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  • How to make proper IJN DP

    05. 13. 2008 17:36

longrooster
Now i have seen many questions in regard to IJN Anti-Air :
- Do i use Machine gunners, DP, AA etc.
- How do i properly train my ____ gunners
- What base should i need to make a good set of ____ gunners

Since i was tired of seeing these questions over and over again, i decided to make a
final post as to what to do... Feel free to correct what i say, and i can edit my post
accordingly.

For the first question, - Do i use Machine gunners, DP, AA, RLD etc. :
Very simple, IJN has CRAP AAW so Machine gunners make your AAW only some what
acceptable so machine gunners = WAIST OF TIME AND $.
The AA guns are just plain and simply JUNK so ... NO.
Wich only leave ... DP GUNNERS, they can use the long range DP 4.7''/45 Type 10.
They have UBER range for AA, Good reload with good dp gunners, nice spread at
higher levels, so in other words, UBER!
So incase you didnt notice, DP guns are the way to go!

For the Second question, - How do i properly train/class my DP gunners :
I heard many rumours saying that the longer you wait to class your DP, the better,
so i decided first hand to test this theory.
I first trained a set of dp gunners trained ''the normal way'' wich is :Class em when
you can. This gave horrible results so i would not recommend it to anyone.

The second set i trained were trained up to level 62, as normal ARMAMENT SAILORS
and at level 62, classed them to Chf. DP gunners. These gunners gave exellent
results compared to the first set.

The third set was trained up to level 75, they gave better results then the two other
sets but were frustrating to train because they took up valid support slots (causing
SD lose).

So i would recommend by far waiting as long as you can before classing them, if you
can, but if you cant, wait until minimum lvl 62 (for chf dp gunner).

Finally for the third question regarding the base, i could not really do any tests on
the theorys for what to look for so what i did for the three different sets was buy
some 11 acc. 11 rel. 10 aaw gunners ( i would of did 11 11 11 but i could not find
any ) now from personal experience, these gunners work wonderfully. The most
important stat of the three is, imho, Reload, because as your level goes up when
they are DP gunners, they gain ALOT in AAW (wich is junk anyways) compared to Acc
and Rel, as compared to at Arm sailors when they make more in Acc and Rel as
compared to AAW wich explains why u want to wait as long as you can (once again
incase you didnt figure it out on your own, its because you want to gain as much
reload and accuracy as you can).

Now i hope my answers are correct and will help you in your training of a nice set of
DP. And i remind you that i would greatly appreciate feed back and if there is one of
my answer i have said that you do not agree with, i will DEFINATLY look into it and
see if i was correct or wrong, and if wrong, modify the post accordingly

Longrooster XD



-------------------------------------- EDIT
-------------------------------------------------
Here's some more information thanks to a question someone asked :
Waiting up to level 75 instead of 62 allowed me to gain +7 in acc +7 in Rel and +8 in
AAW per level, so it benefited in the three, compared to when u class at 62 you only
gain sumthing like +2 / lvl in AAW so you gain in all 3 significantly as compared to
when u class them at lvl 62, you only gain in AAW. As for the reload cap, i dont recall
when i hit it so if anyone brought there DP up the way i did then maybe help specify
on this .
*** you cant forget for the cap that it depends on the base of your sailor and if its
BVE. I would always recommend BVE your sailors because it helps them drasticly.

Longrooster







Edit-

Its common sense to those who know how NF works. And this is a good guide for
those who dont.
Given pride of place among the top IJN Posts

Ricwin666

ps. I'm happy enough with mine, converted at 48. Out-perform level 75's :)
  Index

  • Re : How to make proper IJN DP

    05. 14. 2008 14:59

longrooster
I do not know if there is a ability cap for IJN dp guns but it depends on the base and
BVE,
unfortunatly i do not know the ability cap or the level. But there is definately one!
And no there is no level where it would become counter productive, unless you hit
the cap. Hope this helps!

  • Re : How to make proper IJN DP

    05. 14. 2008 14:34

Nakimushi
Posted the same question in another thread: is there a max level of powerlevelleing my
armaments, from which a) i would have no benefit of levelling them more at all or b)
powerlevelling even becomes contraproductive?

