@Alstein
1.What? That makes no sense >_< 2.No. No tampering with the speed/range trade off with torps. 3.Sure 4. That sounds like a decent proposal. 5. Yeah, the blast radius is way too large for the damage DC does. 6. We are NOT tripling sub air time. I'm not sure about exact numbers but SS3/4 go under for 3 or 4 minutes, was it? That would allow them to be under for the near-entirety of the match. 7. You only let them fire in periscope depth, right? No to the torp increase. No to the sonar thingy. Other than that, good idea. 8. How else do we protect ourselves from subs? 9. When something is buffed, typically they nerf something else to balance it, unless the buff was ABSOLUTELY necessary. Your buff is massive and contains no counterpoint. No. 10. FINALLY AN IDEA I LOVE!!! I would really love to be able to strip away my deck gun as they waste displacement, but I've learned to live with it.
@jimmyawsome 1. ram4ge beat me to it. Poor you. Sorry. Suck it up. 2. Yeah, but all those torps don't kill ships in a 1 inch radius around it. 3. Right underneath the hull, but it doesn't change too much on surface ships' hulls if the explosion is on the side. 4. Your point? 5. When I'm in my SS4, I have no trouble sinking BBs with my massively OPd torps. They are 3rd, and it is barely a difference to me.
1. Meh 2. Most bootleg idea I have ever seen. No. 3. That's not fair to the DDs and FFs who either have no T-slots, or their T-slots are tiny. BBs, on the other hand, can only use T-slots if they don't run AA. CVs have no t-slots, so are you going to screw them over? 4. Sounds reasonable, maybe lower it to 1-2 depending on what weapons are being used. 5. No. Why can't a DD driver who is new to the game and doesn't understand manual have to use it for ASW. Now granted that the auto-"fix" patch did make it bad. I personally would like auto to go back to loss of accuracy revision.
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