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  • How to make proper IJN DP

    05. 13. 2008 17:36

longrooster
Now i have seen many questions in regard to IJN Anti-Air :
- Do i use Machine gunners, DP, AA etc.
- How do i properly train my ____ gunners
- What base should i need to make a good set of ____ gunners

Since i was tired of seeing these questions over and over again, i decided to make a
final post as to what to do... Feel free to correct what i say, and i can edit my post
accordingly.

For the first question, - Do i use Machine gunners, DP, AA, RLD etc. :
Very simple, IJN has CRAP AAW so Machine gunners make your AAW only some what
acceptable so machine gunners = WAIST OF TIME AND $.
The AA guns are just plain and simply JUNK so ... NO.
Wich only leave ... DP GUNNERS, they can use the long range DP 4.7''/45 Type 10.
They have UBER range for AA, Good reload with good dp gunners, nice spread at
higher levels, so in other words, UBER!
So incase you didnt notice, DP guns are the way to go!

For the Second question, - How do i properly train/class my DP gunners :
I heard many rumours saying that the longer you wait to class your DP, the better,
so i decided first hand to test this theory.
I first trained a set of dp gunners trained ''the normal way'' wich is :Class em when
you can. This gave horrible results so i would not recommend it to anyone.

The second set i trained were trained up to level 62, as normal ARMAMENT SAILORS
and at level 62, classed them to Chf. DP gunners. These gunners gave exellent
results compared to the first set.

The third set was trained up to level 75, they gave better results then the two other
sets but were frustrating to train because they took up valid support slots (causing
SD lose).

So i would recommend by far waiting as long as you can before classing them, if you
can, but if you cant, wait until minimum lvl 62 (for chf dp gunner).

Finally for the third question regarding the base, i could not really do any tests on
the theorys for what to look for so what i did for the three different sets was buy
some 11 acc. 11 rel. 10 aaw gunners ( i would of did 11 11 11 but i could not find
any ) now from personal experience, these gunners work wonderfully. The most
important stat of the three is, imho, Reload, because as your level goes up when
they are DP gunners, they gain ALOT in AAW (wich is junk anyways) compared to Acc
and Rel, as compared to at Arm sailors when they make more in Acc and Rel as
compared to AAW wich explains why u want to wait as long as you can (once again
incase you didnt figure it out on your own, its because you want to gain as much
reload and accuracy as you can).

Now i hope my answers are correct and will help you in your training of a nice set of
DP. And i remind you that i would greatly appreciate feed back and if there is one of
my answer i have said that you do not agree with, i will DEFINATLY look into it and
see if i was correct or wrong, and if wrong, modify the post accordingly

Longrooster XD



-------------------------------------- EDIT
-------------------------------------------------
Here's some more information thanks to a question someone asked :
Waiting up to level 75 instead of 62 allowed me to gain +7 in acc +7 in Rel and +8 in
AAW per level, so it benefited in the three, compared to when u class at 62 you only
gain sumthing like +2 / lvl in AAW so you gain in all 3 significantly as compared to
when u class them at lvl 62, you only gain in AAW. As for the reload cap, i dont recall
when i hit it so if anyone brought there DP up the way i did then maybe help specify
on this .
*** you cant forget for the cap that it depends on the base of your sailor and if its
BVE. I would always recommend BVE your sailors because it helps them drasticly.

Longrooster







Edit-

Its common sense to those who know how NF works. And this is a good guide for
those who dont.
Given pride of place among the top IJN Posts

Ricwin666

ps. I'm happy enough with mine, converted at 48. Out-perform level 75's :)
  Index

  • Re : How to make proper IJN DP

    10. 06. 2008 01:04

NDUS
COOL !! Nice post =)

  • Re : How to make proper IJN DP

    10. 04. 2008 20:24

HipCanuck
I waited until lvl 70 to class my DP gunners from Arm Sailors and at lvl 100 they have
stupid fast rld ability (150ish vets doesnt hurt either).

As for the Chief Mch Gunner, mine is now over lvl 100 (again with well over 100 vets)
and he does very little on any IJN ship EXCEPT Yammy and Super Yammy. Frequently
I will chew up torp bombers or dive bombers, the only exception being those of very
high lvl with +12 aircraft base stat.

I can easily get 900 SD with 4 engies and my BO now, my repairers only give me
better repair ability.

My super yammy 'dock' crew has 3 engies, 2 repairs, seaman, chief mch gunner and
scout and Ive run it this way for over a year and a half. Good enough for 41 knots
until I pile on the bulge and belt to deal with those PITA subs.

  • Re : How to make proper IJN DP

    10. 04. 2008 20:21

AirCavalry
I am starting out on the IJN after training in the German Navy. DO I need to have 1
or two sailors to operate my T slots? I think just one right?

  • Re : How to make proper IJN DP

    10. 04. 2008 18:45

jinzo13
me wait until lv 66 then turn into chief dp gunner...and

booom...nice reload n spread..

nice info man

  • Re : How to make proper IJN DP

    09. 24. 2008 22:19

txw123
nice post

  • Re : How to make proper IJN DP

    09. 20. 2008 07:21

PinoyPower7
Just class them properly at lvl 75. Otherwise you will lose AA ability. I found that the
aa ability has helped against low level CV's planes.

  • Re : How to make proper IJN DP

    09. 20. 2008 06:25

Gedis
Hello,

I have a pair of elite reload gunners, which i boosted at lvl1, they look like this now:


I calculated that these would reach reload cap ( 2300 ability? ) at 99lvl as armament
sailors, then i could class em as Chief DP gunners. I want to know if I am thinking
right. Any suggestion would be appreciated too.

BTW, I don't plan to conver them to Chief DP gunners earlier than lvl80(more like 99).
Plz write your thoughts and experiences, maybe even ideas :)

  • Re : How to make proper IJN DP

    09. 18. 2008 07:41

Rayla
I hear what you are saying for a BB, but how about a CV? Would a MchGun make
sense there?

  • Re : How to make proper IJN DP

    09. 10. 2008 14:00

ricwin666
It are stick'd :P

  • Re : How to make proper IJN DP

    09. 09. 2008 18:02

Shawn970
NICE ONE!
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