lol shaggs :)
<- goes to re-read what he said about Iowa
Disclaimer: the BB4 balance is pretty close, so differences are pretty minuscule.
Ok: "Iowa is Awesome for defensive play, but cannot attack well due to the high gunnery angle of 45."
The reason I say this is I can -just about- 100% block (damage them without taking damage) an iowa in one on one type situations in a BB1-4 style (or fleet war style) room while playing a vanny or H39. The following analogy applies more to the Lion I, but I think I will get my point to you.
Its like a heavy hitting boxer Vs a boxer with a long quick jab. One hit from the big guy and you -might- be out, but the big guy is going to eat 100 jabs before he even gets a chance to get a shot in. The few talented and knowledgeable players that recently posted feel the iowa can be played offensively, which I agree with... but it is a -different- offence than that played by H39 or vanny.
My one sentence about the ship was a bit too vague, and for that, I am sorry. You guys are correct, I just didn't quite say what I meant. :)
Oh, and I think vanny is about as fragile as H39. Iowa, H39, and non-armored lion -feel- to me like they can take a hit better.
Joseph, regarding POW: dual quad N : too short of a range in a BB3 style game to be of any effect
3x Mk3N dual 15" : good range and angle with good speed... but you need great gunners to have the spread to make the ship effective. Also, BB2 range
quad dual quad 14"L : Range less than other BB3's, shell have the same hitting power as KM 11" with nearly 3 ship widths less range.
16"L x2, dual 14" on mid turret. Same range as quad dual quad but with some hitting power. This set up has just under a ship width less range than Mk3N, thus every BB2 in game will outrange you.
To me, this tells me that in a real battle (BB1-3) the POW is not a viable option.
***TO FIX the POW, in my opinion, would be to allow the use of the Mk.3 L guns. I have not extensively tested them, but I think they have just a touch more range than the Nagato/sodak. Given that this set up would give 6 shells per salvo, I think having more range is a fair exchange for less fire power. Bam, easy fix, the community has a functional BB3. :)
(I will make a post about nelly this week I hope)
Again, that is an opinion... which considers I am -not- playing against morons that let me get in range of them with quad N's.
Regarding 3 gun L1 armor whore: I have fat crew. with three open crew slots I can make 37 knts and get about 9.5" deck with no bulge and .2 belt. Thats functional, but low lvl guys cannot omit crew.
***Can someone with an at lvl crew chime in and tell us how much deck armor you can get with full crew under lvl 100, and at what speed you are running?***
Thanks
Hero
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