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  • Adalbert's guides on ability

    07. 06. 2007 15:41

Adalbert
As all my "formula-posts" have been recently bumped, I was approached to put
them all into one post so it could be stikied... here it is.

These guides contain advanced information. If you are just starting to play the
game please go ahead and read Obst's guides on www.nf-guides.com. That
webpage gives you all the information you need to start with. If you have done that
and
are still curious about some details, go read ahead.

Since it has quite some information, I divided it into several parts, that are posted as
replies by myself.

0) Ability - how they are calculated / base stats
1) BO's Potential - guideline length / marking distance
2) Accuracy - where's the cap, how is it calculated
3) Reload - where's the cap
4) Torpedo - reload cap
5) AAW - chance of shooting down planes at horizontal and vertical distances with
auto fire
6) Repair - Repairrate and Burnrate
7) Restore - SD
8) Engine
. A - General
. B - Overheat time
. C - Base speed
. D - natural overheat speed
. E - overheat speed with crew
9) Aircraft - not yet posted
10) Fighter - not yet posted
11) Bomber - not yet posted
12) Special Sailors
. A - Sonarmen

If you have questions or remarks to any of those posts - please send a PM to me.
Also if you think that you have found a mistake, please contact me directly as it most
probably will just be a misunderstanding and I don't want an obsolete discussion in
this post as it just blows it up and might scare ppl away.
I have not included all "proof" in this post - if you are looking for some numbers how
I came up with the formulas, feel free to look for my old posts from between 2005
and now,
and you will find more information in there.
  Index

  • Re : Adalbert's guides on ability (Support+Gunners)

    10. 02. 2008 06:19

mukalutju
can anyone explain me the speed cap of ship in more plain detail?
where i can find "c" variables to determine the base speed of ship?

  • Re : Adalbert's guides on ability (Support+Gunners)

    09. 27. 2008 01:26

SoloAD
Yes, I know about rounding.
About constant... I don't test my formula on COM-server, only on RU-server. Maybe
we have different constants on different servers.

  • Re : Adalbert's guides on ability (Support+Gunners)

    09. 24. 2008 13:04

Adalbert
ah ok so it was you - then I change it ^^

Anyways, of course I tried your constant as well but it was off at several points. with
18000000 you get 100% correct results for all ships and crew (that I tested).
You only have to pay attention that you round down the result of engine overspeed rating
times ships overspeed rating (if viewed in percent)

So from 120% * 36% = 43,2% -> 43% !

And also the result of the speed is rounded down, so even a 22,99999 becomes 22 knots.

  • Re : Adalbert's guides on ability (Support+Gunners)

    09. 24. 2008 08:12

SoloAD
Where I get 177777 constant? It"s simply. If you seat 1 engineer onboard and
change his trueability, you can see that overhit speed changes in critical points of
trueability. Its points are 177777*n.
P.S. I am not RA member, I'm member of TFS fleet on Ushakov server :).
P.P.S. Sorry my english ;)

  • Re : Adalbert's guides on ability (Support+Gunners)

    09. 21. 2008 23:38

spook289
yay for the effort..

  • Re : Adalbert's guides on ability (Support+Gunners)

    09. 21. 2008 14:00

UmbralRaptor
Heh, shame that n^-.5 factor makes the 4th engineer doing more than the 3rd a measurement
error. (If a fairly small one)

Anyway, I don't know exactly where that 17,777,600 came from exactly either (I was poking
through the site with google translator), but it's not that far from 18 million. I guess
that the 1.25% difference could get lost in rounding.

  • Re : Adalbert's guides on ability (Support+Gunners)

    09. 21. 2008 09:21

Adalbert
lol.. I have to partially take it back.
If you just add the true ability of the engineers and then multiply with sqrt(n) it
actually works.
Mine had not only the number of the engis but the another exponential equation with the
'adjusted' engineer ability.
Your formula converts 100% to my results but is much nicer!

The constant however is plainly 18k, don't know where you / or the RA members got the
strange number from. Important is only that you reduce the ships*engine's overheat ratio
to two decimals and round the result down to the next full number.

I'm gonna add it then...

  • Re : Adalbert's guides on ability (Support+Gunners)

    09. 21. 2008 08:44

Adalbert
not quite.... you're close though ^^

The constant is a little off and it's not the square root of 'n' only.

Nice to see that ppl find interest in it again. After almost years someone actually tries
to understand it and help to find more.
Maybe I'll post the overheat formula after all...

  • Re : Adalbert's guides on ability (Support+Gunners)

    09. 21. 2008 01:43

UmbralRaptor
@SoloAD: Thanks! =)

Anyway, if I understand this right:


(17,777,7600=8888.8*2000, all percents are converted to decimals, all decimals are rounded
to 2 places, and "n" is the total number of engineers on board)

As I don't have access to many good engineers, I can't really test it. However from pics
that I have seen (eg: http://www.navyfield.com/board/view.asp?Num=127672&Sort=C06), it
works for 1 sailor.

(Interesting that 1/sqrt(n) is so close to what Adalbert found for stacking)

  • Re : Adalbert's guides on ability (Support+Gunners)

    09. 20. 2008 23:11

DHamant
Two words: Obsessed Genius