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  • How to make proper IJN DP

    05. 13. 2008 17:36

longrooster
Now i have seen many questions in regard to IJN Anti-Air :
- Do i use Machine gunners, DP, AA etc.
- How do i properly train my ____ gunners
- What base should i need to make a good set of ____ gunners

Since i was tired of seeing these questions over and over again, i decided to make a
final post as to what to do... Feel free to correct what i say, and i can edit my post
accordingly.

For the first question, - Do i use Machine gunners, DP, AA, RLD etc. :
Very simple, IJN has CRAP AAW so Machine gunners make your AAW only some what
acceptable so machine gunners = WAIST OF TIME AND $.
The AA guns are just plain and simply JUNK so ... NO.
Wich only leave ... DP GUNNERS, they can use the long range DP 4.7''/45 Type 10.
They have UBER range for AA, Good reload with good dp gunners, nice spread at
higher levels, so in other words, UBER!
So incase you didnt notice, DP guns are the way to go!

For the Second question, - How do i properly train/class my DP gunners :
I heard many rumours saying that the longer you wait to class your DP, the better,
so i decided first hand to test this theory.
I first trained a set of dp gunners trained ''the normal way'' wich is :Class em when
you can. This gave horrible results so i would not recommend it to anyone.

The second set i trained were trained up to level 62, as normal ARMAMENT SAILORS
and at level 62, classed them to Chf. DP gunners. These gunners gave exellent
results compared to the first set.

The third set was trained up to level 75, they gave better results then the two other
sets but were frustrating to train because they took up valid support slots (causing
SD lose).

So i would recommend by far waiting as long as you can before classing them, if you
can, but if you cant, wait until minimum lvl 62 (for chf dp gunner).

Finally for the third question regarding the base, i could not really do any tests on
the theorys for what to look for so what i did for the three different sets was buy
some 11 acc. 11 rel. 10 aaw gunners ( i would of did 11 11 11 but i could not find
any ) now from personal experience, these gunners work wonderfully. The most
important stat of the three is, imho, Reload, because as your level goes up when
they are DP gunners, they gain ALOT in AAW (wich is junk anyways) compared to Acc
and Rel, as compared to at Arm sailors when they make more in Acc and Rel as
compared to AAW wich explains why u want to wait as long as you can (once again
incase you didnt figure it out on your own, its because you want to gain as much
reload and accuracy as you can).

Now i hope my answers are correct and will help you in your training of a nice set of
DP. And i remind you that i would greatly appreciate feed back and if there is one of
my answer i have said that you do not agree with, i will DEFINATLY look into it and
see if i was correct or wrong, and if wrong, modify the post accordingly

Longrooster XD



-------------------------------------- EDIT
-------------------------------------------------
Here's some more information thanks to a question someone asked :
Waiting up to level 75 instead of 62 allowed me to gain +7 in acc +7 in Rel and +8 in
AAW per level, so it benefited in the three, compared to when u class at 62 you only
gain sumthing like +2 / lvl in AAW so you gain in all 3 significantly as compared to
when u class them at lvl 62, you only gain in AAW. As for the reload cap, i dont recall
when i hit it so if anyone brought there DP up the way i did then maybe help specify
on this .
*** you cant forget for the cap that it depends on the base of your sailor and if its
BVE. I would always recommend BVE your sailors because it helps them drasticly.

Longrooster







Edit-

Its common sense to those who know how NF works. And this is a good guide for
those who dont.
Given pride of place among the top IJN Posts

Ricwin666

ps. I'm happy enough with mine, converted at 48. Out-perform level 75's :)
  Index

  • Re : How to make proper IJN DP

    08. 24. 2009 13:49

SirAlden
Dear long rooster,

Thanks for the post, really helped a lot for IJN.

This is what I have learned.

You can Buy 2 Elite Reload Sailors - 11/13/9 Accuracy/Reload/AAW and Boost them,
or Roll 2 Normal Sailors - 10/12/11 Accuracy/Reload/AAW and Boost them.

