Community - Forum - View old data

Categories :  

Imperial Japanese Navy

  Index

  • How to make proper IJN DP

    05. 13. 2008 17:36

longrooster
Now i have seen many questions in regard to IJN Anti-Air :
- Do i use Machine gunners, DP, AA etc.
- How do i properly train my ____ gunners
- What base should i need to make a good set of ____ gunners

Since i was tired of seeing these questions over and over again, i decided to make a
final post as to what to do... Feel free to correct what i say, and i can edit my post
accordingly.

For the first question, - Do i use Machine gunners, DP, AA, RLD etc. :
Very simple, IJN has CRAP AAW so Machine gunners make your AAW only some what
acceptable so machine gunners = WAIST OF TIME AND $.
The AA guns are just plain and simply JUNK so ... NO.
Wich only leave ... DP GUNNERS, they can use the long range DP 4.7''/45 Type 10.
They have UBER range for AA, Good reload with good dp gunners, nice spread at
higher levels, so in other words, UBER!
So incase you didnt notice, DP guns are the way to go!

For the Second question, - How do i properly train/class my DP gunners :
I heard many rumours saying that the longer you wait to class your DP, the better,
so i decided first hand to test this theory.
I first trained a set of dp gunners trained ''the normal way'' wich is :Class em when
you can. This gave horrible results so i would not recommend it to anyone.

The second set i trained were trained up to level 62, as normal ARMAMENT SAILORS
and at level 62, classed them to Chf. DP gunners. These gunners gave exellent
results compared to the first set.

The third set was trained up to level 75, they gave better results then the two other
sets but were frustrating to train because they took up valid support slots (causing
SD lose).

So i would recommend by far waiting as long as you can before classing them, if you
can, but if you cant, wait until minimum lvl 62 (for chf dp gunner).

Finally for the third question regarding the base, i could not really do any tests on
the theorys for what to look for so what i did for the three different sets was buy
some 11 acc. 11 rel. 10 aaw gunners ( i would of did 11 11 11 but i could not find
any ) now from personal experience, these gunners work wonderfully. The most
important stat of the three is, imho, Reload, because as your level goes up when
they are DP gunners, they gain ALOT in AAW (wich is junk anyways) compared to Acc
and Rel, as compared to at Arm sailors when they make more in Acc and Rel as
compared to AAW wich explains why u want to wait as long as you can (once again
incase you didnt figure it out on your own, its because you want to gain as much
reload and accuracy as you can).

Now i hope my answers are correct and will help you in your training of a nice set of
DP. And i remind you that i would greatly appreciate feed back and if there is one of
my answer i have said that you do not agree with, i will DEFINATLY look into it and
see if i was correct or wrong, and if wrong, modify the post accordingly

Longrooster XD



-------------------------------------- EDIT
-------------------------------------------------
Here's some more information thanks to a question someone asked :
Waiting up to level 75 instead of 62 allowed me to gain +7 in acc +7 in Rel and +8 in
AAW per level, so it benefited in the three, compared to when u class at 62 you only
gain sumthing like +2 / lvl in AAW so you gain in all 3 significantly as compared to
when u class them at lvl 62, you only gain in AAW. As for the reload cap, i dont recall
when i hit it so if anyone brought there DP up the way i did then maybe help specify
on this .
*** you cant forget for the cap that it depends on the base of your sailor and if its
BVE. I would always recommend BVE your sailors because it helps them drasticly.

Longrooster







Edit-

Its common sense to those who know how NF works. And this is a good guide for
those who dont.
Given pride of place among the top IJN Posts

Ricwin666

ps. I'm happy enough with mine, converted at 48. Out-perform level 75's :)
  Index

  • Re : How to make proper IJN DP

    05. 16. 2008 16:41

longrooster
Np mate, Anytime

  • Re : How to make proper IJN DP

    05. 16. 2008 01:14

Nakimushi
Yep I classed them at lvl 70 now, I couldnt wait any longer lol. Well, I like them. I
cant tell exact time schedules or something, but I dont feel defenseless against planes
anymore. The reload seems to be okay, the spread could be better. Well, lets see what they
will be like at lvl 90 or so... They are only half experted, have no vets and no boost
yet, nonetheless they are very usable =D Thanks for all the info here, helped me a lot =)
Naki

  • Re : How to make proper IJN DP

    05. 15. 2008 18:45

longrooster
judging from what i know and from he said, class them at 70.

