Torp Reload Time? Fine as it is.
Torp amount? Fine as it is Torp Damage? Fine as it is
Surface Damage? Fine now, and I agree that they should be very vulnerable. *If* we ever get the complete rework that subs need, they should become even ore vulnerable (though only if they are rarely on the surface)
"air" (or battery time) ? Battery. Battery. Battery. Battery. Battery. "Air" is a stupid concept and unfairly limits the subs to being fictory machines. I agree with rampage on the general idea of slower speed = more time submerged (and less ASW detection), with a few key differences: 1) If you aren't moving at all, you should have ZERO battery use. You should also be impossible for anyone without a sonarman to detect. 2) I'm not sure what the exact time would be, but I feel that a sub should be able to cross the entire map submerged if it is going 5knts or less (well, higher tiers would have more "battery space", which would allow them to go further faster). They aren't going to be running anyone down at that speed, but it allows them to position themselves for maximum benefit. See a flank collapsing? submerge from near the starting point as the Cvs run away, and slowly creep towards the rushing BBs, without having to worry about running out of battery in the middle of the fight.
Sub Level (ie T1 sub level 38 T4 Sub level90 etc)?
Sub levels are fine as they are. People who whine about a level 70somthing ship sinking a level 120 ship are forgetting that this is exactly what subs are supposed to do. They can't win games all on their own, but they CAN scatter and sink BBs that are rushing without support.
Finally: the ASW weapons need to be modified as well. All these changes are good, but still not enough if DCs and HHs remain as overpowered as they currently are. I'd say that each of them needs a good 50% cut in damage.
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