In the first case, you will have paid for the Highest (Reload) Totals, and have the very
tightest (Accuracy) spread. At the moment the lower 9 AAW rating has no effect for IJN,
although it may matter one day in the future.

In the second case, the spread will be wider, which some players prefer and have a
slightly wider spread, (you could even go 8/12/11 or 9/12/11. One day the 11 AAW may
matter on the future.

In both cases, you make them IJN and Armament Sailors at Level 12, and do not convert them
to CHF. DP Gunners until AT LEAST Level 62.


Two questions - Is this post 100% correct? - and - If your only Defined Goal is the very
best DP Gunners for your future AMAGI with these two examples, (11/13/9 or 8,9,10/12/11)
when is the perfect time to CONVERT them to CFH. DP Gunners.

I am guessing that would happen when GROWTH MAXES OUT for Accuracy and Reload and AAW.

If so, can anyone calculate what Levels they MAX OUT? Is this 100% correct?

Thank you all, and thanks again long rooster. Until your post I asked dozens of people and
every one was completely confused.


SirAlden - Proud owner at the moment, of Ardent Kagome (Tsukikei), Ardent Haruko
(Fubuki), and Ardent Orihime (Oyodo).

  • Re : How to make proper IJN DP

    06. 26. 2009 20:06

Chisame
Either that's a glitch, or your lying. Mch. Gunners currently have no effect whatsoever on
the performance of ships in regards of AAW. That stat is disabled those were probably new
TBers or whatever planes they were.

  • Re : How to make proper IJN DP

    06. 26. 2009 19:58

Admiral_mush
I've found machine gunners help markedly on lower rank BB's where you may have empty
support slots that you cant fill (Yeah... i was a n00b and didnt have 3 engies lying around)

Definitely helped when it came to TB's and DB's

Also... i run a kitakami setup with the 5" DP guns which have a habit of running out
after a long battle, so i stuck close to 1 of the cv's whilst they were repeatedly
targeted for torpedo bombing and gained quite a lot of creds (With machinegunners on board)

  • Re : How to make proper IJN DP

    03. 24. 2009 07:55

SamL123
nice work

  • Re : How to make proper IJN DP

    03. 22. 2009 08:19

HazelKai
>So, mine are level 22, 9/11's. When should I go about boosting vetting and experting them?

Here's a SWAG...when you actually need them? This isn't rocket science. You either class
them on time, BVE them and start using them as AA gunners or delay the promotion until
whenever you feel like it, class, then BVE. If you delay promotion they stay as armament
sailors. They're just along for the ride to leech exp and not very useful so no sense of
BVE them now and risk losing vets/experts.

  • Re : How to make proper IJN DP

    03. 22. 2009 05:43

Kapusta
I don't get why waiting makes the Chief DP gunner better?

  • Re : How to make proper IJN DP

    03. 17. 2009 09:14

IGFORCE
thx for the post :D

  • Re : How to make proper IJN DP

    03. 14. 2009 13:26

MERCTrigger
So, mine are level 22, 9/11's. When should I go about boosting vetting and experting them?

  • Re : How to make proper IJN DP

    03. 10. 2009 20:35

aingeal
there isnt an ability value much. you wait so they get decent Spread, then class them. The
earlier classed will get their ability from their crew, so you HAVE to BVE them. classing
them later mean more of the ability will come from the shown ability (arm sailor have less
sailor growth than DP) and will be lighter.

My advice is class them around lvl 80-90. just as you get yammy maybe. I classed mine at
85, BVE thanks to the Winter Event and they give great result.

  • Re : How to make proper IJN DP

    03. 10. 2009 07:17

Sona
hi i have a question about this.

i bought some low level gunners from a seller claiming they had 11 reload ability each. i
have trained then to level 45 and just would out that one has base 9 and one has base 10.
i feel stupid, but i am wondering if i wait to class them till the same amount of ability
that 11 DP gunners have at level 62, then they will be ok? can someone tell me the approx.
amount of ABILITY value that ready-to-class DP gunners should have?
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