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  • Remove Sonar From CVs

    04. 22. 2013 11:18

Recommend : 112

PictWarrior1

 

Please explain to me why CVs in NF have the ability to use sonar?  Do we no longer start players out in ASW capable ships?  Are we telling them that we have no use for teamwork savvy players who wish to escort capital ships? 

 

A support ticket on this subject told me that because CVs did not have the ability to see submarines when the game started, that they were given sonar to counter the submarine threat.  Well BBs, BCs, and CAs can't see submarines either so when will they be given sonar?  In fact, just remove the need for sonar altogether and allow everyone to see submarines no matter where they are.

 

Never in the history of mankind has sonar ever been successfully implemented on a carrier.  Capital ships make entirely too much self-noise.  If a CV were to be fitted with sonar, the only thing it would hear would be the sound of its own screws and engines.  Nevermind the sound of catapults, aircraft engines and propellers, steam, and arrestor cables and machinery. 

 

The idea of a CV being sonar capable is completely laughable.  And don't give me crap about NF =/= RL.  There has to be some basis in reality or we'd be using rail guns, jets, and satellite superlasers.

 

How am I qualified to argue against CVs using sonar?  I was a Sonar Technician in the United States Navy.  I know exactly how loud a CV is.  We could hear one pulling out of San Diego when our DDG was just leaving Hawaii.  It's no secret.

 

So what big spending, influential CV player cried to the GMs and managed to convince them that the loudest class of warship on the planet is sonar capable?  Because I want to cry to that same GM that my New York should be able to bounce Kaiser shells.  After all, a QV can, why shouldn't  my ebb1?

 

Or, if CVs should continue to use sonar, lets just let everyone use it and remove the lower level ASW ships from the game entirely.  If we are going to remove their purpose, why not remove them entirely?

 

Oh, and for the record:  I don't drive subs so this isn't a long-winded complaint about being sunk by a CV that could see me.

 

This is just an argument for sanity, common sense, and game balance.

 

 

  • Re : Remove Sonar From CVs

    04. 24. 2013 19:39


PictWarrior1

Don't be ridiculous, read it and then reply. 

 

Originally Posted by pictwarrior1

Do we no longer start players out in ASW capable ships?  Are we telling them that we have no use for teamwork savvy players who wish to escort capital ships? 

 

Or, if CVs should continue to use sonar, lets just let everyone use it and remove the lower level ASW ships from the game entirely.  If we are going to remove their purpose, why not remove them entirely?

 

This is just an argument for sanity, common sense, and game balance.

 

There are plenty of FFs and DDs running around that should be escorting CVs and BBs.  If we teach them how to do it and encourage it, subs won't stand a chance and we won't have rich players crying to $DE to give their CV sonar because that mean, nasty subby wubby sank them.

 

  • Re : Remove Sonar From CVs

    04. 24. 2013 20:24


Happymeal2

Originally Posted by PictWarrior1

Don't be ridiculous, read it and then reply. 

 

Originally Posted by pictwarrior1

Do we no longer start players out in ASW capable ships?  Are we telling them that we have no use for teamwork savvy players who wish to escort capital ships? 

 

Or, if CVs should continue to use sonar, lets just let everyone use it and remove the lower level ASW ships from the game entirely.  If we are going to remove their purpose, why not remove them entirely?

 

This is just an argument for sanity, common sense, and game balance.

 

There are plenty of FFs and DDs running around that should be escorting CVs and BBs.  If we could get them to be willing to do it and encourage it, subs won't stand a chance and we won't have rich players crying to $DE to give their CV sonar because that mean, nasty subby wubby sank them.

 


Fixed in 2 places.

  • Re : Remove Sonar From CVs

    04. 24. 2013 22:06


PictWarrior1

Originally Posted by Happymeal2

Fixed in 2 places.

