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  • Adalbert's guides on ability

    07. 06. 2007 15:41

Adalbert
As all my "formula-posts" have been recently bumped, I was approached to put
them all into one post so it could be stikied... here it is.

These guides contain advanced information. If you are just starting to play the
game please go ahead and read Obst's guides on www.nf-guides.com. That
webpage gives you all the information you need to start with. If you have done that
and
are still curious about some details, go read ahead.

Since it has quite some information, I divided it into several parts, that are posted as
replies by myself.

0) Ability - how they are calculated / base stats
1) BO's Potential - guideline length / marking distance
2) Accuracy - where's the cap, how is it calculated
3) Reload - where's the cap
4) Torpedo - reload cap
5) AAW - chance of shooting down planes at horizontal and vertical distances with
auto fire
6) Repair - Repairrate and Burnrate
7) Restore - SD
8) Engine
. A - General
. B - Overheat time
. C - Base speed
. D - natural overheat speed
. E - overheat speed with crew
9) Aircraft - not yet posted
10) Fighter - not yet posted
11) Bomber - not yet posted
12) Special Sailors
. A - Sonarmen

If you have questions or remarks to any of those posts - please send a PM to me.
Also if you think that you have found a mistake, please contact me directly as it most
probably will just be a misunderstanding and I don't want an obsolete discussion in
this post as it just blows it up and might scare ppl away.
I have not included all "proof" in this post - if you are looking for some numbers how
I came up with the formulas, feel free to look for my old posts from between 2005
and now,
and you will find more information in there.
  Index

  • Re : Adalbert's guides on ability (Support+Gunners)

    03. 11. 2008 11:45

Adalbert
yes I do... due to lack of interest and tons of new posts with old questions and dozens of
ppl debating over things that I explained here, stating complete nonsense just made me
think that no one reads this anyways...
But I can add the reload and sight range/marking range/guideline length this weekend.

  • Re : Adalbert's guides on ability (Support+Gunners)

    03. 11. 2008 10:52

DancerDan
Another happy reader of this most valuable of posts.

Two questions for you, Adalbert:

1) You mention a cap for reload rate: At or above a certain true ability, reload
time will be 50% of the listed value. Do you happen to know what that true ability might
be? Does it vary by gun and, if so, do you have any details to share?

2) I may not understand the calculation of a ship's base speed. Does the equation you
give allow us to calculate the expected speed of a ship at a given displacement before
buying that ship? If "C" is a magic number that can only be learnt by reading the data
files, then we're out of luck there. If "C" is calculable using public data, then I am
(happily) confused and would be glad to be told so! :)

  • Re : Adalbert's guides on ability (Support+Gunners)

    03. 11. 2008 08:38

Adalbert
aww comeon crazy...1800 is no ability that anyone can use.

fist true ability is what matters, and then the FCS does also factor in - but anyways I
might post more of it on the weekend if I'm at home.

  • Re : Adalbert's guides on ability (Support+Gunners)

    03. 10. 2008 22:54

CptCrazy
BO ability to see shells at max range. If you mean BB5 range, the max you need is
about 1800.

  • Re : Adalbert's guides on ability (Support+Gunners)

    03. 10. 2008 21:58

Adalbert
umm... yes I do, bluto. Maybe I add it this weekend

  • Re : Adalbert's guides on ability (Support+Gunners)

    03. 10. 2008 21:18

Bluto
Yes, very nice indeed. Thanks! This guide has proven very valuable to me.

I wanted to request an addition too. Would you happen to know what true ability for a BO
is needed to see shells land at max range for BBs? You could definitely factor that data
into a decision on whether or not to powerlevel a BO or what growth rate for a BO is
acceptable.

  • Re : Adalbert's guides on ability (Support+Gunners)

    03. 04. 2008 17:40

Psychosnake
lol bhtae^^

nice job Adalbert,recomended.

  • Re : Adalbert's guides on ability (Support+Gunners)

    02. 28. 2008 10:30

bhtae
N=V1*V2(Z1+F2)-B2/5,3*(Z1+Z2)/0,314*9.81

Lol, its so easy to undestand how simple is this game its like pacman. Really what base
pacman we nead to eat ghosts faster!

Gents (SDE) make the game easiest and more clear to survie more years.

Friendly bhtae

  • Re : Adalbert's guides on ability (Support+Gunners)

    02. 28. 2008 02:35

kamatayan
Help me out here for a little bit. I'm been out school for long time, so forgive my
lack of math skills.

True ability:
U divide the total by max sailors and multiply it to the ability displayed.

Accuracy:
When u hit 4706 true abilty, u have hit the cap. But, what does 4706*lvl of gunners
+ 1000000 mean or do? where did the 1M come from?

My real question is how vets do actually need? My gunners true abilty for
accuracy is 4700, if I understood the calculations right. Does anybody know the
calculation for the reload cap?

TY

  • Re : Adalbert's guides on ability (Support+Gunners)

    02. 24. 2008 03:00

G4403
Wow Very nice. This helped me out very much
Thank you