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  • Remove Sonar From CVs

    04. 22. 2013 11:18

Recommend : 112

PictWarrior1

 

Please explain to me why CVs in NF have the ability to use sonar?  Do we no longer start players out in ASW capable ships?  Are we telling them that we have no use for teamwork savvy players who wish to escort capital ships? 

 

A support ticket on this subject told me that because CVs did not have the ability to see submarines when the game started, that they were given sonar to counter the submarine threat.  Well BBs, BCs, and CAs can't see submarines either so when will they be given sonar?  In fact, just remove the need for sonar altogether and allow everyone to see submarines no matter where they are.

 

Never in the history of mankind has sonar ever been successfully implemented on a carrier.  Capital ships make entirely too much self-noise.  If a CV were to be fitted with sonar, the only thing it would hear would be the sound of its own screws and engines.  Nevermind the sound of catapults, aircraft engines and propellers, steam, and arrestor cables and machinery. 

 

The idea of a CV being sonar capable is completely laughable.  And don't give me crap about NF =/= RL.  There has to be some basis in reality or we'd be using rail guns, jets, and satellite superlasers.

 

How am I qualified to argue against CVs using sonar?  I was a Sonar Technician in the United States Navy.  I know exactly how loud a CV is.  We could hear one pulling out of San Diego when our DDG was just leaving Hawaii.  It's no secret.

 

So what big spending, influential CV player cried to the GMs and managed to convince them that the loudest class of warship on the planet is sonar capable?  Because I want to cry to that same GM that my New York should be able to bounce Kaiser shells.  After all, a QV can, why shouldn't  my ebb1?

 

Or, if CVs should continue to use sonar, lets just let everyone use it and remove the lower level ASW ships from the game entirely.  If we are going to remove their purpose, why not remove them entirely?

 

Oh, and for the record:  I don't drive subs so this isn't a long-winded complaint about being sunk by a CV that could see me.

 

This is just an argument for sanity, common sense, and game balance.

 

 

  • Re : Remove Sonar From CVs

    04. 22. 2013 15:45


PictWarrior1

Originally Posted by Mouth
You've still not said how a CV having sonar is imbalanced. You can't state RL reasons and in the same breath admit that you know NF=\=RL.

 

okay let's make a deal.  $SE will implement sonar on all ships and will give auto phh (like our auto AA).  Then when someone asks for something so retarded to be removed, I'll just demand that they say how it unbalances the game and harass them for daring to ask for some semblence of reality or so much as a hope for common sense.

 

Oh, I'm tired of dbs killing me in my bb, so let's add an automatic 20" of deck to all BB class ships (no reason for CVs to have it, dbs aren't a threat to them just as subs clearly are only a threat to CVs).  That shouldn't affect game balance at all.

 

Oh I know, planes should be AA imune at the very beginning because all that aaw is really annoying to my tbs.  That shouldn't affect game balance either.

 

Oh yeah, let's implement a system of quick-fix bonuses too.  Why not?

 

The point is that there is as much basis for a CV to have sonar as there is for scouts to drop sonobuoys or BBs to have mass accelerator cannons. 

  • Re : Remove Sonar From CVs

    04. 22. 2013 15:59


Mouth
Originally Posted by Plazmadj

Originally Posted by ccreeder

its unfair to a sub player to fight a battle against a ship they have no chance against.

The irony in that single sentence is amazing!



Hello kettle, this is pot...... You're black.

  • Re : Remove Sonar From CVs

    04. 22. 2013 20:14


ccreeder

Originally Posted by ajb7988

An example of why your statement is not accurate. One HA we had 2 subs in a room that sunk the enemies 4 or 5 cvs. 2 were pcvs, and one was a cv6. They did not have sonar and it was very easy to sink them. Sonar does not make it impossible for subs to sink a cv.


key phrase bud they didnt have sonar

  • Re : Remove Sonar From CVs

    04. 22. 2013 20:17


ccreeder

Originally Posted by Plazmadj

Originally Posted by ccreeder

its unfair to a sub player to fight a battle against a ship they have no chance against.

The irony in that single sentence is amazing!



yeah it is isnt it. lol but seriously a bb can out run a dived sub and if it has hedge hogs it can fire back or just run till it has to surface. last i checked a sonar man at level 90 on a cv has much more sight range then the range of subs torps. making it possible for them to Hedge hog it while keeping just out of range of the subs torps. sure a dd/cl can do this too but they are designed for the task and much easier to sink requiring 1-2 torps not 6-10

  • Re : Remove Sonar From CVs

    04. 23. 2013 00:43


sylwesterph

Shorty story:

,,I was sunked by cv with sonarman on board.  That is unfair :( "

  • Re : Remove Sonar From CVs

    04. 23. 2013 01:09


SylverXI

Ever heard of Escort carriers?

CV's where used to counter SS in WWII. Unless they give planes the ability to detect SS, I say, CV's should have the ability to equip Sonar.(which is more fair than spamming sonar-able planes)

 

There are 3 main lines in NF. BBs, CVs and SSs. Unless SDE implements high level DD/CL/FF either BB or CV needs to be the true counter to SS. Because SSs are meant to be the counter to BBs, that only leaves CVs as the counter against SSs.

