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  • Remove Sonar From CVs

    04. 22. 2013 11:18

Recommend : 112

PictWarrior1

 

Please explain to me why CVs in NF have the ability to use sonar?  Do we no longer start players out in ASW capable ships?  Are we telling them that we have no use for teamwork savvy players who wish to escort capital ships? 

 

A support ticket on this subject told me that because CVs did not have the ability to see submarines when the game started, that they were given sonar to counter the submarine threat.  Well BBs, BCs, and CAs can't see submarines either so when will they be given sonar?  In fact, just remove the need for sonar altogether and allow everyone to see submarines no matter where they are.

 

Never in the history of mankind has sonar ever been successfully implemented on a carrier.  Capital ships make entirely too much self-noise.  If a CV were to be fitted with sonar, the only thing it would hear would be the sound of its own screws and engines.  Nevermind the sound of catapults, aircraft engines and propellers, steam, and arrestor cables and machinery. 

 

The idea of a CV being sonar capable is completely laughable.  And don't give me crap about NF =/= RL.  There has to be some basis in reality or we'd be using rail guns, jets, and satellite superlasers.

 

How am I qualified to argue against CVs using sonar?  I was a Sonar Technician in the United States Navy.  I know exactly how loud a CV is.  We could hear one pulling out of San Diego when our DDG was just leaving Hawaii.  It's no secret.

 

So what big spending, influential CV player cried to the GMs and managed to convince them that the loudest class of warship on the planet is sonar capable?  Because I want to cry to that same GM that my New York should be able to bounce Kaiser shells.  After all, a QV can, why shouldn't  my ebb1?

 

Or, if CVs should continue to use sonar, lets just let everyone use it and remove the lower level ASW ships from the game entirely.  If we are going to remove their purpose, why not remove them entirely?

 

Oh, and for the record:  I don't drive subs so this isn't a long-winded complaint about being sunk by a CV that could see me.

 

This is just an argument for sanity, common sense, and game balance.

 

 

  • Re : Remove Sonar From CVs

    02. 16. 2014 14:16


PictWarrior1

Originally Posted by reddofnoynac

maybe you have different sound sprites that everyone else doesnt have but when did the engines in NF make noise?

 

now you're just being silly. 

  • Re : Remove Sonar From CVs

    02. 17. 2014 13:01


nyerkovic

I didn't post here before since this has been discussed at length multiple times and the information is available. Test Server sections has some good discussions regarding this topic. I've been asked to do it now, so here is a brief explanation.

First I will state the obvious: NF=/=RL. While most people use this phrase every day, it is important to highlight the value of it.

I mostly see people quoting wikipedia, other naval information, WWI and WWII information or their own real life experience in their respective militiaries depending on the country every time there is a topic like this. With respect to all of them, those quotes are irrelevant 100% of the time.

Originally Posted by PictWarrior1

Originally Posted by reddofnoynac

maybe you have different sound sprites that everyone else doesnt have but when did the engines in NF make noise?

now you're just being silly. 

You say this is silly, but it is actually as valid as quoting a RL experience which is the reason why he wrote it.

This is a game and reality has to suffer from time to time in order to increase playability and allow a pool of 7 nations with a great deal of ships in each one that need to be able to have the same level of importance. The code also prevents other Real Life situations to happen which helped "level up the playing field" on a real battle. We can't apply RL to NF and RL will never be a valid argument.


Now to the point, why CVs in this game have Sonar? This post is a great start to it.

Originally Posted by torion

The failure is that subs can be high level and still grow effectively, thus level, thus be playable and competitive, the things that are meant to kill subs cannot. As soon as they put out high level FF/DD/CL that can still be played not just for fun, but for competitive leveling growth, I say give everything sonar. WaW is one instance where there are absolutely no ships in a typical game even capable of carrying sonar, except CVs. Hence why 95% of WaW rooms are no torp.

As soon as SDE institutes high-level smaller ships, then I couldn't care less.



DDs and FFs and even CLs exist before the introduction of SS ships. They were not designed to counter them. They have been put in that role and were given some tools to do it, but they are not designed for ASW.

Subs grow more powerful and more resistant as they level up and can participate in high end game modes. Low level content such as DDs and FFs can't.

Here we see the first playability problem. How do we give vision in a situation where we don't have small ships? CVs. This is a game and from all the high level content available at the time when SS ships were introduced, this choice was the most reasonable one.


But that only the start of the arguments.

People may also say "we could use Escorts, so remove the sonar from CVs". Let me remind you that Escorts are: Dumb, Weak, Can't avoid shells or torps, and are Based on the same low level content that wasn't designed as an ASW. As an answer to the above question, they are not very helpful. The only ship that can be used by a player in this scenario is a CV which will serve as an escort for high level BBs.

People may also say "If CVs have vision, then give BBs vision too". Again, we have a playability problem. If every ship in the game is able to spot an SS... how do they attack. SS Ships have low range and reasonably low speed. If every ship can see them, they become useless.

