Arthur_Suen
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IM would obviously demand a submergence nerf later on, but the DP i'm not quite in support to decrease it, considering the SN support crew are very similar to KM supporters crew, if leveling though a normal method with a full crew, would have expected that IM would than perform as average as a US BB3 would did, aside of it sizes.
BB4 12"x3 range is tested to be equal to h39 range (data current with current server, NOT TEST server), but would all of you take note that most SN guns are become hardly effective as their hang time are pretty long than the org. 4 nations (e.g. while doing the test with h39, 12"x3 lands almost 1.25 secs later than h39 while fired stimulatously)
the 12"x3 may demand a spread nerf, but i'm not supporting to nerf the range, since the stalin are just like the sovietsky, their ship specs (especially armoring ability for like bulges, and turning forces etc.) are making them having quite a disadvantage to against the regular 4 nation BB4, i would recall that the SN style the dev. might have intended?
for the BB5, since i own the ship and the quad for few weeks already, and i'd like to told all of you, the rld time is pretty much long @ the level of almost 22secs. also, like i mentioned above, the 45' guns in SN creates extra-ordinary long hang time compare to other equalvant 45' BB5 guns in game (SY gun land faster than SN quad about 0.75 secs, monty is about 1) .Thus, the current spread on quad with the current rld speed+hang time already made it almost can tagged as "ineffective" , are aware h44 would have notice they can easily pull the sovietsky to his painful death with that.
I'm strongly oppositing if to swap the range with x3 and the quad and to increase the rld time to more than the current, that would made the sovietsky a total meat along with is crap turning speed and max speed, not to mention it comparatively weak submergence power. More over, even with the x3 on sovietsky, the current x3 are only equal to monty ranges, not SY ( every 30 shells only 7 are fall out the average and euqal to SY range), along with the long rld time given to sovietsky gun, the x3 do deserve a bit range buff to the SY level, but all others i did recommend to stay still, since it spread are reasonablely acceptable(while the hang time and rld time disadvantage still presenting). I may be agree on the ground that to adjust the quad to 40' but than increase it rld time to max. 23.5 secs, like i been keep highlighting along this post, the 45' hang time are already a counter measurement for it range and power, i really see no points to nerf the only 2 weapons sovietsky could use to kill it very last standing ground to be tagged as a "barely useable" ship.
about the BB6, i can only read some current data from here and the first owner in kaiser, the ship i did think demand a speed cap buff, due to it fatty size, and the gun rld time,turning force etc. would properly serve as a good factor to be accounted for this speed buff.
About the 12" gun shells, i don't think they need any changes at all. aside from their diameters, say, compare to their same tier BB guns shell damage, US did 1100+ on sodak L shells, IJN did 1100 or 1300 depends on which 16.1" you choose,UK are pretty much no need to metion due to its nation styles, the BSM 14.96" also at least dealt 1000+ damages. If to match the atk with their shell diamters, say, for example to nerf the 12" to seva level (9xx per shell), than i would see no points to do other adjustment to BB3 and 4 guns, since that would pretty much make them less effective to hit hard on other target, although they do have extra packs of ammo compare to other nations same tier BB.
At this stage, i agree not to touch the 12" shell at any means.
Brief: IM -> submergence buff / not necessary to nerf DP BB4: 12" gun -> minor spread adjustment / not necessary to adjust range/rld ship spec: overlook a suggested BB5: quad: No range nerf or rld time extend/ spread minor buff / angle adjustment with rld time maybe acceptable x3: range buff to near SY or equal to SY / no need to adjust spread/rld ship spec: overlook a suggested. (submergence ability a sightly weaker compare to org. 4 nation, turning force may demand a buff)
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