If you use the argument that the monty gets raped in BB rooms when against good H44/Sovietsky players, then could I use the fact that the QV gets raped in Harbor tiles in the way against good players?
Does the Kaiser's uniqueness not make it king of BB6 rooms and harbor tiles (once Nebby is adjusted)
Is the H39 not the king of large scale BB4 rooms due to it's range?
In the same sense, why can SN not be the best at defense, especially against ship with medium range? Ships will lower range but high speed will beat the SN in a small scale situation due to SN's hangtime+speed issues, while KM's low hangtime can effectively push any SN BB of the same tier.
As far as hang time goes, if I'm in an SN ship, and you're in a KM ship, and you fake rush, and I fire, and you pull back, I'm wasting my ammo.
List of things to add from my thread:
-4kn base speed on maxim gorky Armor weight increase by ~30%
-1 base speed on kirov Armor weight increase by ~30%
KK: Armor weight increase by ~30%
CA turning force reduction
dual 6"/57 B-38 MK-17 Pattern 1938: reload: 4.32 -> 4.16 dual 6"/57 B-38 MK-17 Pattern 1938: maxinum angle: 45 -> 85
Minizini: reload: 1.56 -> 1.4 Minizini: AA shell: 55 -> 60 to 70
lv 38 dual 8" AND single 8": reload: 10.00-> 8.0 lv 38 dual 8" AND single 8": Accuracy +1 lv 52 dual 10": range: Current-> lv 58 dual 12" (Via Gun, not ammo)
BB1 guns: lv 58 dual 12: accuracy +1 lv 61 dual 12, 40 degree: accuracy +1 lv 61 dual 12, 20 degree: accuracy +1
If we cannot create a set of trip 12"s for the BB1.
OH ratio buff on Gangut, base speed increase by 1 OH ratio buff on IM OH ratio buff on Stalingrad Kronstadt changes; turning force, damage (if affected by stalingrad/IM 12" changes), support slot buff?
Gangut level: 67 -> 65 Izmail level: 68 -> 66
Gangut trip 12" guns: level: 67 -> 65 Izmail trip 14" guns: level: 68 -> 66 Izmail 14" guns reload: 15.76 -> 16.68 Kornstadt 12" guns reload: 16.2 -> 15.60 (If damage nerf goes through)
P24 turning force: 19 -> 21 (Kaiser and Nebby has 22. Note P24 goes 35kn and has 45 degree guns) P24 18.1" guns: HE damage: 1550 -> 1750 (increase by 113% from 54k to 61k, same as amagi)
Stalingrad 16" changes, range buff is all I think is needed to make them unique IMO, you have to remember the Stalingrad's 17 turning force. Stalingrad turning force; if buffed to 19, then speed needs to be nerfed to 37kn; for both gunsets.
And I think han said that a spread buff on the 110 guns will make them more usable once the submergence nerf goes through. I think a turning force buff to 19, but a speed nerf by 1 kn base speed could work for the Sovietsky. I would not mind a range nerf to SY if the spread buff goes through though.
|