Fantastic guide, adalbert, you must have put a lot of time into it and it really shows :-)
I do have one question though, in your guide you say:
The FCS has by far the greatest effect on your spread. The part that is affected by your crew makes up only around 35% of the final accuracy value.
I've been playing around with the calculations, and I actually get a very different answer! As far as I can see, the crew is much more important! First lets take the accuracy formula
Accuracy = (FCS + GunRev) * ((3 * true ability /1000000) + 1)
Okay so lets plug some (realistic) numbers into this. My current CL2 has a UK CL Aiming FCS II, with accuracy revision 67. My gunnersa are lvl 38, and have a displayed accuracy ability of 732. I haven't BVE'd them much yet, so they only have 30 vets and 50 experts. First calculate my gunners true ability
TrueAbility = (4 * Vets + Experts) * (CrewNum/Max) * DisplayedAbility TrueAbility = (4 * 30 + 50) * 1.0 * 732 = 124440
Stick this into the accuracy formula
Accuracy = 67 * ((3 * 124400 / 1000000) + 1) = 92.0124
Okay, so next let's imagine that I could put a UK BB2 FCS on my lowly CL2 ... The UK BB2 Aiming FCS has an accuracy revision of 80.
Accuracy = 80 * ((3 * 124400 / 1000000) + 1) = 109.956
Certainly a good improvement 92 to 110. However, let's imagine instead that I seriously vetted and experted my gunners to 100 vets and 200 experts. First recalculate true ability:
TrueAbility = (4 * 100 + 200) * 1.0 * 732 = 439200
This is less than 1 million, so it's way under the acc cap. Now plug this into the accuracy formula
Accuracy = 67 * ((3 * 439200 / 1000000) + 1) = 155.272
Now this is an *enormous* improvement. Much bigger than moving from a CL2 FCS to a BB2 FCS. If we look at the formula this actually makes sense.
Accuracy = (FCS + GunRev) * ((3 * true ability /1000000) + 1)
Accuracy is the multiplication of two components, so for ease of argument I will divide the accuracy formula as follows
Accuracy = ShipBonus * SailorBonus ShipB .onus = FCS + GunRev SailorB .onus = (3 * TrueAbility / 1,000,000) + 1
If we look at the two components of the Accuracy value we can see that
ShipBonus ranges from about 50 something (DD FCS) to 80 ish (BB FCS), a 60% variation.
In constrast TrueAbility ranges from 0 up to about 1.5 mil (acc cap at lvl 120), therefore:
SailorBonus ranges from 1.0 to around 5.5, a 450% variation.
Because the SailorBonus varies far more than the ShipBonus, it is the SailorBonus that dominates the Accuracy value. This is because changing the FCS can only provide a 60% improvement, whereas changing your sailors can provide a 450% improvement.
Of course, it's quite possible that I've misunderstood something, but as far as I can see having a good crew is far more important to having good accuracy than having a good FCS ...
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