Sonar on CVs is the motivation to play your SSs more stealthy and less carelessly.

  • Re : Remove Sonar From CVs

    04. 23. 2013 03:35


normpearii

Originally Posted by ccreeder

its almost impossible to kill a CV with sonar and HH.



Wrong, it is completely possible, see people do it every few games.

Originally Posted by ccreeder

almost all CVs carry HHs now and max bulge so if you even get lucky enough to get a torp strike in then you are immediately slaughtered as he knows exactly where you are. he is not a DD/CL he should be able to see him.


My statistics are @ 23.5% +- 2.3% carry HH. So obviously no where near "almost all"


Originally Posted by ccreeder

its unfair to a sub player to fight a battle against a ship they have no chance against.

So its fair for someone with no ASW or sonar to fight a sub?
So its fair for someone with no AA to be bombed?
So its fair for someone in a CV to be shelled by a BB?
So its fair for a sub out of air to be full salvoed on the surface?
So its fair for someone with no idea on how to play the game to be forced to play against people who do?
So its fair for someone who knows how to play the game, to be stucked with a team that doesn't against a team that does.
So its fair for someone to be alone on Bravo versus the entire room.
So its fair for fleets to lose harbors to desyncs and mass crashes.


Get the point? Games and life are not fair. 

  • Re : Remove Sonar From CVs

    04. 23. 2013 07:34


Mezak76

Some ppl expect a sub fest.....

Most DD don´t do ASW as a team needs. Unexperince or other excuses
In addition most game there are less DDs that SS, and most newbies DD rush and get killed by BBs.

 

  • Re : Remove Sonar From CVs

    04. 23. 2013 09:58


PictWarrior1

Originally Posted by sylwesterph

Shorty story:

,,I was sunked by cv with sonarman on board.  That is unfair :( "

 

Originally Posted by pictwarrior1

Oh, and for the record:  I don't drive subs so this isn't a long-winded complaint about being sunk by a CV that could see me.

 

Originally Posted by SylverXI

Ever heard of Escort carriers?

CV's where used to counter SS in WWII. Unless they give planes the ability to detect SS, I say, CV's should have the ability to equip Sonar.(which is more fair than spamming sonar-able planes)

 

Escort carriers were given an ASW role by carrying dive bombers.  They would scout for subs on the surface and then bomb them.  The DID NOT have sonar.  They DID have ASW escort ships such as DDs and CLs though.

 

Originally Posted by Mezak76

Some ppl expect a sub fest.....

Most DD don´t do ASW as a team needs. Unexperince or other excuses
In addition most game there are less DDs that SS, and most newbies DD rush and get killed by BBs.

 

 

I once sank all 5 subs on the opposing team with my Somers and I had only just begun playing the game.  I ran 4 R-slots with hh (regular) and 3 T-slots with dc.  It worked like a charm.  A DD is rarely outnumbered by subs unless he's dumb enough to go rush one head-on.

Maybe if people would offer some advice instead of making up dumb words like "noob" and throwing them around as if they mean something until they finally do, our new players might learn more and become more useful. 

CVs should not have sonar.  You continue to cry that subs sink them but you refuse to justify giving them sonar in any meaningful way.  By your reasoning so far, CVs should have sonar because they are too slow to run from a sub.  Well 99% of CVs sunk by subs are those that never move from the starting point or don't know how to avoid torps and usually turn right into them or turn the wrong way and swing their stern into them while they try to avoid them.   The answer then is learning how to dodge torps and not sit idly waiting to be torped in the first place. 

If CVs (by your reasoning) should be equipped with sonar, than so should BBs and CAs.  That should counter the sub threat.  In fact, just do away with sub's ability to submerge.  Then no one will need sonar.

This is not a whine thread, I don't use subs.  This is a call for common sense.  Deep down you know full well that CVs should not have sonar, yet still you argue. 

  • Re : Remove Sonar From CVs

    04. 23. 2013 10:23


Plazmadj

Originally Posted by PictWarrior1

This is not a whine thread, I don't use subs.  This is a call for common sense.  Deep down you know full well that CVs should not have sonar, yet still you argue. 

Actually, I'm sure most of us agree that NO SHIP should NOT have sonar in the game.

It is my belief that no ship in this entire game should not be able to be seen by any opposing ship. Every ship class should have the ability to have Sonar of they choose to place a Sonarman on a support slot. If they choose not to equip one to see enemy subs then that is their own choice, but at least give them the OPTION to do it!

It is also my belief that SDE should have never removed the mini-map recognition of showing an enemy's red dot even if they are under a cloud or a smoke bomb if the area around them is scouted enough to have them in sight range (even if just on the edge of the sight range).

TL;DR = No ship in Navyfield should be able to be an "unseen" threat by default. Every ship should have the option to use sailors to allow them to be seen at certain ranges.

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