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  • Getting CV Drivers back flying again - Discussion

    05. 15. 2010 09:21

NZRogue
Hi All,

While im feeling all proactive.

Calmly and rationally - What keeps you out of your CV?

How do we get you back in your CV playing again?

Again - Please keep this clear of speculation, insults. Everyone has their right to a
viewpoint or reason, debate it but do so with reason and back it up.

If not or you cant, then leave it

Yes no doubt this has been discussed to death, but is also a major issue in NF today
resulting in games taking too long to load etc. Yes I also know there is the CV wish list
thread.

This is a temporary quick fire solution suggestion thread - Keep it short and concise

Heres a couple for you

1) Crew death
2) Player abuse (bullying and insults)
3) TB's DB's shortened range
4) Locals need resolving (?)

Added (by community)
1) Torp/DB Damage review
  Index

  • Re : Getting CV Drivers back flying again - Discussion

    05. 15. 2010 13:22

SweenyTodd
both ftrs and bombers need more fuel so that bombers can avoid aa and ftr screens
and so that ftrs can patrol effectively and still scout

locals need to be lvl capped, once you have t3s locals shouldnt be available and
need their stats nerfed so that high lvl pilots in t3s can shoot more than one or two
down before dieing (i dont see why bb players dont complain about locals, after all
the only thing BBs want from cvs is vision and local ftrs never scout)

the power of bombs should be increased, as is if you want to actually sink anything
on your own you must commit to being a complete BW

i would like to see more creds rewarded for a gb2 win, if i play a good game in my
cv4 right now i get the same amount of creds as if i had an average game in my bb2
(assuming no prem)

manual DBing needs an overhaul, personally i dont think the stealth is worth the
trouble right now

the aa system needs to be adjusted watching my entire flight of bombers die even
while i change their altitudes is no fun

TBs need more power, right now they are only worthwhile for killing ss and attacking
anything but a BB

several user friendly interface adjustments need to be made, for these see the
interface adjustments mentioned in the CV wishlist

  • Re : Getting CV Drivers back flying again - Discussion

    05. 15. 2010 12:23

Nubbles
The current way NF is structured is that you get your CV1 and 2 in Blitz, then move on to Great
Battle. In Great Battle, inside a CV2, you are faced with level 70-120 players, which are in their T3
fighters already, and you have to go against with your T1s. Even with your T2s you ae having
problems, and if you guys introduce T4s, then nothing could overcome those high level players.

All in all, your fighters are just food waiting to be eaten. While with bombers you can get a ship or
two. Therefore Bomberwhores exist.

I don't know how you guys are going to solve this issue (introducing a mid-levelled game type would
be nice (e.g Level 60-80))

And there is not such thing as bullying. You earn your respect and you give others respect. Ask nicely
and reply nicely and things actually work. How hard is it to just ask the CV "Could you...etc?" instead
of "NOOB CVs! DO...etc.!" People are just greedy and uncaring, but not bullies.

  • Re : Getting CV Drivers back flying again - Discussion

    05. 15. 2010 11:47

KinLuu
I want my bombers to be more dangerous.

-> Adjust all nations DB/TB to MN level.

I want my FPs vets not to die.

-> Decrease Vet death for FP, increase expert death, make medic more effective.

Thats about it.

  • Re : Getting CV Drivers back flying again - Discussion

    05. 15. 2010 11:42

Rub3rDuck3y
Reserved while I type :P
ok, first go round, keep'n it simple-

Fighters-
Inorder to fix the current local "problem"

1. Introduce a proper T4 plane for pilots over lvl 100 ish,
2. Allow locals to keep their current power, and cost to buy, but increase the reward for
shooting them down to pre patch, this way higher lvl pilots can benefit from taking on locals.

Fighters & Bombers

3.reduce/elimintate vet death, I dont mind expert death, but too often I/most cv players/
work to dam hard to get our vets, why must we lose them? we paid good money for them in
most instances, and in a crew where vet loss effects preformance much more than it would
say a gunner or support sailor, it is very important.

4.Add grouping keys, As much as i can appreceate the current system for launching and
controling fighters, and i appereceate the skill and time it takes to master to get good
plane groupings, make it easier and more user friendly i.e. group selecting >> left click
and drag to highlight group 1 and 2, then hit ctrl+1 to make them all squad 1, then when
you hit 1 it selects all of them, and when you click a nav point they will all group up
together in formation. just an idea.

5. Add a nav point system where you can create a flight path for your fighters/ bombers
allowing you to control more groups at once, i.e. you could set up a bomber path around
enemy fighters then, while they fly the set route you could launch fighters and set up
larger patrols than the current default circle, this would make scouts from bb's slightly
more obsolite forcing them to actually manage scouts, as well as adding importance too
cv's, this would promote fighter cover and also promote fighter scouting (as they would
last much longer than a scout :P)

possibly more to come

@ KinLu

I dont think all bomber's should be elivated to MN level, and MN fighters should remain
weak, that is just part of each nations benifits or striengths

@ Sweeny

TB and other bomber dammage values are fine, and fyi TB's are imo more effective vs
bb/cv/all ships than db they are much more effective at dodging AA and droping from any
altitude, and once your past bulge the dammage is amazing + splash dammage

  • Re : Getting CV Drivers back flying again - Discussion

    05. 15. 2010 10:34

nokia1980
My main reason for not using my cv in GB's is firstly the abuse.
Like ive said before its completly acceptable now to 'bash' cv's no matter what level
the 'basher' is.
Secondly, FWing is just plain boring, Watching my level 86 fp's get eaten by a cv1-2's
locals then being called all the names under the sun isn't fun and is not why i
started to play this game.
Thirdly, it's the abuse.

