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  • Adalbert's guides on ability

    07. 06. 2007 15:41

Adalbert
As all my "formula-posts" have been recently bumped, I was approached to put
them all into one post so it could be stikied... here it is.

These guides contain advanced information. If you are just starting to play the
game please go ahead and read Obst's guides on www.nf-guides.com. That
webpage gives you all the information you need to start with. If you have done that
and
are still curious about some details, go read ahead.

Since it has quite some information, I divided it into several parts, that are posted as
replies by myself.

0) Ability - how they are calculated / base stats
1) BO's Potential - guideline length / marking distance
2) Accuracy - where's the cap, how is it calculated
3) Reload - where's the cap
4) Torpedo - reload cap
5) AAW - chance of shooting down planes at horizontal and vertical distances with
auto fire
6) Repair - Repairrate and Burnrate
7) Restore - SD
8) Engine
. A - General
. B - Overheat time
. C - Base speed
. D - natural overheat speed
. E - overheat speed with crew
9) Aircraft - not yet posted
10) Fighter - not yet posted
11) Bomber - not yet posted
12) Special Sailors
. A - Sonarmen

If you have questions or remarks to any of those posts - please send a PM to me.
Also if you think that you have found a mistake, please contact me directly as it most
probably will just be a misunderstanding and I don't want an obsolete discussion in
this post as it just blows it up and might scare ppl away.
I have not included all "proof" in this post - if you are looking for some numbers how
I came up with the formulas, feel free to look for my old posts from between 2005
and now,
and you will find more information in there.
  Index

  • Re : Adalbert's guides on ability (Support+Gunners)

    07. 11. 2008 19:23

zman333
Although this is VERY helpful, why not grind to all BB/CV5s in the game instead? ; ) well
done.

  • Re : Adalbert's guides on ability (Support+Gunners)

    07. 11. 2008 01:47

Potts86
Wow...lots of time spent here. Great info though.

  • Re : Adalbert's guides on ability (Support+Gunners)

    06. 23. 2008 17:47

Ange021
yea that very cool. :D thanks for show me

  • Re : Adalbert's guides on ability (Support+Gunners)

    06. 22. 2008 04:33

jwdk
omg.... this rox totally


RECOMMENDED^^

  • Re : Adalbert's guides on ability (Support+Gunners)

    06. 22. 2008 02:59

AlliedEnemy
very nice but a bit hard to understand for some ppl (i imagine)

  • Re : Adalbert's guides on ability (Support+Gunners)

    06. 19. 2008 19:46

fionkane
Very good post,recommend.

  • Re : Adalbert's guides on ability (Support+Gunners)

    06. 14. 2008 13:03

xboxismylife
i dont understand what u put on can u explain

  • Re : Adalbert's guides on ability (Support+Gunners)

    05. 27. 2008 04:58

spook289
hmmm so reload cap is at 113 >_<

  • Re : Adalbert's guides on ability (Support+Gunners)

    05. 19. 2008 01:06

Cioper
Well, he wrote that "All Sailors aboard your ship contribute to repairrate and stack
linear", so it's rather obvoius that you need to add true repair ability of all sailors to
calculate your repair rate.

  • Re : Adalbert's guides on ability (Support+Gunners)

    04. 24. 2008 23:43

UmbralRaptor
Adalbert doesn't list a repair rate formula. You'll want to find the true repair ability
for each sailor on the ship, add those together, and then use it to find the closest point
on the graph.