Here's my suggestions/thoughts.
1 -- Subs need to be slower. Compensate slower speed with longer underwater time. a) change "air" to battery. Batteries recharge on the surface, get used up faster underwater on OH. 2 -- Sub torps. Prox torps are a horrible idea, and just reinforce "point/click and win" Compensate this by giving same damage, but HIGH speed torps. a) IJN torps, while still being 8 forward, Dud ( go through a ship) quite a bit. this is the compensation for having so many torps. IJN is the "best torp nation" after all.The IJN SS4 turns VERY slow as well. b) Give all subs the ability to lay mines underwater. perhaps through a "remod" sub with no deck gun and a minelayer mount. Just an idea :)
3 -- Subs VS other ships. A submerged sub should have stealth. Sonar and sonar usage ( sonar men for example). Inorder to use sonar, you "ping" in a suggested area, that you think a sub is. You dont just "activate sonar and win" this enables subs to be detected, BUT enables them to restealth and avoid the sonar. Obviously with NF not having much of an underwater Z-axis, this becomes much more important to Sub stealth. A good submariner would avoid that "ping" at all costs. a) impliment this by having a "target" that you "fire at" with a sonar equipped. Think the gun lines, but less range and bigger Area spread. Kind of the same way you manually Dive bomb. press "." to target that area, press "+" to ping the sonar. the diameter of the sonar ping is based from the sonarman that is on board. Reload time is roughly 30 sec, lower with a higher sonarman. Going along with this idea, the "active" sonar should give a verbal "Submarine Detected", like you hear when you have scouts or planes (Aircraft in sight). That warning would mean that a sub is near, but not "spotted" yet...thus you start the sonar Pings.
4 -- The biggest concern is the BB vs Subs. While the latest patch nerfed subs a bit much, they DO need to be more fragile on the surface. Compensate that by making the Speed slower, airtime greater. Give BB's the ability to switch T mounts from HH's to AA fire as needed. Still need a sonarman on board to detect a sub. No free pass there. That means, that subs can get a high degree of stealth VS a BB with NO asw set-up ( as they should) and will have a greater difficulty VS a BB with ASW set-ups. The main issue that i see/experience is that: Underwater, a volly of HH's 1shot my SS4....as they should, unless im aware and crit dive. The same should be said for BB's that run NO asw. It's like a BB with no AA, can't say anything about being Dive bombed all day. Its the individual user's choice.
Sorry for being long winded, but i firmly believe that Subs are easily countered by a smart player.
EDIT -- DC's need a tad longer timer so that DD's can get away without taking self damage. Ive seen alot of DD's sink themselves sub hunting (lol) Do not change the Sub level requirments either. That would cause more of an uproar then the last patch.
Adding new ASW ships BEFORE the Landing ship ( that line) would help. Corvettes, and perhaps a new DD or Nation Specific Frigate.
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