I will continue to only use my cv in cv only rooms...

  • Re : Getting CV Drivers back flying again - Discussion

    05. 15. 2010 10:25

Gollum


more support slot for support sailor
ex: pcv has 9 support 8 for pilot 1 for medic 2 R slot
if cv players use AA or HH .they will have low SD (with CV6 crew i have 502) repair rate
and speed to run from SS
but if I use support sailor on R slot i can make 900SD but cant protect myself

only support sailor work in this support slot
pilot slot are same as they are

ex with US cv line
cv1 1bo 5pilot slot 1support sailor
cv2 1bo 6pilot slot 1support sailor
cv3 1bo 2R slot 6pilot slot 1support sailor
cv4 1bo 2R slot 7pilot slot 1support sailor
cv5 1bo 2R slot 8pilot slot 2support sailor
Pcv 1bo 2R slot 8pilot slot 2support sailor
cv6 1bo 2R slot 8pilot slot 3support sailor

and agree with V2 i hate friendly AA ship more than enemy AA ship

when FT chase enemy DB or scout i cant lower altitude my ft to avoid AA



  • Re : Getting CV Drivers back flying again - Discussion

    05. 15. 2010 10:00

V2CxBongRipz
By eliminating mission experts and increasing experts gain from battles SDE has put the
burden of expert farming on CVs. Heres a support ticket I wrote on the subject.

"So, instead of encouraging players to shoot down planes
in missions for experts you are encouraging them to go
shoot down planes in GB. Now, I don't have a problem with
people playing dedicated AA ships but I do see some
problem with this new policy.

The main is that you are putting the burden on CV
players. Now I know there are other ways to gain experts
in battles but the only way to consistently gain experts,
especially on low level crew, is to AA. Where do these
experts from AA come from? These experts come from a CV
player's crew.

Another big problem comes from the kind of AA players
this encourages. These AA players are what I like to call
"greedy AAWs". This type of AA player cares little about
teamwork or winning. All they care about is shooting down
planes. More often then not they will shoot down planes
regardless of whether or not there are freindly planes in
the area. These players are more then willing to shoot
down an entire flight of high level planes for a scout or
bombers that dont even have bombs anymore.

What am I as a high level CV player supposed to do about
this? I cant report these players because there are no
rules about TKing planes. Even though freindly AA ships
can be the biggest threat to my planes I cant bomb them.
That would only result in them reporting me. The other
night I tried to explain to a team mate why he shouldnt
AA my high level fighters and he just didnt get it. He
said he was only trying to get experts and I should stop
crying. This is why I have a problem about this new policy."

Heres the response I got:

"Hello there,

We are also concerning about CV players on several
points like this.
We will discuss about this and try to make new
advancements which can make this abusements to CV
players prevented.

Thanks.

-soblueGM"

Has anything been done about this since patch 1.245 (2/4/2009) about this? No, of course
not. SDE expects CV players to just sit back and let our vets be harvested for experts.

Now that is only one reason right there. The other one is lazy good for nothing BBs that
cant take care of themselves. They expect CVs to sit there with their thumbs up their
asses circling their fighters over enemy BBs scouting for them. Now I dont know about
other CVs, but my FIGHTERS are for FIGHTING. I didnt go about vetting my fighters and
leveling them to 120 for scouting duty. I dont mind scouting now and then, but if my
planes are the only ones ever over the battle lines I wont hesitate to pull them. Shared
exp, like communism, does nothing but breed laziness. BB players need to go back to basics
and learn to take care of themselves by carrying AA and controlling their planes. CVs are
getting sick and tired of babysitting instead of playing the game and having some fun.

  • Re : Getting CV Drivers back flying again - Discussion

    05. 15. 2010 09:41

Fallan
Well serious amount of frustration is the Scouting problem. A CV gets blamed for the
team lossing if he/she doesn't scout. This forces the CV to play a way other than the
way they want. I would prefer to keep up more TB/DB's but I have to keep up Ftr's
instead till the battle turns to a point to were FC can be lowered. We all know a CV
get's more XP for ATK than being a FW.

CV's need to have more control over their play style. They get spit on if they dont
have Ftr's and their BW. The all mighty BB's need to stop being demanding. After all
it was the CV that won the war in the Pacific not the BB.

Locals are not a problem if CV4/5 dont use them. Make them CV1 thru 3 and cap lvl
75 forcing T3's to be used.

25% range increase to TB/DB

  • Re : Getting CV Drivers back flying again - Discussion

    05. 15. 2010 09:41

crazybrayden
- increase TB effectivness
- buff MN fighters
- CREW DEATH!!!111!!11
- i dont mind having the role of a support ship, but spamming fighters gets old fast, i
dont know how it will be done but CV needs a more "active" role in the battle rather
than just a massive scout ship
- more planes, and plane types (T4's, heavy fighters, medium bombers, ASW planes,
ect.)
- CREW DEATH!!!!11
- make the PCV only able to hold 90+ lvl pilots... getting stuck with a PCV that just
used a high level repair, and has lvl 40 pilots is annoying
- fix the auto stack so CV6's arent always stacked against
- able to load more than 8 pilots? (maybe, just maybe)

  • Re : Getting CV Drivers back flying again - Discussion

    05. 15. 2010 09:40

free3play
The main thing that annoys me when i play my CV, is AA.

Fters i can deal with a manual DB here and a bit of trickery there and the fters are no
issue, but having 4 or 5 AA ships (BB included) spraying AA Everywhere is what really
grinds my gears. Low level DBs can bearly go under Defult hight without being Eaten by
AAW, and if they have one or two angles of height it doesnt take a genius to kill 12 dbs.

Reduce the reload of AA or the spread and that will help things alot.