 

agreed, but that's on the more senior players.  People need to stop harassing new players and making up nonsensical words like "noob" and start embracing new players to a game that is trying to die.  The last thing we need to be doing is disenchanting people with this game.  When a new player does something, don't call them a noob and berate them for doing something "stupid".  Tell them how they can benefit from doing it a better way.  No one wants to be told that they are wrong, tell them what they did right and then tell them a few more things they can "improve" on.

 

Positive reinforcement will always win out over negative.  New players are the key to the survival of this game.  Give them a reason to play it.

  • Re : Remove Sonar From CVs

    04. 25. 2013 02:42


leaderwolf

Originally Posted by PictWarrior1

Originally Posted by Rehor

Hello.

No.

 

to what?  the overall concept or the post above yours?



 
watch him name and dont reply, is forbiden to do a list haters of subs,but we know the spammers,selling expired donuts.

 

Is suposed the NF is biased of ww2 no?

The
NF=/real is available just to boost big ships
NF=/real is available just to bring new paper project of big ships 
NF=/real is available just to cut real thing of smalls ships
NF=/real is available just debugs bigs ships
NF/=real is available just to bring all weapons to bigs ships
NF/=real is available just  to dont bring real tech to smalls subs

The list can contined is time to remove gloves and remove twilightzone for OP can carry any weapons of NF.

Truth is so good  and balance is a myth whend some is have all tech and other not.
Maybe in ww3 the capital-bigs ships can have all weapons of ww2 and the star ship engine.
In NF suposed to be biased on ww2 only thing miss is the last.

Yes   

  • Re : Remove Sonar From CVs

    04. 25. 2013 10:37


PictWarrior1

ah altein...  I'm not sure if you're agreeing with me or not but I always love your comments.

  • Re : Remove Sonar From CVs

    05. 01. 2013 16:26


PictWarrior1

bump, this is still a valid argument.  My question to the community is this:  Which player was it who cried about being sunk and convinced $DE to put sonar on his CV?

  • Re : Remove Sonar From CVs

    05. 02. 2013 15:12


TG_Salihreis

Originally Posted by TG_Salihreis
Originally Posted by PictWarrior1
Please explain to me why CVs in NF have the ability to use sonar?
That's because you touch yourself when you are alone. Just joking.

Good point bro. Recommended.

If you are giving working sonar to CV, why not let cv submerge or fly?

If you are giving working sonar to CV, why not let cv submerge or fly?

If you are giving working sonar to CV, why not let cv submerge or fly?

 

Originally Posted by PictWarrior1

ah altein...  I'm not sure if you're agreeing with me or not but I always love your comments.

o7 bro. I support you.

  • Re : Remove Sonar From CVs

    05. 02. 2013 15:36


Mouth
Originally Posted by PictWarrior1

bump, this is still a valid argument.  My question to the community is this:  Which player was it who cried about being sunk and convinced $DE to put sonar on his CV?



I think CVs could always benefit from a sonar man.

  • Re : Remove Sonar From CVs

    05. 07. 2013 14:04


PictWarrior1

Originally Posted by Mouth


I think CVs could always benefit from a sonar man.

 

So could a BB, BC, or CA.  Why do you believe that the warship least likely to efficiently use sonar (if at all) should be given the ability and the rest not?

 

What part of this do you not understand?  If a STG on a CV were to listen to a sonar stack on that CV, he would hear very loud propulsion sources, steam catapults, aircraft engines, elevator machinery, banging tools and equipment, and other such sounds found on his own ship!  His sonar may well pick up a submarine, but the operator wouldn't stand a snowball's chance in hell of picking it out amidst all that noise!

  • Re : Remove Sonar From CVs

    05. 09. 2013 06:25


torion

The failure is that subs can be high level and still grow effectively, thus level, thus be playable and competitive, the things that are meant to kill subs cannot. As soon as they put out high level FF/DD/CL that can still be played not just for fun, but for competitive leveling growth, I say give everything sonar. WaW is one instance where there are absolutely no ships in a typical game even capable of carrying sonar, except CVs. Hence why 95% of WaW rooms are no torp.

As soon as SDE institutes high-level smaller ships, then I couldn't care less.

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