"""And since it seems KM bias players made up the greater portion of the last ONF, that set up is no more."
Would you stop with the trolling? It would be clever if it wasn't so easily proven wrong. ""
The following comments are just state of facts albeit in my opinion and from my point of view. You'll note no personal attacks . I'd love to see post about this stay mature with no 3rd grade style name calling. SO... Not trolling, just putting out the facts for all to see. I thought this was an accepted fact of the game these days, but I guess I have to lay it out... Hate to do it in this thread... if the mods of this portion of the forum feel this is out of place, feel free to delete it and I will post elsewhere for discussion...
I feel like I am beating a dead horse here... But I have to respond about the "Trolling"
ONF2 should have balanced the ships. Give some strengths in some areas while others were stronger in other areas. Any player NF that has a clue what is going on knows that KM TOTALLY DOMINATES the BB1-3 world right now. Here are the facts. This is Mostly quickly written from memory, if I am off with my speeds let me know. Oh, and I play every nation but IJN. The following is not bias toward any one nation. My only problem is that some ships are now Clearly far weaker than others post patch.
BB3's O Project II dp = 25150 Gunnery angle = 30 Speed with AA = 42 Turning force = 19
Bismark Dp = 24000 Gunnery angle = 30 Speed with AA = 42 (I think) Turning force = 18
South Dakota DP = 21000 Gunnery Angle = 40 Speed with AA = 45 Turning force = 17
North Carolina DP = 22000 Gunnery Angle = 45 Speed with AA = likely around 42 Turning force = 17
Prince of Wales DP = 23500 No viable BB1-3 gunset. The only guns I have used with great success in bb1-3 battles are the Mk3N dual 15? Speed with AA = 45 Turning force = 18
Hood DP = 24500 Gunnery angle = 30 Speed with AA = under 40 Turning force = 21
Nagato DP = 2300 Gunnery angle = 43 Speed with AA = the ship cant really aa?and is slow comparatively already. Turning force = 17
Excluding the Hood (which will be addressed at the end). KM ships have more DP than any other BB3. The low gunnery angle of the KM ships gives them Amazing BB1-3 game abilities to stick and run from the enemy. The Km BB are Plenty fast enough to run and gun from rushing US, UK, and IJN BB. KM BB3 lvl AA is at LEAST twice as good as any other aa carried on BB3뭩 in game. When at lvl, this difference is even more pronounced. As you can see, KM has higher turning force than every other BB save the POW... which is near to useless in BB1-3 style battles unless you are playing against morons.
The Hood: Seems the only viable non-KM BB3 in game. Anyone whom has played the ship extensively in game will tell you that it is very slow compared to the other BB3뭩 now, it has a very large hit box, and the way the guns are so spread out make accuracy more difficult to achieve.
Last, a word on main gunnery. KM 15?guns have as much or more range as compared to every other BB3 gunset. Further, Every other BB3 has One gunnery option. Km has the option to opt out for the 11?gunset which gives them nearly 1.5 ship widths of extra range over every other BB3 in game. I personally only see this as viable on the Bismark (4 guns= 12 shell per salvo), but this is fact all the same. Are the 11?weak? Yes. But this can be exploited tactically to dominate BB1-3 games.
---------BB4 From my experience playing every BB4 in game quite extensively. The BB4 fall out as follows.
In BB1-4 games L1 lacks range, and is now to slow to be a viable option. Iowa is Awesome for defensive play, but cannot attack well due to the high gunnery angle of 45. Yamato suffers from the same problem as Iowa with the 45 degree gunnery angle, but lacks the Iowa's power. To make up for this there is the crazy IJN AA. Vanny: Slow at lvl, weak guns, but nearly iowa range with 30 degree guns. This allows the ship to move in, hit the enemy, and move out before the enemy shell falls. H39 on the other hand is just as fast as every other BB4 in game. It has a low gunnery angle comparative to the vanny. From my experience and testing, the H39 shell actually do more damage on average than the vanny salvo per salvo. Also, I find the H39 guns to be a bit more accurate than the vanny at 120. Again, here I will mention the optional KM AA which is #2 in this category as compared to IJN.. Also, KM and IJN have the ability to load more scouts than do UK and US.
From all of this, H39 has the same speed, Way more range (considering the gunnery angle), more scouts (very important in BB1-4 games) ability to mound Outstanding AA, and DP equal to or greater than all other BB4 (except the vanny i believe? Would have to look that up).
To restate myself, the most viable option to stop H39's in BB1-4 games previously was the AW l1. This is because, from my experience, the low gunnery angle and weak shell of the H39 made armor penetration difficult. Now that the previous ONF neutered the L1 though, the H39 dominates every BB1-4 I play in... and I play Lots of BB1-4's.
Face it, A km BB3 in the hands of a decent player can mop the floor with a US, UK, or IJN BB commanded by a better player. Thought the BB4 world is less skewed comparatively, the H39 is on top in real battles now due to their being no viable BB option to chase them down and destroy them.
I think thats it... not going to proof read this, so feel free to point out my grammar errors and disregard the post.
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