  • Re : How to make proper IJN DP

    05. 14. 2008 13:10

longrooster
It might help at those low levels, but when you hit yamato, you will need the DP for
the AA guns, and you only have 7 support slots on the yam, wich usualy go for
either 4 eng 2 rep 1 scout or 3 eng 3 rep 1 scout. Now unless you didnt notice, you
have no room for the MG unless you want to sacrifice SD or speed. The only time i
would see someone using a MG is on the SY (wich i would not recommend because
you can use that extra slot on a seaman for boosted ability, another rep for quicker
repairs or 1 more engineer for added OH/Speed) so when you pass fuso/nagato, MG
are nearly useless... And the AAW improvement cannot be so signifcant that its
worht waisting a support slot...
But thats only in my opinion!

  • Re : How to make proper IJN DP

    05. 14. 2008 12:52

Tachikaze
I will disagree with regards to the MGer. I carried mine on the Kitakami until he became
too heavy. He was then transfered to the Fuso where he still remains. There is, in my
perception, a marked improvement in the ability to destroy incoming TBers and DBers.

  • Re : How to make proper IJN DP

    05. 14. 2008 12:25

longrooster
Ty alyx, i took in your information about AAW, wich i seamingly forgot, and added it
in the top paragraph, thank you for letting me know about that.

I didnt work in the Acc. because, as we all know, different people like different
things :
I for example prefer a tight spread on DP because more shells hit a plane so it
takes it down quicker
But others may prefer a looser spread to take out wide flying bomber squads, so its
all in the taste!

So if you like a looser spread get some 8-10 Acc, but if you like tighter aim for 11-12

Longrooster!

  • Re : How to make proper IJN DP

    05. 14. 2008 12:18

Alyx
Would be nice if this got sticked, Hope it stays... my cv thread was sticked for like 3
days then taken down.... go figure....


Anyways

I would like to submit for addition, the stats for the DP gunner.


AAW = Useless stat in all reality, at least at this time.
ACC = I personally got mine at 9 I like tossing up a wide wall not a super tight bunch, I
find I have better success with my lvl 90 dp gunners throwing up a wider wall vs the tight
little package I'd get 8-10 on this stat.
RLD = 11 or 12 only! the weakness for these sailors are the reload ability and yes it
does make a difference all the way up to ability cap in the lvl 110 range.

For the record I have 9/11 DP sailors classed at 62.

Previous set of 11/11 dp sailors classed at lvl 48 which I have since sold, I hated the
spread and the reload rate.

Anyways anyway you feel you might want to work this in is kool or if not thats kool too!

  • Re : How to make proper IJN DP

    05. 14. 2008 12:16

longrooster
Waiting up to level 80 instead of 62 allowed me to gain +7 in acc +7 in Rel and +8 in
AAW per level, so it benefited in the three, compared to when u class at 62 you only
gain sumthing like +2 / lvl in AAW so you gain in all 3 significantly as compared to
when u class them at lvl 62, you only gain in AAW. As for the reload cap, i dont recall
when i hit it so if anyone brought there DP up the way i did then maybe help specify
on this and finally i would recommend to Boost your Sailor as soon as you can
because boosting helps the growth rate so they will gain more ability then compared
to unboosted sailors.

*** you cant forget for the cap that it depends on the base of your sailor and if its
BVE. I would always recommend BVE your sailors because it helps them drasticly.

Hope this helped clarify a little bit more XD

  • Re : How to make proper IJN DP

    05. 14. 2008 10:01

Crispy007
Thank you very much.
How about a sticky for this.

edit, I do some questions though. What was the difference between the level 80 and the
level 62? Was it just reload or was it both reload and accuracy? At what level did you hit
the reload cap when you promo'd them to Chief DP gunners? Were the gunners boosted? Is it
worth boosting for the reload?

  • Re : How to make proper IJN DP

    05. 13. 2008 21:09

Nakimushi
My armaments (10 12 rld) are now lvl 62), will level till 80. Good to hear I do it the
right way =)

  • Re : How to make proper IJN DP

    05. 13. 2008 18:49

doc6404
Absolutely correct!

Very nice post
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