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  • How to make proper IJN DP

    05. 13. 2008 17:36

longrooster
Now i have seen many questions in regard to IJN Anti-Air :
- Do i use Machine gunners, DP, AA etc.
- How do i properly train my ____ gunners
- What base should i need to make a good set of ____ gunners

Since i was tired of seeing these questions over and over again, i decided to make a
final post as to what to do... Feel free to correct what i say, and i can edit my post
accordingly.

For the first question, - Do i use Machine gunners, DP, AA, RLD etc. :
Very simple, IJN has CRAP AAW so Machine gunners make your AAW only some what
acceptable so machine gunners = WAIST OF TIME AND $.
The AA guns are just plain and simply JUNK so ... NO.
Wich only leave ... DP GUNNERS, they can use the long range DP 4.7''/45 Type 10.
They have UBER range for AA, Good reload with good dp gunners, nice spread at
higher levels, so in other words, UBER!
So incase you didnt notice, DP guns are the way to go!

For the Second question, - How do i properly train/class my DP gunners :
I heard many rumours saying that the longer you wait to class your DP, the better,
so i decided first hand to test this theory.
I first trained a set of dp gunners trained ''the normal way'' wich is :Class em when
you can. This gave horrible results so i would not recommend it to anyone.

The second set i trained were trained up to level 62, as normal ARMAMENT SAILORS
and at level 62, classed them to Chf. DP gunners. These gunners gave exellent
results compared to the first set.

The third set was trained up to level 75, they gave better results then the two other
sets but were frustrating to train because they took up valid support slots (causing
SD lose).

So i would recommend by far waiting as long as you can before classing them, if you
can, but if you cant, wait until minimum lvl 62 (for chf dp gunner).

Finally for the third question regarding the base, i could not really do any tests on
the theorys for what to look for so what i did for the three different sets was buy
some 11 acc. 11 rel. 10 aaw gunners ( i would of did 11 11 11 but i could not find
any ) now from personal experience, these gunners work wonderfully. The most
important stat of the three is, imho, Reload, because as your level goes up when
they are DP gunners, they gain ALOT in AAW (wich is junk anyways) compared to Acc
and Rel, as compared to at Arm sailors when they make more in Acc and Rel as
compared to AAW wich explains why u want to wait as long as you can (once again
incase you didnt figure it out on your own, its because you want to gain as much
reload and accuracy as you can).

Now i hope my answers are correct and will help you in your training of a nice set of
DP. And i remind you that i would greatly appreciate feed back and if there is one of
my answer i have said that you do not agree with, i will DEFINATLY look into it and
see if i was correct or wrong, and if wrong, modify the post accordingly

Longrooster XD



-------------------------------------- EDIT
-------------------------------------------------
Here's some more information thanks to a question someone asked :
Waiting up to level 75 instead of 62 allowed me to gain +7 in acc +7 in Rel and +8 in
AAW per level, so it benefited in the three, compared to when u class at 62 you only
gain sumthing like +2 / lvl in AAW so you gain in all 3 significantly as compared to
when u class them at lvl 62, you only gain in AAW. As for the reload cap, i dont recall
when i hit it so if anyone brought there DP up the way i did then maybe help specify
on this .
*** you cant forget for the cap that it depends on the base of your sailor and if its
BVE. I would always recommend BVE your sailors because it helps them drasticly.

Longrooster







Edit-

Its common sense to those who know how NF works. And this is a good guide for
those who dont.
Given pride of place among the top IJN Posts

Ricwin666

ps. I'm happy enough with mine, converted at 48. Out-perform level 75's :)
  Index

  • Re : How to make proper IJN DP

    02. 23. 2009 17:56

shady80boy
very well put ive been looking for this post for a while.

  • Re : How to make proper IJN DP

    02. 02. 2009 09:04

crook_17
Does this only apply for AA guys? I had been making armament guys for gunners
and had them up to 43 and was told this was bad since i lose out on stuff so i
deleted them and am starting over new guys for gunners. Or is it ok just so long as i
class them as armament in time?

  • Re : How to make proper IJN DP

    12. 20. 2008 04:54

mickjagger
Good job long,and thanks for sharing whit us.

The andgles ===>>>>> 5/9/25

  • Re : How to make proper IJN DP

    12. 18. 2008 23:29

UmbralRaptor
This only applies to IJN crews. Besides the reload growth issue, the IJN has few ships
that have good T-slots for AA. (Mainly the B65 Project, Yamato, Super Yamato, and Amagi.
The Asama and perhaps Kongo may also work.)

USN AA gunners suffer much worse reload penalties (they get additional -5s at higher
classings, IJN ones don't) and have a shortage of good guns. As such Reload gunners
(which you want to class on time) are used. Good T-slots for AA show up as early as the
Cleveland, and even the Brooklyn can be semi-viable at knocking down scouts.

KM AA gunners get a reload bonus at the first classing, and useful T-slots show up in the
CL stage.

RN AA gunners have worse reload penalties than their IJN counterparts (though not as bad
as USN), and the A-type guns are generally considered to be worse than the regular ones.
The Pom-poms are also generally viewed as useless (or at least needing a buff).

  • Re : How to make proper IJN DP

    12. 11. 2008 12:49

archada
i not sure it may be someone help us?

  • Re : How to make proper IJN DP

    12. 09. 2008 19:22

roadkill598
is this true for other nations as well?

  • Re : How to make proper IJN DP

    12. 07. 2008 05:28

mejerk
Hey,

If you still got your 3 pair of DP gunners, can you make screenies and put them here?
So that we all can see the difference. Because I got now prety good DP gunners,
just classed them when I could. But now I cant decide wether I train new ones or
keep the old ones.

Still a good post man.

  • Re : How to make proper IJN DP

    11. 17. 2008 05:11

Ponglord12
tnx...
now i know wat 2 do with all the wieghts

  • Re : How to make proper IJN DP

    10. 13. 2008 09:38

HazelKai
"I am starting out on the IJN after training in the German Navy. DO I need to have 1
or two sailors to operate my T slots? I think just one right?"

You'll need two DP gunners to operate IJN AA.

  • Re : How to make proper IJN DP

    10. 06. 2008 01:04

NDUS
COOL !! Nice post =)
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