Nobody's saying splash damage needs to go away because it's historically inaccurate (Because it is). It needs to go away because it is a flawed mechanic. Why reward for failure? Why give someone attack when they didn't hit the target? And on the BB side, why should a BB driver be punished for successfully dodging torpedoes? If the torpedo does not hit you, it should not damage you. If the torpedo does hit you, the torpedo should damage you. Which is why the counter to removing splash damage would be to remove dud torps as well.
Reward for success, don't reward failure. And don't punish success.
As for unforeseen advantages and disadvantages, yes, they may arise..Which is why you FIX them. Unforeseen advantages and disadvantages happen when you introduce a completely new playstyle to ANY game. That's why the development staff needs to be there to fix the issues. Saying "Oh, we don't need a rewrite because there might be unforeseen advantages and disadvantages" is silly. If there are unforeseen advantages/disadvantages that are outstanding, then you patch them. And you patch them right. Not these bandaids that SDE keeps dropping on us.
A complete re-write is the only way the community is going to embrace submarines. It isn't uncommon at all for a class in an MMO to receive major, class-changing adjustments or even major playstyle changes, and often they're for the best. Submarines were badly implemented. SDE has a chance to fix that, and they should. SS gameplay needs to be more fluid, more dynamic, more 3-dimensional, more strategy-based. And in it's current configuration, it can never be any of the above, and submarines will be a 1-trick pony. This patch, more then anything, has shown what I've been saying all along. It's so 2-dimensional that any minor change needs the whole system to be altered..and that's just bogus..
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