TA effecting aircraft atk+def stats?(ie sonarman TA ability can actually be seen in game). If we know the max atk+def on aircrafts then we should know for sure there is TA caps for pilots.
1. I dont fully understand this question. The TA of a pilot affects all of the planes launched from that pilot individually, the ability is not split between all the aircraft launched from that pilot. When attacking an enemy aircraft, each aircraft resolves their combat with their target individually, there is no cumulative increase in ability by attacking a target with multiple aircraft.
For example. You have 3 fighter pilots with 1m, 2m and 3m fighter ability. All of the fighters launched in the first squadron use 1m TA to attack their targets. All of the fighters launched from the second squadron use 2m TA to attack, and all launched in the third squadron use 3m.
2. There are no diminishing return for aircraft. There is for Seamen however.
3. I wish we did know the precise influence of pilot TA. We are not even 100% what it affects exactly, like which attributes it affects and by how much.