People also say "let's remove the need for sonar, hey, let's just remove the need for fog of war altoghether so we can all see all ships at all times". Same as above but even worse. Ships need the cover in order to succeed in their roles. It is the reason why SS ships submerge or why IJN/KM has a great AA platform. Some ships need to cover themselves from sight in order to reduce they weaknesses and maximize their potential.

And this is just the start of it... 


FF/DD/CL/CV/SS with sonar are all part of a complex system which is meant to counter the existance of an invisible ship in the battlefield. This was implemented in ships that were not meant to counter the new invisible content in the first place, so none of them are perfect in that regard.

If you change just one element (Remove sonar from CVs) without looking at the bigger picture, you end up with a crippled detection system. Best example of this crippled system is WaW because even though you have CVs and SSs which are part of the detection system, you are missing a lot of other key elements. People chose the easy way to fix that crippled system... no torp room. This "fix" is bad for submarines.

Was Sonars in CVs the best alternative to begin with? Probably not.
Can we just remove Sonar in CVs without looking at the other ships and the overall balance? Definitely not.

Real Life has nothing to do here. This is about having an invisible ship in the game and the need to counter it effectively in every game mode we have, while also allowing him to do his job effectively. This is about playability.



If you are interested in removing Sonars from CVs, I invite you to the test server section and discuss the Sonar Environment and give an idea that serves playability. We have ben working on an SS/ASW project which has this Sonar Environment as a topic and have been gathering most of the ideas already presented thoughout the forum, but new ideas are always good to have.

  • Re : Remove Sonar From CVs

    02. 17. 2014 14:46


nylondynasty

Originally Posted by woodskier

Originally Posted by burger101

Just get rid of subs so we can stop arguing...




Fact: The topic is " remove sonar from CV"  

Fact: The game is marketed as a w w 2 game.   CV 's did not have sonar in w w 2.  
  


Yes it is a WW2 game, but they don't allow you to be accurate with it anyway. (and im sorry for be bringing in a different topic but here it goes) If i can't name my H39 Adolfs Navy, or Nazi BB, anything like that (because thats what it was and we all know it) they dont care to much about it. 

On a different note. They're going to be nerfing the subs soon. When they nerf the subs, yes sonarman should be taken off of the CV, that would make the game fair, but as for right now, even with .2 belt and 255 bulge on, the reload on the subs is good enough to sink me if i missed my first set of HH and had to turn my ship around to unload the other set. By that time he has already hit me with one salvoe, relocate, *Possibly* hit my with his back set of torps, and run off to reload again.

As with the escort setting half the time my escort hits me with the shells in stead of what its going to do. So i refuse to set up my escort. I get the point of taking sonarmen off CV's i understand the arguement both ways. And i dont agree with this post, but i respect the other players who do. Im just stating this as a fellow cv player who knows the pain. 

  • Re : Remove Sonar From CVs

    02. 17. 2014 15:18


BBR_InsUW

Originally Posted by nylondynasty

Originally Posted by woodskier

Originally Posted by burger101

Just get rid of subs so we can stop arguing...




Fact: The topic is " remove sonar from CV"  

Fact: The game is marketed as a w w 2 game.   CV 's did not have sonar in w w 2.  
  


....

On a different note. They're going to be nerfing the subs soon.  ...



Where did you get Idea that there was a nerfing to be done.

You are making an incorrect assupmtion  in that manner.

BBR_InsUW 

  • Re : Remove Sonar From CVs

    02. 17. 2014 22:06


StealthGar

 

Yes it is a WW2 game, but they don't allow you to be accurate with it anyway. (and im sorry for be bringing in a different topic but here it goes) If i can't name my H39 Adolfs Navy, or Nazi BB, anything like that (because thats what it was and we all know it) they dont care to much about it. 


World wide playerbase, and it is ILLEGAL in a lot of countries to salute,deny war crimes of WW2,

  expresses about the glorification of the Nazi movement and former members of the Waffen SS organization, including by erecting monuments and memorials and holding public demonstrations in the name of the glorification of the Nazi past, the Nazi movement and neo-Nazism, as well as by declaring or attempting to declare such members and those who fought against the anti-Hitler Coalition and collaborated with the Nazi movement participants in national liberation movements.

  • Re : Remove Sonar From CVs

    02. 27. 2014 21:41


Chaosticket

Sorry if this has already been spoken for, but this is a LONG thread.

First, anything to make it harder to play the glass ninja Submarines as Juggernauts, is actually a good thing. Submarines are the most poorly designed part of Navyfield.

Second, Sonobouys. During the World War 2 as ships became increasingly equipped with sonar and radar, there was also the invention of plane-dropped Sono-buoys. Early-models were very poor in comparison to modern ships, but they still existed.

It would be a good idea to let recon planes carry sono-buoys like bombs or mines. In exchange removing the Sonar from Carriers would be alright.

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