  • Re : How to make proper IJN DP

    05. 15. 2008 15:57

Nakimushi
Thank you panther. =)

  • Re : How to make proper IJN DP

    05. 15. 2008 15:13

ATFPanther
To clarify briefly,

I said class after 62 (Chief DP I think) and well before 80.

The longer you leave the conversion, the more ability you get, but after 62, the
difference is only effectively 3 per level and you loose out on a lot of AAW.

You could be effectively using your AA men at level 65. Mine were 10/12/11 A/R/AAW and
show good results. I think the spreadsheet I did to prove this showed a 3-4 level
improvement on my crew at level 80 when compared to raising them "proper". But I have been
shooting down lots of planes that normally would bomb seven bells out of my Nagato. Having
used AA gunners that work, I am loath to go back to ships without, including my L1.

Panther

  • Re : How to make proper IJN DP

    05. 15. 2008 10:59

Nakimushi
Thanks Hazelkai for the link to Adalberts PMs about DP gunners!!!!
Maybe its my lack of english, or maybe I am just dumb, but I still dont get what to do lol.
My armaments have 12 rld, and are very close to lvl 70 now. In first respect I wanna make
them reload whores, I wanna spam the shells like insane over the map. So their repair and
restore benefits arent that important to me...
If I understood it correctly, classing them rigth in time to DP gunners, will make em hit
rld cap at lvl 112(with 100vets). But levelling them as armaments, they wouldreach the cap
8levels earlier, which would be 104 in that case.
But then it says there would be only a small advanatge in levelling them as armaments ???
8lvls earlier is more than 8mio XP !!!! Guess how much u gotta play to get 8mio xp ( it is
even more than 8mio, but i am too lazy too calculate).



Shall I go to lvl 80 and above with them or class right now? Oo
Sry for my dumbness =(

@Panther : Yes an AAless yammy is almost useless, thats why I hardly use her. I am sitting
in the Fuso which guarantess 10-40k xp per battle (40k was extreme, as I killed a BB4 and
a BB5, usually I get more than 20k per won battle).
You say: Classing them well below lvl 80 would improve the reload stat, so there isnt any
point at all to go for lvl 80? Thats why I do all this, to gain more rld ability! If you
say well below lvl 80, this would be a critical level from which powerlevelling as
armamanets became contarproductive! Oo
I am totally confused now lol

  • Re : How to make proper IJN DP

    05. 15. 2008 09:38

FoeHammer
I agree with Tachakaze. The MGer make the previously null auto AA much more
effective.

I use that sailor on all the ships I use. I always make sure to transfer the MGer
whenever I change ships (Nagato, Junyo, Fuso, Ryujo etc).

The IJN auto AA sux on all ships and I love when fighters chase my scout back to my
ship and my MGers knock 'em out of the sky. Or killing DBer and TWers whereas
before I had to rely soley on my skills at the helm.

  • Re : How to make proper IJN DP

    05. 15. 2008 09:25

ATFPanther
The above answers do not hold quite true as to the advantage of classing late. Especially

"Waiting up to level 80 instead of 62 allowed me to gain +7 in acc +7 in Rel and +8 in
AAW per level"

This is not correct as True Ability is what counts. By not promoting your crew you gain
less per level in crew size. Crew Size multiplied by ability produces true ability (see
Adelbert's posts) So it is still an advantage to level late, but only by 3 points per
level above 62, less for AAW.

But the second point is that using AA you get more XP per game. Shooting down planes can
add 50% to your XP and credits in GB. So by classing above level 62, but well below level
80, you will do the following:
Improve Reload stat
Improve AAW
Allow you to level quicker
Add SD to your ship from fully loaded DP gunners
Have gunners that are of actual use in shooting things down
Allow you to prep your Yammy crew on B65 (identical crew layout)

The disadvantage of changing late is you are filling two ship spots with redundant crew,
but can still level Armourment crew on Kita (gunners get nothing from torps, armourment do)

So choose as you see fit, but I changed at 62 (gunners now 81) and two games ago I shot
down near 7k worth of planes in one GB.

Panther

  • Re : How to make proper IJN DP

    05. 15. 2008 07:33

danita
It becomes counter productive when you run your Yamato AA-less cause you're
powerleveling your dp-gunners on it.

  • Re : How to make proper IJN DP

    05. 15. 2008 07:28

HazelKai
http://tinyurl.com/4f4ya6

Nakimushi scroll all the way down and read the last post.

The answer to you question is right there but ultimately it depends on how much patience
you have.
1 2 3 4 5 6 7 8 9 10