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  • 2nd Class Sailor glitch?

    01. 31. 2011 05:05

Lionel2
Knowing that I'll be expanding my "fleet" into several crews and wanting some flexibility,
I decided to level up some different classes. Yesterday, while bringing a plain ole sailor
up to L20 to become a 2nd Class Sailor, I was unhappily surprised to find that when I
classed him (from regular sailor to 2nd class) all his stats fell to around where he was a
L1. Is this a glitch? Is there a purpose behind having these 2nd, 1st, and petty officer
sailors?
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  • Re : 2nd Class Sailor glitch?

    03. 02. 2011 15:27

Lionel2
@ Lanthide - I run a similar setup with the DDX. I hit hard with the HH right off the bat,
then I finish with DCs. Just my style but I like to see the subs go down as I run them
over. Sometimes I pay for that and sometimes I do. I tired running the Omaha as an ASW
ship. The small size, turning radius, and speed were amazing! It worked like a champ
except for the gun arriangement. I realized there was no way to properly control the HH if
I mounted them on all the forward turrets.

  • Re : 2nd Class Sailor glitch?

    03. 02. 2011 15:24

Lionel2
LOL Thanks Mako. I apprciate you making sure that I'm not screwing up all my perfectly
good sailors! Yes, looking back, I think Meno got a little bit confused about 2 things.
One of them was not classing a support sailor. Doing that was because he was performing a
specific "niche" for me as a hybred repair/torpedo launcher. Although the numbers didn't
look like they would make that much of a difference, they have. That unclassed support
sailor is screwed up for anything but the special job I have for him. All my other guys
have been classed on time.

  • Re : 2nd Class Sailor glitch?

    03. 02. 2011 05:49

lanthanide
Not to intrude mako. I run both DD.Somers and the DDX as ASW. I use 4 or 5 HH
launchers for subs. And 3 racks of DCs on the somers for those hard to kill subs.

Frankly, I can nail a fair amount of subs. My most often killed submarine would be the
KMS Flak. I let loose all 5 mounts of HH on the Flak just when he enters the range. He
sinks and that leaves the draw clear for battleships worth their salt to plunge into and
start causing havoc.

  • Re : 2nd Class Sailor glitch?

    03. 02. 2011 02:34

mako089
MeNoChinese,
I think you may have misunderstood. Class almost everything on time.
To be sure, you can post here or make another thread about each sailor
specifically and we can go into detail.
Lionel's case was a little different so don't get confused. Just post here
if you want to continue to ask questions. Lionel is obviously working his
way through so he might has some advice about grinding or you guys can
have a nice chitchat about the hardships of grinding + me and V2 are watching
this thread to make sure you guys don't completely destroy your crews.

  • Re : 2nd Class Sailor glitch?

    03. 01. 2011 20:59

Lionel2
Hello Meno. Having a 2nd class sailor (for me, now a 1st class) isnt a totally bad thing.
I use him on my CV to help my low level pilots. Also as I'm playing two BB lines, when
he's into the L80s, he'll probably be of use for my L60 BB. These guys have a ton of
knowlege.

  • Re : 2nd Class Sailor glitch?

    03. 01. 2011 18:34

MeNoChinese
The thread is kind of old, but, I'm glad I read through. So 2nd Class or above below
(whatever) are not good? I think it would be GREAT if someone posted some info on
USN sailors and what levels they can do what. Because I screwed my crew over with
some nooby choices (at least I think).

  • Re : 2nd Class Sailor glitch?

    02. 22. 2011 19:04

mako089
Well that's the risk of going asw without guns. Some sub players will surface if
you don't have guns and DC don't do much damage. If given the option of multiple
DC launchers or 1, I'd chose 1 and put torps on the others if you can't have guns.

Changing/evolving the set up for all purpose can take time but can make you
really effective. Too many people find success 1 out of 10 games and make it seem
like it's the answer to everything.

If you're ASWing for fun that's fine but I wouldn't recommend it for leveling.

  • Re : 2nd Class Sailor glitch?

    02. 22. 2011 18:40

Lionel2
I'll tell you, its a tough call to make. There has been times were I sit the 5-8 minutes
for a game. Wait again for 2-3 minutes for the battle to develop, watching where both
sides subs deploy, then wait again for them to finish, then have all the subs sunk and end
up being a leech. Its not a great feeling, but I let them go if they have the tactical edge.

What I'm talking about is when I'm already committed to making a move on the sub. I've
fired a round of HH that wounded it, and I'm bearing down on it and I'm starting the first
of the DC drops. Suddenly, I see the friendly SS firing a spread and moving in.


Its now too late; if I turn off from my run, I'll eat the torps from the enemy SS. If I
don't turn off, I eat the torps from my own sub (remember, I'm right on it and my own SS
is shooting torps at it) I've already got DCs in the water, so the friendly SS is probably
going to take a beating. Now the only choice I can possibly make is if I should give the
SS the second round of DCs that I know its needs to finish it.


If I don't, then it will live and a spread will be coming my way. If I do, then the stupid
teammate is certain to get smoked. I'm so frustrated with this behavior (it happens
constantly) that I don't know what else to do. I suppose I could create a macro that gives
them a warning to stay away. But I know what will happen, they'll cry that I shouldn't be
there or that I was reckless, when in reality it was selfish behavior on their part that
started the whole thing. I'm starting to think that along V2s lines. If I let them have
their way, then there really is no point to playing ASW at all. If they are going to be
stupid and move in (and one did it after I even warned him) then maybe they need to learn.
One of the more prolfic sub drivers writing about this topic is even giving out bad advice
on ASW in a thread.... its annoying to say the least.

  • Re : 2nd Class Sailor glitch?

    02. 22. 2011 17:51

mako089
I'm just suggesting an option if 2 subs are engaged. The range of the DC is
quite large giving you many options. Of course this depends on the player and
their crew. Usually when you get on top of them they can't win and that's not
hard to figure out. I was looking at options where you can deter their movement
or do damage from afar.

  • Re : 2nd Class Sailor glitch?

    02. 22. 2011 17:06

V2CxBongRipz
Dont get me wrong, I'm not exactly telling the guy to go on a TK fest. The thing is these
sub drivers should know better. Time and time again I see them going after someone else's
kill knowing fully well by positioning themselves underwater near the enemy SS while the
ASW ship is doing his thing with DC/HH he is effectively putting himself in danger to
steal the glory. Its a complete dick move, like crossing an engaged enemy bb to take the
kill, and when people do that stuff to me I make sure they dont again. If you care about
your exp though you gotta suck it up and give it to them.
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