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  • How to make proper IJN DP

    05. 13. 2008 17:36

longrooster
Now i have seen many questions in regard to IJN Anti-Air :
- Do i use Machine gunners, DP, AA etc.
- How do i properly train my ____ gunners
- What base should i need to make a good set of ____ gunners

Since i was tired of seeing these questions over and over again, i decided to make a
final post as to what to do... Feel free to correct what i say, and i can edit my post
accordingly.

For the first question, - Do i use Machine gunners, DP, AA, RLD etc. :
Very simple, IJN has CRAP AAW so Machine gunners make your AAW only some what
acceptable so machine gunners = WAIST OF TIME AND $.
The AA guns are just plain and simply JUNK so ... NO.
Wich only leave ... DP GUNNERS, they can use the long range DP 4.7''/45 Type 10.
They have UBER range for AA, Good reload with good dp gunners, nice spread at
higher levels, so in other words, UBER!
So incase you didnt notice, DP guns are the way to go!

For the Second question, - How do i properly train/class my DP gunners :
I heard many rumours saying that the longer you wait to class your DP, the better,
so i decided first hand to test this theory.
I first trained a set of dp gunners trained ''the normal way'' wich is :Class em when
you can. This gave horrible results so i would not recommend it to anyone.

The second set i trained were trained up to level 62, as normal ARMAMENT SAILORS
and at level 62, classed them to Chf. DP gunners. These gunners gave exellent
results compared to the first set.

The third set was trained up to level 75, they gave better results then the two other
sets but were frustrating to train because they took up valid support slots (causing
SD lose).

So i would recommend by far waiting as long as you can before classing them, if you
can, but if you cant, wait until minimum lvl 62 (for chf dp gunner).

Finally for the third question regarding the base, i could not really do any tests on
the theorys for what to look for so what i did for the three different sets was buy
some 11 acc. 11 rel. 10 aaw gunners ( i would of did 11 11 11 but i could not find
any ) now from personal experience, these gunners work wonderfully. The most
important stat of the three is, imho, Reload, because as your level goes up when
they are DP gunners, they gain ALOT in AAW (wich is junk anyways) compared to Acc
and Rel, as compared to at Arm sailors when they make more in Acc and Rel as
compared to AAW wich explains why u want to wait as long as you can (once again
incase you didnt figure it out on your own, its because you want to gain as much
reload and accuracy as you can).

Now i hope my answers are correct and will help you in your training of a nice set of
DP. And i remind you that i would greatly appreciate feed back and if there is one of
my answer i have said that you do not agree with, i will DEFINATLY look into it and
see if i was correct or wrong, and if wrong, modify the post accordingly

Longrooster XD



-------------------------------------- EDIT
-------------------------------------------------
Here's some more information thanks to a question someone asked :
Waiting up to level 75 instead of 62 allowed me to gain +7 in acc +7 in Rel and +8 in
AAW per level, so it benefited in the three, compared to when u class at 62 you only
gain sumthing like +2 / lvl in AAW so you gain in all 3 significantly as compared to
when u class them at lvl 62, you only gain in AAW. As for the reload cap, i dont recall
when i hit it so if anyone brought there DP up the way i did then maybe help specify
on this .
*** you cant forget for the cap that it depends on the base of your sailor and if its
BVE. I would always recommend BVE your sailors because it helps them drasticly.

