"Speed is important, otherwise everyone would just AW all of their ships, your argument isn't valid."
I was talking about large BB rooms; I.e. HA.
Speed obviously is more important in isolated situations, which is meant to be SN's weakness; Except it doesn't have the weakness of poor armour penetration like KM, and poor damage; So something must be nerfed in that respect.
Line fighting wise, obviously KM is king. However, with more consistant average range on the 110 guns (the range is nearer the "top end" KM H44 range than the bottom end), the amazing armour penetration, the higher angle.
If you think speed is such a huge issue in large BB rooms, clearly you don't know what you are talking about. HA is all about armour in large rooms; If you can put on armour to bounce your tiers ships at Max angle, you do it.
Remember, we are talking about balancing these for skilled players in competitive gaming environments; I.e. Fleet Wars/Fleet Leagues and Harbour Assault. Obviously, you take into account GB and 1 vs 1, and a few isolated situations, but the most important things is ships being balanced for fleet events and HA.
Game balance is always in flux; Changing as fleet events and HA limits change, as playstyles change, as game mechanics change, as game modes change and also as new content is added.
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