BB6:- Turning force increase (but still less than kaiser and all the others by 1 point). Damage Increase. Reload increase. Checks done to spread.
BB5:- Swap the ranges, however, you still have the problem of the 110's outperforming the Montana. You need to increase the reload of the 110's. Again, spread needs to be checked so that it is "mid ranged" spread wise;
BB4:- 12" are overpowered; I fear that reducing the angle isn't going to reduce the armour penetration; Which is the first angle that is bounced by L1?
The 16" needs to be increased to 45 degrees. At the moment its literally a 3 gun L1 with more range and less turning/speed and damage. Not overpowered or underpowered in gun respect, but not SN. Reload needs to be the longest of all the BB4's. Checks need to be made spread wise so that they are worse than the Yammy/L1, but better than the H39/Iowa.
BB3; Sprite size really needs to come into this. The IM is so so small. Turning force and speed needs to reflect that. On top of that, the range and damage needs to be looked at compared to ALL the BB3's. Remember, the BB3 class is horribly balanced as it is; KM having the best spread, range and near best damage is utterly wrong, as well as their ship traits.
Submergance; Needs to be adjusted compared to ship size/speed and other traits. None should be more than the US values.
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