Longrooster







Edit-

Its common sense to those who know how NF works. And this is a good guide for
those who dont.
Given pride of place among the top IJN Posts

Ricwin666

ps. I'm happy enough with mine, converted at 48. Out-perform level 75's :)
  Index

  • Re : How to make proper IJN DP

    04. 04. 2010 19:43

phm96
Here is my experience of leveling DP:

1) try to roll sailor stat as below:
-10 Acc (I found this stat is suitable to most of the player which prefer Acc not too
tight n not too loose)
-12 rel (must have)
-11 AAW (auto AAW is really helpful when we are busy on fighting BB's)

2) use Kita as power leveling ship until arm sailor too fat (estimated reach lvl 60-67)
-*arm sailor will not get enough expert n vet grow in non gun ship.*

3)move to ijn PBB (people call it 'HIT BOX'), while sailor still class as arm:
-use lvl 18 twins turret 5'' / 50 type 3C D which is best fitted PBB in arm sailor choice
and the only gun set that capable arm sailor to kill in terms of range, damage, gun
space...(be patient, ok)

4)Class to DP when arm sailor reach lvl 82 & above, is your call. (reload Cap will hit,
do worry)

5)boost them cause we lost number of sailor grow in powerleveling.

Now my current DP gunner is in lvl 90 and place in PBB using 4.7'' AA gun set,
capable to score 4-6.5k credit in GB2 when I was selected as Flag ship. I mean Flag
is bored, cause I'm not allow to rush or DIE. Concentrate in AA would be pretty
fun......... don't expect people will leave some food for Flag, OK (never happen to me)

  • Re : How to make proper IJN DP

    02. 19. 2010 03:13

Davao_slayer
so nice post longroost ^&^........

  • Re : How to make proper IJN DP

    02. 18. 2010 21:51

ahoycool
thanks for the guide. it would be of great help to me.

  • Re : How to make proper IJN DP

    10. 27. 2009 03:01

zangetsu_15
thanks for the info. i didnt know all that but now i do.

  • Re : How to make proper IJN DP

    10. 15. 2009 16:54

Mastere3
thx very much for this guide :)

  • Re : How to make proper IJN DP

    10. 05. 2009 16:49

Pegleg85
Ok, I just created a spreadsheet to calculate true ability of DP gunners classed
ontime and kept as armament levels until level 62 and above.

True Ability = Adalbert's Guide calculation

Assumptions: reload 50% level (HalfReload) is 1,950,000 true ability.
Base Reload ability was 11.
Sailor is boosted.
Sailor has 130 vets.
Sailor has experts for (most) of the rest.

Level that Sailor hits HalfReload if classed:
normal: 107
lvl62: 99
lvl65: 98
lvl72: 97
lvl82: 96
lvl92: 94

Sailors classed later than 62 will be thinner by 10 sailors for every 10 levels waited.
For example, a DP sailor classed at 82 instead of 62 but will be 20 sailors thinner.

note: edited based upon xHomicide's work. There is an error in the Obst Guide's
about crew growth. IJN Chf DP sailor crew growth is 7 not 8. I revised this post
based upon that info.

  • Re : How to make proper IJN DP

    10. 04. 2009 07:05

L_O_Marduk
The ijn DB are the best, and now i know how to make a proper ones thenk you very
much.

  • Re : How to make proper IJN DP

    09. 23. 2009 12:46

Pegleg85
FYI, Armament sailors can use hedgehogs, so your future yammy gunners can actually
be useful during their power levelling.

  • Re : How to make proper IJN DP

    08. 28. 2009 16:20

SirAlden
Thanks. I have just read the very technical DP Threads, and
holding off to 62 is lowest level you should convert.

If you can wait until your Yammy or even higher you Save Weight
on the crew.

The downside is you lose a tiny bit of Rep and Res, but that only
happens if this DP's has really good Rep and Res Bases because
they are zeroed out at 8/8.


To me the the Lighter Weight/Speed and Hitting the Cap the Quickest
Overwhelm the small amount of Rep/Res lost which you can find elsewhere.

Level at 62, Level at 63 at the B65 Project (if you are going that route),
Level 89 at the Yamato, or wait and carefully calculate your stats after
each Level as you head for your Super Yamato at Level 103.

  • Re : How to make proper IJN DP

    08. 25. 2009 16:22

Chisame
Okay, keep them unclassed for how long you can take. The later you class, the more tonnage
you save. Either way, at 62 and later, they'll hit that cap.
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