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  • Fighter/Bomber ability.

    12. 02. 2012 09:02

Recommend : 2

Benser33

When it comes to air combat, and for example 2 fighters engage each other, is it the listed ability of the pilot or the true ability that is used?

 

I'm asking because late classing fighters and bombers provides them with a greater total true ability, but classing them on time provides them greater listed ability. Late classing for greater true ability would be pointless if only the listed ability stat is used in the combat, but if the true ability stat is used then the classing of pilots is actually detrimental to their performance.

 

I'm assuming that true ability is what is compared between two pilots, but that does mean that classing pilots beyond their first promotion makes them perform worse in the long run. However, if true ability wasn't used, that would render experts and vets useless except for their contribution to AAW defense.

 

Also, while I'm at it, the components section shows UK T4s as ace fighter, I assume that means that you need the ace pilot ability to be able to use those?

 

  • Re : Fighter/Bomber ability.

    01. 29. 2014 15:59


connan_add

Thank you benser

  • Re : Fighter/Bomber ability.

    02. 03. 2014 22:40


joris92

@Benser
All I hear is that SMs don't work in T-slots.. = /
Never noticed a big difference, but I am not playing my FW CV that often lol 

  • Re : Fighter/Bomber ability.

    02. 04. 2014 04:27


Benser33

Originally Posted by joris92

@Benser
All I hear is that SMs don't work in T-slots.. = /
Never noticed a big difference, but I am not playing my FW CV that often lol 

I'm pretty sure they do, but Seaman suffer from diminishing returns, which means each one gets worse the more of them you add. Seaman 1 will be 100% effective, but Seaman 2 will not be, and Seaman 3 will be even worse. The difference they make is not huge even when 100%.

  • Re : Fighter/Bomber ability.

    02. 04. 2014 06:08


joris92

Originally Posted by Benser33

Originally Posted by joris92

@Benser
All I hear is that SMs don't work in T-slots.. = /
Never noticed a big difference, but I am not playing my FW CV that often lol 

I'm pretty sure they do, but Seaman suffer from diminishing returns, which means each one gets worse the more of them you add. Seaman 1 will be 100% effective, but Seaman 2 will not be, and Seaman 3 will be even worse. The difference they make is not huge even when 100%.



aha I see, engineers work the same way right? Only less worse?

  • Re : Fighter/Bomber ability.

    02. 04. 2014 06:22


Benser33

Originally Posted by joris92

aha I see, engineers work the same way right? Only less worse?

I am not sure. It is likely they use the same formula, but I know the engineer one but not the seaman one so I don't know if they're the same.

 

Engineers ability is reduced to an amount equal to the square root of the number of engineers divided by the number of engineers. So for engineers;

1 engineer works at 100%

2 engineers work at 70.71% each (Square root of 2 = 1.4142, divided by 2 = 0.7071, which as a percentage is 70.71%)

3 engineers work at 57.73% each

etc...

 

This only affects the engine ability contribution to the ships speed, it does not affect the engine ability impact on OH time.

 

How DR affects seaman however, I do not know exactly.

 

  • Re : Fighter/Bomber ability.

    02. 04. 2014 07:28


Kogard

Originally Posted by Benser33

Originally Posted by Kogard

Interesting topic, I got questions...

1. When in battle, TA for fts/bombers calculated individualy or collective?

Ie; Ft1+Ft2+Ft3... or just the TA on coresponding pilot. Example like gunner/torpedoman TA.

2. If TA for Fts&bombers are collective is there diminishing return like TA for Engys.

3. Do we know exactly how much TA effecting aircraft atk+def stats?(ie sonarman TA ability can actually be seen in game). If we know the max atk+def on aircrafts then we should know for sure there is TA caps for pilots.

1. I dont fully understand this question. The TA of a pilot affects all of the planes launched from that pilot individually, the ability is not split between all the aircraft launched from that pilot. When attacking an enemy aircraft, each aircraft resolves their combat with their target individually, there is no cumulative increase in ability by attacking a target with multiple aircraft.

For example. You have 3 fighter pilots with 1m, 2m and 3m fighter ability. All of the fighters launched in the first squadron use 1m TA to attack their targets. All of the fighters launched from the second squadron use 2m TA to attack, and all launched in the third squadron use 3m.

2. There are no diminishing return for aircraft. There is for Seamen however.

3. I wish we did know the precise influence of pilot TA. We are not even 100% what it affects exactly, like which attributes it affects and by how much.

 

I understand benzer...

1. So CV A with 3 ft pilots still can defend themself (or provide air defence) against CV B with 7 ft pilots, provided those 3 pilots each TA higher than CV B pilots. If TA count as collective the guy with less pilots will always suffer (in these case CV A will lose).

2. Okay.

3. So basically TA is just one factor to consider in pilots. There are many things that can effect the outcome of an engagement, ie the aircraft stat itself, manuevering, how to bomb, carefully planned path, AA walls, awareness of the players etc.

 

Btw from gunner accuracy stat we know there is some randomness in shells spread and shell dmg, any chance aircraft atk ouput behave similiar to gunner acc?

Thx.

 

  • Re : Fighter/Bomber ability.

    02. 04. 2014 09:22


Benser33

Originally Posted by Kogard

I understand benzer...

1. So CV A with 3 ft pilots still can defend themself (or provide air defence) against CV B with 7 ft pilots, provided those 3 pilots each TA higher than CV B pilots. If TA count as collective the guy with less pilots will always suffer (in these case CV A will lose).

2. Okay.

3. So basically TA is just one factor to consider in pilots. There are many things that can effect the outcome of an engagement, ie the aircraft stat itself, manuevering, how to bomb, carefully planned path, AA walls, awareness of the players etc.

 

Btw from gunner accuracy stat we know there is some randomness in shells spread and shell dmg, any chance aircraft atk ouput behave similiar to gunner acc?

Thx.

 


1. That is correct, although in that situation your issue would likely be being outnumbered rather than having the worse pilots.

3. Aircraft have their own stats, like Offense which influences how well they attack and AP defense which influences how well they defend themselves from AAW and other aircraft. However, we don't know what ability does to change these stats, does it simply add to Offense and AP defense? And if so how much does it add? Does it only add AP defense? We know that aircraft have something called a Dodge formula where all of the different variables are collected to give an aircraft a chance to not get hit by enemy attacks, but we don't know this formula either. Ability might add directly to this dodge chance, or it may multiply it. It could add some Offense and Defense as a percentage of ability, or it could add +1 for every 50,000 or 100,000 or 1,000 ability, we don't know.

And I am not sure if it varies in the same way that the accuracy of guns does. Technically, the accuracy of guns does not vary. Imagine that the accuracy of each gun draws a circle which says that all shots will land within the circle, more accurate guns have a smaller circle and less accurat guns have a larger one. Even the least accurate gun has a chance to block, IF you are lucky enough for EVERY shell to land in the same place. Shells land within this circle at random, but the size of the circle doesnt vary, it is simply one size based on how accurate your gunners are.

  • Re : Fighter/Bomber ability.

    02. 05. 2014 05:58


Kogard

Originally Posted by Benser33

Ability might add directly to this dodge chance, or it may multiply it. It could add some Offense and Defense as a percentage of ability, or it could add +1 for every 50,000 or 100,000 or 1,000 ability, we don't know.

Wow this is nice. Future thread/test should be focus on this (how pilot TA effect aircraft stat) . Not just how to achieve highest TA, I mean 50-100k TA diff might not matter much, ie bcoz their nations aircraft base stats or caps.

Thx for the info.

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