1) Change exp system for CV to be just like BB Bombers would get exp for doing damage to enemy ships. Fighters would get exp for damaging enemy planes, which should be damage caused times 7-15 depending on the fighter you are using, plus a bonus to attack if they shoot them down. This would allow low level fighters to get some exp, because they will be able to damage enemy planes and get attack.
2) Eliminate veteran death for shot down planes, only allow veteran death if the actual ship is hit. Reduce crew death in general.
I don't mind experts dying, but veterans is just annoying.
3) Reduce plane loading times (TIES 3-4-5)
This will move CV ships into a more attack based role, and will be more interesting for lower level torpedo bomber carriers who get their planes shot down really often
4) Increase plane launch limits (TIES 3-4-5)
A CV6 should be able to put up 21 planes, not just 14. Accordingly, all carriers should be scaled to about 1.5 times current launch capacity. This increases the pace of CV games.
5) Increase plane speed (TIES 3-4-5)
Plane speed should be increased to the same degree for each plane. Does the current flight speed seem like 300+ miles per hour that fighters fly at? Plane speed should be increased to 1.8 times current for ALL planes (number can be adjusted if needed).
Suggestions 3, 4, and 5 are designed to increase the pace of CV warfare, hopefully bringing some fun back into the class.
6) Reduce bomber damage (COUNTERBALANCE to 3-4-5)
This is due to increased speed. If bomb and torpedo damage wasn't reduced, then carrier to ship damage would be too great. The reduction should be proportional to the increases in pace of suggestions 3, 4, and 5. However, the reduction should not be as high as the actual ratio to help promote carrier to ship bombing.
7) Limit insults
BB and other class ships should not simply find easy blame in the carriers for loses.
8) Increase credit/point gain along with the BB individual attack system. Exp should be lower than BB exp.
In Blitzkrieg and GB1, the CV has always gotten greater point and credit gain but lower experience gain. This should carry over to GB2. The CV should get the most points and credits but a little below average exp FOR THE LEVEL. As a benchmark, in Blitzkrieg, a good game, not the greatest, nets about 60,000 credits for a CV at level 56.
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