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  • Adalbert's guides on ability

    07. 06. 2007 15:41

Adalbert
As all my "formula-posts" have been recently bumped, I was approached to put
them all into one post so it could be stikied... here it is.

These guides contain advanced information. If you are just starting to play the
game please go ahead and read Obst's guides on www.nf-guides.com. That
webpage gives you all the information you need to start with. If you have done that
and
are still curious about some details, go read ahead.

Since it has quite some information, I divided it into several parts, that are posted as
replies by myself.

0) Ability - how they are calculated / base stats
1) BO's Potential - guideline length / marking distance
2) Accuracy - where's the cap, how is it calculated
3) Reload - where's the cap
4) Torpedo - reload cap
5) AAW - chance of shooting down planes at horizontal and vertical distances with
auto fire
6) Repair - Repairrate and Burnrate
7) Restore - SD
8) Engine
. A - General
. B - Overheat time
. C - Base speed
. D - natural overheat speed
. E - overheat speed with crew
9) Aircraft - not yet posted
10) Fighter - not yet posted
11) Bomber - not yet posted
12) Special Sailors
. A - Sonarmen

If you have questions or remarks to any of those posts - please send a PM to me.
Also if you think that you have found a mistake, please contact me directly as it most
probably will just be a misunderstanding and I don't want an obsolete discussion in
this post as it just blows it up and might scare ppl away.
I have not included all "proof" in this post - if you are looking for some numbers how
I came up with the formulas, feel free to look for my old posts from between 2005
and now,
and you will find more information in there.
  Index

  • Re : Adalbert's guides on ability (Support+Gunners)

    03. 14. 2008 10:22

nikitas
ok, thank you very much again for such a great work which helps all ppl in nf... :)

  • Re : Adalbert's guides on ability (Support+Gunners)

    03. 14. 2008 09:18

Adalbert
those caps were set at a time where no premium items could be bought... a LONG time before
that actually. It took a few months after I started until the knowledge of vets was
distributed at all.. and then we were told that they are worth 2.5 times an expert only -
lots of players ran around with ghost crew to save weight because no one knew how ability
was calculated at all...
The knowledge of how NF works is pretty recent in most parts

well what I'm saying is, that the devs probably didn't even think about at what point
which cap is to be reached but just set some numbers. Now that it would matter more,
they're not gonna change it.
There are several values that could / should be changed if NF was remade - but I don't
see that happening.

Oh and yes... I actually AM certain about what I wrote in my post.

  • Re : Adalbert's guides on ability (Support+Gunners)

    03. 14. 2008 09:00

nikitas
Ofcourse recommended, great guide, adn really great job!

Just a question: Can we be sure that accuracy is capped too or there might be something
else too? I mean this is from experimetnal data or from the game files? Cause it seems
rather "crazy" to me.... SDE wouldn't like to lose all these who would buy vets etc by
capping these abilities....

  • Re : Adalbert's guides on ability (Support+Gunners)

    03. 14. 2008 07:41

Ep1taph
not only recommended, but bookmarked for future reference.

  • Re : Adalbert's guides on ability (Support+Gunners)

    03. 14. 2008 07:10

StanSuarez
I'd recommend you 10x if I could.

But one is all I can do..... so you get it wholeheartedly mate.

  • Re : Adalbert's guides on ability (Support+Gunners)

    03. 14. 2008 06:16

Adalbert
allright.. as I have been approached several times lately and there was an active interest
in my post again, I have just added the ability guides for guideline length and reload.

  • Re : Adalbert's guides on ability (Support+Gunners)

    03. 12. 2008 22:02

Elenar
Thanks for the excellent guide Adalbert. It took a lot of the mysteriousness about my
repairers away.

  • Re : Adalbert's guides on ability (Support+Gunners)

    03. 12. 2008 21:38

CalvinT
calculus?
im in eigth grade algebra and I can do these equations -.-
doesnt take a rocket scientist.... well maybe just a scientist ;)

  • Re : Adalbert's guides on ability (Support+Gunners)

    03. 11. 2008 22:00

Adalbert
yes I know... that's why I said that value is completely useless and unqualified to
measure any kind of performance.
I can have a BO with 900 displayed ability that marks all shells and one with 2700 that
doesn't see anything above 20 degrees. Displayed ability is no measure at all about a
sailor's performance.

  • Re : Adalbert's guides on ability (Support+Gunners)

    03. 11. 2008 21:20

CptCrazy
adalbert, I am talking about the ability number of the BO's "operating value".